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Terminus Timeline - Ships and Interiors



In the greatest tradition of the Trek franchise, I've taken my 24th Century set progress and dressed them down for a Phase II/TMP Engineering look. Planning on working on both the sets as I go so I'll have them both ready to go when they're done.
 
More play with the 23rd Century version



Rebuilt the consoles and walls in the entryway to Engineering, added in the reinforced brace. Need to redesign the wall that the brace is on because you can see the U shaped doorframe of the 24th century version poking through with the doors in the correct position.

Also playing with materials. Made the flooring a rubber grip style variety for Engineering. Also started playing with the blue lighting that would be throughout the Engineering hull of the ship.
 


Spent some time detailing in between story edits today. I feel comfortable with the detail level in the 'Warp Core' room. These test renders aren't complete. It's only about half-complete, hence the graininess but it gets the idea across wonderfully. :) I think I'm going to use different material on the two wall brace rings that run around the upper portion of the room. It just doesn't come across the way I thought it would.

So checklist for Engineering to be finished:
Engineer's Office
Monitor Room and Jefferies Tube Access
Engineering Console LCARS
Really liking the different colors of the core.
 
More play with the 23rd Century version... Also playing with materials. Made the flooring a rubber grip style variety for Engineering. Also started playing with the blue lighting that would be throughout the Engineering hull of the ship.
I finally understand the two big globular frames and tube connection in the early Phase II set pictures. I wonder whether a special effect was to light up the tube, or if it was a translucent tube was going to be put on the outer surface with lights inside? Or nothing but painted metal?
star-trek-phase-ii-02-e1401308210108.jpg
 
Really liking the different colors of the core.

Thank you! I wanted to do something a little different with the configuration and keep a splash of color. :)

I finally understand the two big globular frames and tube connection in the early Phase II set pictures. I wonder whether a special effect was to light up the tube, or if it was a translucent tube was going to be put on the outer surface with lights inside? Or nothing but painted metal?
star-trek-phase-ii-02-e1401308210108.jpg

I pulled some of my build for those from the set screen tests. but cut down on the number of ribs the ... spheres?... have to get a bit more of the interior shown. But yeah, the TMP/Phase II look is definitely inspired from this and the screen tests
 
More play with the 23rd Century version



Rebuilt the consoles and walls in the entryway to Engineering, added in the reinforced brace. Need to redesign the wall that the brace is on because you can see the U shaped doorframe of the 24th century version poking through with the doors in the correct position.

Also playing with materials. Made the flooring a rubber grip style variety for Engineering. Also started playing with the blue lighting that would be throughout the Engineering hull of the ship.
Love the Phase II warp core integration! YES!
 
I finished up the Challenger's Engineering while the forum was down. It's a dress down of the 24th Century Engineering I was working on.


Main Entrance


Chief Engineer's Office


Monitoring station


Overhead view of the Phase II core


Standard view of Engineering from the main entrance
 


Based off what we saw in the Big E in The Final Frontier, but with my own spin on it. 88 ft of Jefferies access for the Secondary Hull. Well anywhere in the ship really, but this section was built with the secondary hull in mind.

I resurrected a chunk of the work I'd done on it back in 2016 here: fav.me/da90rad but then updated it with parts I'd made over the years and built a few new parts.
 


More old or already created parts appropriation to create a Vertical Jefferies accessway attached to the Jefferies corridor. This particular one is 60 ft. and runs the passable height of the secondary hull for the ships of the era. There is only one horizontal junction to it, but for rendering/filming uses that should work great. :) We never see this in Final Frontier, but we know they exist as of Khan, but the look for Khan didn't work with the other look I'd established so I went back to Mirror Darkly and mashed a few ideas and pre-built parts together to make it fit more with my Jefferies corridors.
 


Side by side comparison of the 2016 and 2019 version of my Transporter Room set for the 23rd Century Starship. Also shows my progress with what I'm willing to try and my work on trying to get it to look a bit less like a 3D rendering. I'll have more renders to put this all together but I need to change up some materials in the corridors, re-import the mesh to fix some errors, and put the doors and TOS style transporter buffers in the next room. ;)

After I saw Rekkert's Galaxy and Enterprise Transporter room I decided to re-visit a set I built when I first started working on 3D modeling Trek sets and gave it a full overhaul. Based MOSTLY on the TMP Transporter Room, but with some of my own twists to make it feel like a newer than TOS but not quite at TMP yet set.
 
Still rendering up some emtpy Transporter room shots so....




Junior Officer's Cabin.

This actually took me more work than the Transporter room. Mainly because I couldn't settle on a bed design or layout. I have instead opted to visit Mike Minor's Phase II quarters and took inspiration from the bed in that design.

I hollowed out the storage cabinet above the bed so those panels will actually open to stow things in. I re-modeled the sonic shower and visited Turbo Squid for a free toilet and sink that will probably never be seen again. ;)

I also stole a re-worked some bridge parts for the micro-console in these quarters and re-did the dresser and mirror next to the bed. Plus I tweaked the entryway into the room so it has more curve to it and isn't nearly as blocky.

Ignore the ceiling lights. That's where they'll be but to get them to be separate material zones on export I had to get creative with colors.

You can find my first attempt with a borrowed chair and bed fav.me/da8m8mu and fav.me/da8m90l and the basic layouts I started with fav.me/da7q5kc I'm definitely going to knock out the one wall and build the Senior Officers Quarters (it's basically an addition to this one so that it has an office and sitting area) but I think I'm going to pass on the enlisted quarters. These layouts are based on Mr. Scott's Guide to the Enterprise.

Some furnished and better lit renders to come!
 


My overhaul of my 23rd Century Transporter Room is done, barring minor texture tweaks. This is specifically for a new Constitution class launching in late 2269 before the full on refit of the Enterprise would start.

Top is the view of the control booth from the pads.
Bottom is the view from next to the booth when you first walk in the room from the corridor.



Top view is the gutted room where the lockers for the environmental suits would have been and instead have my TOS style transporter pattern buffers.
Middle view is the lounge towards the back of the Transporter Room and the rear exit. The artwork/photographs shows the legacy of the Challenger depicting the HMS Challenger, the Apollo LM of the same name and the NASA Orbiter along with an anti-grav equipped model of the current ship.
Last but not least, the attached corridor to the set which puts it squarely on deck 7 with the other three transporter rooms, some Jefferies access ways, sickbay and the brig.
 


In the later 2260s, the Constitution class was planning a refit of the ships originally launched in the 2240s. The last of the ships launched before the complete refit, the Challenger, in 2269, utilized the latest mix at the time of what had come before as standard and what was being propelled into the latter 23rd Century and would continue into the early 24th. This redesign included experiments with the quarters for the crew on starships. The office was removed and the quarters shrunk slightly for the junior officer, their offices, if needed, instead located elsewhere on the ship. The Senior Officers quarters maintained an office and lounge but were also re-designed following the features put forth in the Junior quarters.

Before coming aboard, the officer could choose their quarters regular colors for part of the bulkhead, bed, dresser and bathroom fixtures as well as predominant lighting. Officers were also offered a selection of printed material, several art reproductions, and their preference of location on board the ship. The goal was to instantly make their quarters feel more welcoming as well as allowing a certain level of customization on board for that officer without them having to carry many personal effects on board.

Officers that were on temporary assignment often just chose colors or used the colors from a previous officer rather than 'settling in' as they were only going to be on board for a few months.


Junior officers quarters revamp with a bed based off the Mike Minor preliminary artwork for Phase II and the general layout from Mr. Scott's Guide to the Enterprise. I forgot to put the exterior door in, so right now it's looking out onto Deck 7, where no quarters have gone before. :P Yes it has a bathroom with a toilet and sink, no I didn't include a render here. Top is looking in on the bed from the 'foyer'. Middle is the view from just above the bed on the 'knick knack' or bookshelf towards the main entrance and where a comm and library terminal is located for communications and entertainment purposes. Bottom is looking through the bathroom glass door in on the Sonic shower which also has its door closed and is in its standard operating mode.
 
Took a few weeks off to shift gears and modeled a Babylon 5 bridge for fun. Back at Trek now though, working on revamping more of my sets.



Probably not going to post any WIP beyond this one as the room and exterior corridor are basically almost ready to go minus a few tweaks (the tweaks being the overhead lighting, outer wall lighting, and finished modeling of the table), but I'm revisiting one of the first sets I built for myself when I started down this Trek fanart rabbit hole. Well aside from my many attempts at the corridor.

I've cut the Briefing Room down in size to almost the size it was in TOS versus MSGTTE although I'm sticking with that Phase II/TMP aesthetic. I'm also going to have it so you can turn off either side wall for 'filming', making it easier to get shots since I'm shrinking the room a bit.

I'll probably have finished shots of the re-vamped set as it'll appear on the Challenger early next week.

Bonus: The old Briefing Room Circa 2016





 
Perfect! You guys who model not just the exterior, but the interiors of the universe starships/stations/etc. are truly amazing. It is so immersive and grand in scope.
 
Do you have any pics of your Babylon 5 work? I love B5, and was thinking of doing some interiors myself :)
 
Perfect! You guys who model not just the exterior, but the interiors of the universe starships/stations/etc. are truly amazing. It is so immersive and grand in scope.

Thanks! This all started because I saw other people doing them and were using them to tell stories in comics and there just weren't enough 3D interiors or they weren't the era I wanted to play in with my little 3D sandbox and now, here we are lol

Do you have any pics of your Babylon 5 work? I love B5, and was thinking of doing some interiors myself :)

Oh what the hell. It's my thread anyway lol

I did up an Omega Class bridge from a ship we never saw the interior of, the EAS Talos. Yes I have like a small mini-movie in my head attached to the ship already. ;)

I started with the Babylon 5 CnC layout and went through re-dressing it just like they did on the show. So covered over the command pit, re-did the window wall into a viewscreen display, and then went to town.



That was about mid-way through the build. Including it so you can get an overview of the basic layout. I'd made the walls more curved into something more round and that I thought felt a little less 'tossed together'.

Here's the finished Omega Bridge.





I opted NOT to go for the two seat cushions strapped to a bunch of thin railing for the chairs or the ginormous control panel strapped haphazardly to the Captain's chair that we saw in the Severed Dreams episode. Took a bit of license from the later episodes where Sheridan goes to take back Earth with a few parts and pieces. Got a bit of a leg up from Amras over at Foundation 3D on the console and display graphics. Still had to customize them quite a bit as he built his for his Babylon 5 CnC and not a starship.

All in all it was a fun change of pace although finding reference material without having to watch the episodes and freezeframe was a pain, so I kind of just went with what worked for me but still felt like something I thought I might see in Babylon 5.
 
Very nice Babylon 5 design! Always loved their design aesthetic. You could tell they were working on a tighter budget than their colleagues on Star Trek, but I'm amazed at what they were able to pull off. Your design looks like something right out of the show. Cool! :techman:
 
Very nice Babylon 5 design! Always loved their design aesthetic. You could tell they were working on a tighter budget than their colleagues on Star Trek, but I'm amazed at what they were able to pull off. Your design looks like something right out of the show. Cool! :techman:

Thanks! Yeah I was going for the same aesthetic for sure and wanted it to fit right in with the show but look like it had a 'little' more of a budget. ;)




OK, so I lied about another wip. I wanted to play around a little bit with the material and see how it turned out and I think I really REALLY like that wood paneling.
 
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