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Still seemed unbalanced with the rear propulsion section oversized and the habitat undersized. So I shrunk down the engine and increased the size of the habitat section by 50%. That seems to help the lines of the thing. IDK. Every section seems basically ok, but all of them put together is struggling to seem like they go together.
To some extent the ship is built around a gun, the way the A-10 is. In this case a rail cannon that shoots 48 inch hypervelocity shells. The gun runs much of the length of the ship and carris twelve of the over 19 foot long shells.
Aside from that are the eight 12 inch guns (4 aft, 4 forward), four plasma canons (2 aft, 2 forward) and four CIWS point defense systems (2 aft, 2 forward).
I decided to revisit the Spacematic variant that I made a while back. I had started with the image that was seen on screen and made various changes to it. I imagined that these Spacematic ships are modular and can be refitted for various purposes and missions. The interiors I made were for a civilian RV "Winnebago" type layout for a personal starship a family might own.
This time it is a version that is made for planetary survey. I looked at a number of small civilian survey aircraft and noted that they generally featured protruding cameras and sensors at the botton of the airframe for surveying. So I added something like that to the bottom here.
So for the surveying version of the ship, I eliminated a table and couch and replaced them with new workstations and hand drew on some TOS-era looking buttons and controls.
Adding more detail to the hull. Changed the name and logo to the Fenris Rangers. Maybe they have some larger ships. This one is 111 meters long. I like the two engine variant. I am going to say that in universe, the 4 engine version is longer range, higher speed, whereas the two engine variant uses the internal space for the extra engines for more power for the main 48 inch gun. Or somesuch.
But ultimately, as the ECS Moonlight, this ship lives in its own separate universe. I picture it being a corvette/gunship heavily armed with various nuclear weapons. Namely nuclear artillery shells. In researching nuclear artillery I got an idea of what sort of destructive power the weapons of this type would have.
For instance the W19 was an American 11 inch nuclear artillery shell with a yield of 15-20 kilotons.
Many small nuclear weapons had variable yields. So we can say that the eight 12 inch guns on our ship here fire shells with yields that can be set to less than 1 kiloton, up to 20 kilotons.
"Yellow Sun" meanwhile, was a 48 inch nuclear weapon with almost exactly the same dimensions as
48 inch shells fired from our gunships main cannon. One version of it had a yield of 400 kilotons, while another was 1.1 megatons. So we will say the 48 inch shells can be set to various yields between 300/400 kilotons up to 1 megaton.
Continuing to add detail to the main body, and decided to change the "fins" that contain the lasers/plasma cannons at the top and bottom of the forward crew module. Gave them a curved shape to look sleeker and less blockish.
Continued work on the gunship "White Falcon". I shrunk the whole model down by several meters. Increase the 8 cannons in 4 twin turrets to 155mm from 127mm. The sixteen CIWS guns (arranged in two gatling guns of 8 each) were increased to 57 mm from 50 mm. The sixteen missiles/torpedoes (8 each in two 4x mounts) were thickened and lengthened. Elongated the front crew module from 10 meters to 12 meters. Increased the angle of the swept forward "wings" and lengthened the engine nacelles.
New paint job. I actually prefer a smooth surface for the hulls of ships, instead of "Aztec-ing" or greebling. But here is some attempts at adding some more texture to the hulls. First here is a dark scheme. Instead of the name "White Falcon", this might be more like "Black Hawk" or "Blackbird".
This is the same pattern, but set to a much brighter setting. Specifically, the "Black Hawk" above is 20% brightness and this whiter scheme below is that pattern at 90% brightness.