• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Spoilers Starship Design in Star Trek: Picard

Or then it shows how Starfleet will have to resort to desperation measures to keep an aging warhorse apace with the competition, bolting extra stuff onto her until she groans under the burden. Pretty much what happens to all warships everywhere, although nowadays they don't always capsize under the extra weight.

The D was a has-been in the "AGT..." future, and it showed nicely. Just like with Riker...

Timo Saloniemi
True but I do like how they are willing to update platforms to keep them relevant.

There is a limit to that though in regards to structural integrity and available power and I do think the platform had pushed as far as it could, indeed very much like Riker himself.
 
Last edited by a moderator:
Frankly, that is stupid approach to fictional tech. It can look good and function well, because how it functions is completely made up. If you want more engine power you can just say the ship has upgraded warp coils instead of adding a hideous third engine. And the 'wasted space' between the engines may not be wasted, as it might be critical to warp field dynamics or whatever.
I dont even know where to start with that so I wont bother.

Doubly so with the title of the thread its in.
 
There’s actually a fan-made design that predates the Galaxy-X which solves this problem. The Olympus (1988). It’s a little wonky looking, but there it is.
Not the best way to attach the third nacelle but its fair enough as long as it doesnt fall off. :biggrin:

Over the years we have seen ships with nacelles from 1 up to 4.

Should increase top cruising speed and amount of time it can be maintained.
 
Not the best way to attach the third nacelle but its fair enough.

Over the years we have seen ships with nacelles from 1 up to 4.

Should increase top cruising speed and amount of time it can be maintained.
Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.
 
Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.
There must also have been reasons to have more than two at times as well.

Perhaps for the reasons I stated above or just to have a backup in times of war when you know the enemy is going to target them.

You want it to be complicated because you don't like how it looks, I won't discard an option just because it is not pretty enough.

Function first, once that has been satisfied then I may take a look at how I can make it look better, if that is possible.
 
Function first, once that has been satisfied then I may take a look at how I can make it look better, if that is possible.
The function is fictional! And because in this fiction the third engine is rarely used, it obviously isn't very beneficial. I trust Leah Brahms in the matters of efficient warpfield design over you!
 
That's one of those things that doesn't bother me. Window or viewer, it doesn't make much of a difference if you take a photon torpedo to the bridge. As we saw in Star Trek: Nemesis.
There are two examples (both interestingly enough from Enterprise) where having real windows would help (this also applies to needed real windows throughout the body of the ship.

In Broken Bow when the writers hadn't yet screwed up cloaking tech, we hear Reed say he thought he saw something (on sensors before they lost power). With space, and ship without light sources is going to be almost impossible to see unless exceptionally close to the ship. Those Cell ships were tiny and lacked much in the way of any real light source. Without sensors being able to detect, you have in truth the next best thing to invisibility.

This is how Enterprise should have handled any type of cloaking ability in that period. Something that screwed up sensors, but was actually still visible to the naked eye (like how Discovery did it, in it's first episode (1 point for Discovery actually learning from the mistakes of previous treks). And in the Minefield where the ship is surrounded by a lot of small mines, having people (not to mention massive amounts of flood lights from the ship to illuminate the area) would have given functional cloaking but allowed the crew to safely escape without the Romulans having true cloaking technology. For both Minefield, and Shockwave Part One it would have given the show a bit of drama by having to have the crew doing manually what sensors would normally. DS9 added a nice touch of more manual commands to the episode where they captured Eddington, after he damaged the computer and it gave the episode a nice little punch to it.

Of course the powers that be, further screwed up the Suliban by making it true invisibility when they are physically shown together on a planet....
 
On ships like the Stargazer for example I always took it that perhaps the ship wasn't any faster then a standard miranda, but the it could operate at peak power for twice the duration (or supplement shield and weapons strength without needing to divert from full engine speed). Something that would be highly desirable in a long range exploratory/ military vessel.
 
There are two examples (both interestingly enough from Enterprise) where having real windows would help (this also applies to needed real windows throughout the body of the ship.

In Broken Bow when the writers hadn't yet screwed up cloaking tech, we hear Reed say he thought he saw something (on sensors before they lost power). With space, and ship without light sources is going to be almost impossible to see unless exceptionally close to the ship. Those Cell ships were tiny and lacked much in the way of any real light source. Without sensors being able to detect, you have in truth the next best thing to invisibility.

This is how Enterprise should have handled any type of cloaking ability in that period. Something that screwed up sensors, but was actually still visible to the naked eye (like how Discovery did it, in it's first episode (1 point for Discovery actually learning from the mistakes of previous treks). And in the Minefield where the ship is surrounded by a lot of small mines, having people (not to mention massive amounts of flood lights from the ship to illuminate the area) would have given functional cloaking but allowed the crew to safely escape without the Romulans having true cloaking technology. For both Minefield, and Shockwave Part One it would have given the show a bit of drama by having to have the crew doing manually what sensors would normally. DS9 added a nice touch of more manual commands to the episode where they captured Eddington, after he damaged the computer and it gave the episode a nice little punch to it.

Of course the powers that be, further screwed up the Suliban by making it true invisibility when they are physically shown together on a planet....
The Suliban got all their tech from the Future, so in my mind it's easy to explain away.
(including their DNA changes)
 
Obviously it is not that simple. The fastest and most powerful ships tends to have two nacelles, so there is some reason for that configuration.

My theory is that more than 2 warp nacells may not be the fasted but they instead allows you to maintain maximum warp speed longer as you can cycle through the engines, letting 2 rest while 2 work.

So a 2 nacelle ship might only be able to do warp 9.7 for 12 hours but a 4 nacelle ship can do warp 9.2 for 2 days.
 
My theory is that more than 2 warp nacells may not be the fasted but they instead allows you to maintain maximum warp speed longer as you can cycle through the engines, letting 2 rest while 2 work.

So a 2 nacelle ship might only be able to do warp 9.7 for 12 hours but a 4 nacelle ship can do ear 9.2 for 2 days.
And using that can explain why the Stargazer had them, because Picard at the time was way out exploring on the frontier of the Federation boarders.
Something that four nacelles would be most appropriate for.
 
Function first, once that has been satisfied then I may take a look at how I can make it look better, if that is possible.
We have to understand how the function actually works before we determine if it is functional. Unfortunately, we have a limited understanding of how the nacelles do their voodoo.

So, word of Gene is they must be in pairs, so 2 or 4. Given the common configuration of 2 there is a benefit to it in some capacity that 3 doesn't offer, or offers but at a cost.
 
IIRC, TNG-era warp engines were supposed to possess two warp coils, hence the two bussard collectors lit up in the front. So the Galaxy-X actually had 6 coils in three housings and ships like the Freedom class had two coils in a single housing.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top