Strange New Worlds - CGI Effects

Discussion in 'Star Trek: Strange New Worlds' started by Cap.T, May 5, 2022.

  1. Tuskin38

    Tuskin38 Admiral Admiral

    Joined:
    Jul 24, 2011
  2. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Man, that AR Wall is pretty incredible stuff.
     
  3. DEWLine

    DEWLine Rear Admiral Rear Admiral

    Joined:
    Apr 27, 2003
    Location:
    Ottawa, Canada
    It's an impressive piece of storytelling support technology!
     
  4. Nerys Myk

    Nerys Myk Garth of Algar Premium Member

    Joined:
    Nov 4, 2001
    Location:
    Algar
    "Story Telling Support Technology". I like that. :techman:
     
    jackoverfull likes this.
  5. DaveyNY

    DaveyNY Vice Admiral Admiral

    Joined:
    May 14, 2001
    Location:
    DaveyNY from Skin-Neck-Ta-Dee (Schenectady)
    I love how folks think they know exactly how a Fantasy Starship should look in space.

    The CGI is fine considering it's making nonexistent things appear to actually exist.
     
  6. F. King Daniel

    F. King Daniel Fleet Admiral Admiral

    Joined:
    Nov 5, 2008
    Location:
    King Daniel Beyond
    Looks amazing but it's a shame because I know they'll never be able to actually climb around those CG background pipes.
     
  7. Kaelef

    Kaelef Commander Red Shirt

    Joined:
    May 13, 2017
    Location:
    Deep Space 23
    Just wait until the Master Control Program digitizes you and puts you on the Game Grid.
     
    DEWLine likes this.
  8. Dar70

    Dar70 Vice Admiral Admiral

    Joined:
    Jul 12, 2001
    Location:
    Dar70
    Yeah I agree. Though we did get by with minimal stuff in TOS. But the later seasons of Voyager/DS9 and ENT. Spoiled be.lol They all had fantastic ship scenes/action etc. Now yeah it feels like the pendulum has swung the other way.

    Not totally bad though...but I think Star Trek effects were at their best balance during the late 90 's and early 2000's....
     
    jackoverfull likes this.
  9. jackoverfull

    jackoverfull Commodore Commodore

    Joined:
    Jun 22, 2020
    Location:
    Italy
    Nemesis was a very mediocre movie, but the space FXs were top notch, for instance.
     
    Dar70, shapeshifter and Jedman67 like this.
  10. shapeshifter

    shapeshifter Rear Admiral Rear Admiral

    Joined:
    Nov 16, 2007
    Location:
    Land of Illusion
  11. jackoverfull

    jackoverfull Commodore Commodore

    Joined:
    Jun 22, 2020
    Location:
    Italy
  12. shapeshifter

    shapeshifter Rear Admiral Rear Admiral

    Joined:
    Nov 16, 2007
    Location:
    Land of Illusion
    Mine too, I got two of them. One is built and waiting in line for a spotlight on the model thread.
     
  13. jackoverfull

    jackoverfull Commodore Commodore

    Joined:
    Jun 22, 2020
    Location:
    Italy
    Oh, I didn’t mean the model.I wanted the real thing.
     
  14. Rahul

    Rahul Rear Admiral Rear Admiral

    Joined:
    Nov 2, 2014
    I don't know, I know what a real surface looks like.

    I also know what a small surface looks like - that was often visible back in the day when they were using models.

    CGI often has the problem of looking hollow - because it actually is.

    Now artistry is immensely subjective. But the same way as there are great model makers, that make their models look much bigger then they actually are, good CGi also feels like something is actually there that really isn't.

    As I said - the cgi works very well within the show. But still - it's one of the weaker parts of the show.
     
    jackoverfull and Jedman67 like this.
  15. Pubert

    Pubert Vice Admiral Admiral

    Joined:
    Dec 13, 2014
    Yeah I'm not too impressed with the cgi. Honestly DS9 and Voyagers effects were much nicer. But who knows maybe it will be better once we get a full adventure in space.
     
    jackoverfull likes this.
  16. fireproof78

    fireproof78 Fleet Admiral Admiral

    Joined:
    Apr 11, 2014
    Location:
    In SUMMMMMMER!
  17. Jedman67

    Jedman67 Rear Admiral Rear Admiral

    Joined:
    Jun 18, 2015
    Location:
    Jedman67
    Part of the problem is how separated the VFX is from the production, it seems. If I remember right, TNG-DS9 did most visual effects in house, VOY did almost all visual effects outsourced. By Enterprise, VFX were virtually all done outsourced, although I think the production did maintain a little more control.

    One of the things that cracks me up is watching the BTS of Mandalorian S1. A couple of guys suggested that the effects team build a physical model of the Razor Crest for "lighting reference." Next thing you know, the back office has thrown together a 3D printed, painted and electrified RZ ship, and the ILM guys are building a motion control rig in their garage.
    They ended up using the model a lot more than initially intended, and in some shots they filmed the model and drew over it with CGI because something about the way a physical model moves is just really hard to capture digitally.
     
    jackoverfull, DEWLine and Rahul like this.
  18. fireproof78

    fireproof78 Fleet Admiral Admiral

    Joined:
    Apr 11, 2014
    Location:
    In SUMMMMMMER!
  19. Serveaux

    Serveaux Mediocre Old White Man Premium Member

    Joined:
    Dec 30, 2013
    Location:
    Location, Location
    The Orville built a physical model of the ship, apparently mainly to be able to see how the real object looked in various kinds of environmental lighting and to use that as a reference for some of the CG.
     
    jackoverfull, DEWLine and Jedman67 like this.
  20. Rahul

    Rahul Rear Admiral Rear Admiral

    Joined:
    Nov 2, 2014
    Though keep in mind, VOY, DS9 and even ENT had way, WAY less vfx shots than any of the new shows - it's easy to spot some shoddy cgi when there are a hundred shots per episode, and dozens of them were made extremely rushed to meet a deadline. Old Trek often had only one or two new vfx shots per episode.

    Also, back then they were strategically hiding their models - backlight, viewed from afar, steady camera. Modern cgi often has the camera swirling around and going from wide shots to super close.

    It's the same reason the dinosaurs in the original Jurassic Park still look better than in the new ones : Hiding them in the dark of the night, obscured by rain, and mixed with actual models. The newest Jurassic World has vastly superior vfx. Theoretically. But they're shown too much & too close, so that the seams suddenly become visible. I feel somewhat similar here. Not dunking on Trek specifically. I think a lot of modern vfx has that problem. But also we're just getting a shit-ton more cgi and just become used to it.
     
    ATimson, Jack Wolfe and jackoverfull like this.