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Terminus Timeline - Ships and Interiors

Love the design. Very unique approach to designing a Trek ship.

Although, those female models look kinda ridiculous, to be honest. Don't they have more … realistically proportioned people? :shifty:
 
Coming along nicely I would say. :)

Thanks! Not sure tackling a ship with so much needed interior design for my first go round was the smartest thing but it appears to be working.

Love the design. Very unique approach to designing a Trek ship.

Although, those female models look kinda ridiculous, to be honest. Don't they have more … realistically proportioned people? :shifty:

DAZ models require a lot of morphs to get anywhere near to be less than a bit ridiculous. I hadn't had a lot of them loaded up and just went with the base body for a bunch of them to give me some variety while I work on sets and ships.

Thanks on the design! I wanted it to be different but distinctly Trek.
 


I've done some tinkering with the Liberty's secondary hull and the overall shape. I also added the landing strip section for the shuttlebay but I need to smooth that out and figure out if I'm going clamshell or flat doors for the back end. Probably flat. In the new secondary hull I added two slots that you can fit mission pods into. In this case, the first pod is our standard deflector, unchanged from last time. I reworked my deflector housing though to be a cargo container. Haven't decided what type. The actual Knight Hawk won't use them and will just have a seal to keep the 'bugs and dirt' out of the attachment port on the hull. I did try coming up with a secondary hull design that covered the deflector more, but ultimately it felt too much like the Excelsior and the ship designers just aren't there yet when the Liberty was being laid out.

Exterior list still remaining: shuttlebay, civilian warp-capable shuttle, torpedo mounts/insets, proper nacelle struts with warp-powered impulse engines (more like vents that have been turned into almost boosters really), the 'warp core' that'll be visible in the front of the nacelles, and of course the nacelles themselves.

The interior list is... long

Work continues.
 


My week has been hella busy, and I was, but I was also on the phone for like 3 hours yesterday so I had some time to 'doodle' in Truespace and the 'doodle' turned into full blown corridor sections. I've got a makeshift set-up here of the concentric and radial corridors for the Liberty. The doors won't ever be placed that close together with the exception of the Mess Hall and possibly around the airlock access which has two doors leading into it. This was just to test the corridor sections and the door placement. The colors are also not final. That's more for me for when I import it into DAZ and each one will be a separate material for easy set-up in DAZ. I'm planning a floor light fixture, one on the angle at the top, and one down the center. Each one will have it's own separate control though.

Like my Destroyer corridor, this one is set up to incorporate some of the Motion Picture theme elements from the corridors but is meant to be a bit simpler, so it would fit in with a more Original Series aesthetic. Obviously I'm kind of kicking it back even further with the doors the way they are to more like Enterprise, but I think it works. I did 'borrow' the ceiling panel from the corridor junction from my Connie corridor set. *shrugs*
 
I like the modularity of your Liberty - It seems quite practical. I also like the white and blue exterior colour scheme particularly the blue stripe around the primary hull's lower dome.
 
I like the modularity of your Liberty - It seems quite practical. I also like the white and blue exterior colour scheme particularly the blue stripe around the primary hull's lower dome.

Thanks! Yeah she's designed with a lot of ship's needs in mind but at the same time I didn't want her to be a jack of all trades and master of none.

Thank you! I've seen the design done on other Trek ships and started incorporating it in my own. :)
 
More work on my interior layout



Worked out a rough deck plan for Deck 2 to figure out where my internal rooms are going to go. This is a really rough layout and is obviously subject to change, but it's a starting point. Checkmarks are rooms that are definitely getting a 'set' built for use in DAZ. The others are more for placeholders but could be built if needed. I'm not expecting to need them myself.




Made some changes and exported my corridor sections to DAZ for proper light testing and to make sure that I don't need to fix anything major. I'm not happy with the carpet I've got there but I'm not unhappy with it either. It may end up getting changed to the flat gray I made my flooring in the Connie and Destroyer sets I built. The corridor may get a different color other than the larger blue panels and I may reduce the overall lighting as well, but it gave me an idea how the mesh was holding up.
 


I have my own little brain design on how the warp core within the nacelle is going to work. I've got anti-matter containers lining the pod that feed into an injector that is in turn fed deuterirum through the ball on top which also helps collect stray particles. This will lead into the core which is inside the anti-matter bottles (not modeled yet) and will have a plasma feed line to the warp coils and also back to the ship and secondary impulse engines on the struts.

This isn't something that's going to be on the finished mesh of the ship because there isn't any reason to. Well parts of it will be, but this also lets me make up neat 3D engineering displays for the warp systems. ;)
 


Pulled in my stand in warp nacelle and strut from the Liberty to make sure my Nacelle components were going to line up with the model. I kept them pretty transparent so you can see the actual components. Warp core is nestled in there underneath the anti-matter pods. I used my 'dilithium pumpkin' parts from the Destroyer's Engineering set I built for it. Also modeled up some warp coils. I'm going to do up some equipment that rests between them but keep a mostly hollow center. There's some more stuff to do to the 'bussard' area as I do want to have some kind of 'collector' there that feeds back to the deuterium tanks.
 


Finally back to working on this after a hiatus while we busted our butts getting the house ready for sale, which it is, so please, someone buy my house!

Working on a few ideas here with this, the shape of the rear 'exhaust' for lack of a better term, some more details for the warp field generator, and a 'vent' based off the one used on the smaller TOS model of the Enterprise but flipped to the outside so it's not venting into the side of the Engineering hull of the Liberty.

Also threw in my 6 ft cutout for fun.
 
Long time no post. I've been really busy lately. Trying to get back in the swing of things, my muse hit upon an idea and I'm running with it.

Here's a bit of a WIP using existing elements I built for a TMP/Phase II look. The general idea is a what if in that TOS carried on for a while and the sets were upgraded for the new era and built right over the top of the existing TOS sets for their upgrades.

I'm mainly doing this to get back into the swing of things and making minor modeling edits before I go back to the Civilian ship again.



This was me in Paint while I was on a conference call and bored out of my mind. It's definitely chicken-scratch, but led me to actually trying something with the idea.



I rann into my first snag with the layout and using already created TMP assets for the Stage 9 layout. Apparently the curvature of the corridor in TMP and TNG is actually quite a bit looser than in TOS. I realized I was going to have to perform some surgery on my concentric corridor bits to get them to match the tighter curve of the TOS corridor. I also had to make a smaller door for the one side of the corridor. I had the 3 ft. doors for the inner curve, but I only made up a 5 ft. door for the outer curve. The width is pretty much dead on for the outside part of the set walls for the corridor though, which I thought was pretty neat. I'm utilizing a slide wall with ODN panels for when you'd go in and out of Engineering. I guess it depends on where you would want your main Engineering to be, either in the front of the Secondary Hull ala TMP or in the back of the Secondary Hull ala Phase II. Basically it functions like the wall plugs they used in TNG in Engineering anyway. Just slide them between the bulkheads and go.



Despite shaving down several components to better match the curvature of the Desilu Stage 9 sets in Truespace, for some reason when I brought them back into DAZ, I'm still getting some curvature sway that I can't figure out. I'm guessing it's a sizing issue from the conversion to the import, but for right now, I'm ok with it. It still fits within Stage 9 and follows the general path, so it still tracks with my original thought that they could have built this over the top of the original sets. I did start on the 'outer' corridor that will attach to my Phase II bridge that would be for those long walk and talk shots that TNG loved so much. Only this time you could leave the bridge in a lift, the lift would rotate around with the actors in it, and they'd exit in a corridor where the camera could follow them wherever they were going in the saucer section.

I did leave some open areas and 'wild' walls where they were in the TOS sets. Others are getting closed off, like in the living quarters, Engineering and the briefing room. I haven't really figured out Sickbay yet other than I'm re-using a lot of components from my TMP set. I'm thinking that it should have a 'lobby' though instead of having people just go right into an exam area or the operating area. Privacy and sanitary reasons and all that. The TMP set KIND of had that but then had a door going to a corridor where the intensive care unit was.... yeah no. It is tight in that area though, so we'll see what I can do.
 
Long time no post. I've been really busy lately. Trying to get back in the swing of things, my muse hit upon an idea and I'm running with it.

Here's a bit of a WIP using existing elements I built for a TMP/Phase II look. The general idea is a what if in that TOS carried on for a while and the sets were upgraded for the new era and built right over the top of the existing TOS sets for their upgrades.

I'm mainly doing this to get back into the swing of things and making minor modeling edits before I go back to the Civilian ship again.



This was me in Paint while I was on a conference call and bored out of my mind. It's definitely chicken-scratch, but led me to actually trying something with the idea.



I rann into my first snag with the layout and using already created TMP assets for the Stage 9 layout. Apparently the curvature of the corridor in TMP and TNG is actually quite a bit looser than in TOS. I realized I was going to have to perform some surgery on my concentric corridor bits to get them to match the tighter curve of the TOS corridor. I also had to make a smaller door for the one side of the corridor. I had the 3 ft. doors for the inner curve, but I only made up a 5 ft. door for the outer curve. The width is pretty much dead on for the outside part of the set walls for the corridor though, which I thought was pretty neat. I'm utilizing a slide wall with ODN panels for when you'd go in and out of Engineering. I guess it depends on where you would want your main Engineering to be, either in the front of the Secondary Hull ala TMP or in the back of the Secondary Hull ala Phase II. Basically it functions like the wall plugs they used in TNG in Engineering anyway. Just slide them between the bulkheads and go.



Despite shaving down several components to better match the curvature of the Desilu Stage 9 sets in Truespace, for some reason when I brought them back into DAZ, I'm still getting some curvature sway that I can't figure out. I'm guessing it's a sizing issue from the conversion to the import, but for right now, I'm ok with it. It still fits within Stage 9 and follows the general path, so it still tracks with my original thought that they could have built this over the top of the original sets. I did start on the 'outer' corridor that will attach to my Phase II bridge that would be for those long walk and talk shots that TNG loved so much. Only this time you could leave the bridge in a lift, the lift would rotate around with the actors in it, and they'd exit in a corridor where the camera could follow them wherever they were going in the saucer section.

I did leave some open areas and 'wild' walls where they were in the TOS sets. Others are getting closed off, like in the living quarters, Engineering and the briefing room. I haven't really figured out Sickbay yet other than I'm re-using a lot of components from my TMP set. I'm thinking that it should have a 'lobby' though instead of having people just go right into an exam area or the operating area. Privacy and sanitary reasons and all that. The TMP set KIND of had that but then had a door going to a corridor where the intensive care unit was.... yeah no. It is tight in that area though, so we'll see what I can do.
Your stuff is awsome.
I just paint landscapes and stuff. You know, like with actual paint, from tubes.:sigh:
 
Your stuff is awsome.
I just paint landscapes and stuff. You know, like with actual paint, from tubes.:sigh:

Nothing wrong with paint in tubes! I took art in college and quickly realized that while I could sketch, painting was not my strong suit. The 3D hobby started as me wanting to play with ships but not wanting to have to do all the work with building the actual models. LOL. And thanks very much!

Very nice keep up the great work

Thank you!
 
I've kind of bounced around a little bit, but we're moving so I haven't had much time to do anything, so while I was visiting friends I sketched and roughed out some concept areas. I drew these up with the Probert Ambassador class in mind but these would easily work with the regular Ambassador as well.



 
After several months away I'm back to conquer Earth!

Wait.. that's not right...

I never did sell my house. It's still available if anyone is interested! .... someone really needs to buy it... I did get moved into the new house though! And I'm even mostly unpacked! It's a miracle!

Anyway... I've been kind of busy. Back to modeling again. Wanted to get a few ideas done before i settled back in on the scout.

So I'm working on a different style of 24th Century Corridor. One you'd see on a ship that wasn't a Galaxy class. That and is less a retread of the TMP sets.






And I did do some more work on the scout I hadn't posted here




I'll be getting back to that soon. So much work with work and a commission for a ship model, and I'm finally getting down to doing some work on a story someone else wrote, plus an entry for a deviantart group... busy. lol
 
Did some assembly layouts using the old parts.

Primary Hull Assembly


Secondary Hull Assembly


Top Down Layout view


And I'm impatient, and I needed a Holodeck entrance for my characters, so I took the wide radial corridor and used that as the Holodeck lobby and threw it in DAZ with some lighting. I borrowed the Holodeck door that Mattymanx put out for this one.
 


Decided to do a quick red alert render while I worked on work stuff. Lowered the main lights to about a third of what they were, and obviously our blue highlights are an angry red now. Debating on swapping out the LCARS. Maybe not for door panels, but the wall sections with working panels having the red alert indicator, which you can't see here at all but I am thinking about lol.

The standing station here is based on the prop from Star Trek VI, which originated in the Next Gen episode Booby Trap, and was re-used in Parallels with a different graphic, and The Quality of Life.

The warp core graphic is modeled, not textured. I wanted to get that inlaid look to it. The other version of this prop has the two warp nacelles coils laid out on it.
 
Do the lights dim while at Red Alert because I'm torn...I love both light intensities.
 
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