Yes, that looked colossally stupid as well.In actuality the Galaxy X was an homage to the old TOS Technical manuals that had a Dreadnought variant of the TOS Connie with a third nacelle..
Yes, that looked colossally stupid as well.In actuality the Galaxy X was an homage to the old TOS Technical manuals that had a Dreadnought variant of the TOS Connie with a third nacelle..
True but I do like how they are willing to update platforms to keep them relevant.Or then it shows how Starfleet will have to resort to desperation measures to keep an aging warhorse apace with the competition, bolting extra stuff onto her until she groans under the burden. Pretty much what happens to all warships everywhere, although nowadays they don't always capsize under the extra weight.
The D was a has-been in the "AGT..." future, and it showed nicely. Just like with Riker...
Timo Saloniemi
I dont even know where to start with that so I wont bother.Frankly, that is stupid approach to fictional tech. It can look good and function well, because how it functions is completely made up. If you want more engine power you can just say the ship has upgraded warp coils instead of adding a hideous third engine. And the 'wasted space' between the engines may not be wasted, as it might be critical to warp field dynamics or whatever.
There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.That would work but it would have to be on top and angled backwards over the engineering hull.
What is wrong with people? Why would anyone do this? It is an abomination!There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.
There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.
There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.
Not the best way to attach the third nacelle but its fair enough as long as it doesnt fall off.There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.
Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.Not the best way to attach the third nacelle but its fair enough.
Over the years we have seen ships with nacelles from 1 up to 4.
Should increase top cruising speed and amount of time it can be maintained.
There must also have been reasons to have more than two at times as well.Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.
The function is fictional! And because in this fiction the third engine is rarely used, it obviously isn't very beneficial. I trust Leah Brahms in the matters of efficient warpfield design over you!Function first, once that has been satisfied then I may take a look at how I can make it look better, if that is possible.
I'm fairly certain It's factual that in the fabulous fictional Trek Universe it is forever functional, so why the friction over it?The function is fictional! And because in this fiction the third engine is rarely used, it obviously isn't very beneficial. I trust Leah Brahms in the matters of efficient warpfield design over you!
There are two examples (both interestingly enough from Enterprise) where having real windows would help (this also applies to needed real windows throughout the body of the ship.That's one of those things that doesn't bother me. Window or viewer, it doesn't make much of a difference if you take a photon torpedo to the bridge. As we saw in Star Trek: Nemesis.
The Suliban got all their tech from the Future, so in my mind it's easy to explain away.There are two examples (both interestingly enough from Enterprise) where having real windows would help (this also applies to needed real windows throughout the body of the ship.
In Broken Bow when the writers hadn't yet screwed up cloaking tech, we hear Reed say he thought he saw something (on sensors before they lost power). With space, and ship without light sources is going to be almost impossible to see unless exceptionally close to the ship. Those Cell ships were tiny and lacked much in the way of any real light source. Without sensors being able to detect, you have in truth the next best thing to invisibility.
This is how Enterprise should have handled any type of cloaking ability in that period. Something that screwed up sensors, but was actually still visible to the naked eye (like how Discovery did it, in it's first episode (1 point for Discovery actually learning from the mistakes of previous treks). And in the Minefield where the ship is surrounded by a lot of small mines, having people (not to mention massive amounts of flood lights from the ship to illuminate the area) would have given functional cloaking but allowed the crew to safely escape without the Romulans having true cloaking technology. For both Minefield, and Shockwave Part One it would have given the show a bit of drama by having to have the crew doing manually what sensors would normally. DS9 added a nice touch of more manual commands to the episode where they captured Eddington, after he damaged the computer and it gave the episode a nice little punch to it.
Of course the powers that be, further screwed up the Suliban by making it true invisibility when they are physically shown together on a planet....
Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.
And using that can explain why the Stargazer had them, because Picard at the time was way out exploring on the frontier of the Federation boarders.My theory is that more than 2 warp nacells may not be the fasted but they instead allows you to maintain maximum warp speed longer as you can cycle through the engines, letting 2 rest while 2 work.
So a 2 nacelle ship might only be able to do warp 9.7 for 12 hours but a 4 nacelle ship can do ear 9.2 for 2 days.
We have to understand how the function actually works before we determine if it is functional. Unfortunately, we have a limited understanding of how the nacelles do their voodoo.Function first, once that has been satisfied then I may take a look at how I can make it look better, if that is possible.
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