The plot here was a little unfocused, without any real stakes to the situation beyond the leads getting to the TARDIS and the other two winning a race. But I guess it is a nice change of pace to get away from stories where the fate of an entire planet/galaxy/universe is at stake. And it was largely about furthering the character development and laying hints for the season arc. It is very coincidental that they just happened to have two consecutive encounters connected to the Stenza, but then, it's always been coincidental that the Doctor always lands in the middle of trouble. Maybe this was more of the TARDIS taking the Doctor where they needed to be.
New console room: I like the walls, and the full police-box interior as a foyer. I don't like the return to a whimsical/non-functional console design, or the dim lighting. The previous console room design remains my favorite.
(Graham even quotes Ian Chesterton at one point!)
When was that?
(just where had the Doctor been keeping those sunnies?)
Just before she pulled them out, she had a line, "Oh, I forgot I put things in these pockets!" She must've done it sometime between her clothes shopping and her ill-fated teleport experiment. It might've taken days for her to rig the TARDIS tracker/teleporter, for all we know.
The moment I heard that the “Timeless Child was abandoned” and The Doctor’s reaction to it, I immediately thought Susan... and that they were finally going to do something with her. But I keep thinking that this season for sure were going to get Susan and so far... nope.
My first thought was Jenny from "The Doctor's Daughter." But the dialogue implied the Doctor didn't know about the Child. The Doctor did know about Jenny's existence, though not her survival after the episode. So it's probably something new.
With regard to the new console room, I don't care for the hourglass (a bit too Doctor Seuss, reminds me of the alarm clock and faucet in Smith's first console room), nor do I like that you can see the frame of the exterior of the back wall of the Police Box in the foyer. It doesn't make sense! That part is already outside the ship, it can't be bigger on the inside if the outside is on the inside.
I just see that as cosmetic, an interior decoration duplicating the exterior (in the same way the decoration on the console room set duplicates the exterior of the separate TARDIS prop -- they aren't the same thing, they just look alike).
I'm fine with the foyer, just because it makes life easier shooting the exterior with the doors open (though I'm not sure if I prefer the full box just hanging out there compared to the way it was done in the last control room).
The previous console room had the same dimensions -- the foyer leading to the doors was the same shape and size as the police-box interior, it just wasn't styled to look like a police box interior. So the only difference is, again, cosmetic.
One thing I do particularly like is the little translucent Police Box. I imagine that's the readout for the Chameleon Circuit.
I found that bit rather kitschy and on-the-nose. I want proper spaceship buttons and lights, darn it!