Multiplayer in Warcraft 3 was a complete riot, which is why I picked up Starcraft 2. I never really got into the first one. I was mad that it just looked like reskinned Warcraft. I wanted it to be about... you know... battles in space. Not aliens duking it out on planets.
I'm over that now... I tried out a couple of 'novice' online games last night and it was pretty rough. I think I'll check out the single player next to help learn the units.
So far I'm pretty unimpressed with the graphics. The game didn't look great in youtube videos, so I kind of expected it, but considering that it's what... 7+ years since Warcraft 3 hit? I expected a little more. The poly count is of course higher, and there are some nice animations... just with everything cranked to ultra I'm not blown away.
I miss the heroes and upkeep from Warcraft already... then again maybe upkeep exists once you click the 'skip newb games' button, since it was talking about having simplified rules.
I'm at the stage where I can't really tell what building is what, or what unit is what, which is a bit frustrating. I think it doesn't help that I didn't play the original. I think here is where the single player will make itself useful.
I'm still not expecting much from the storyline. Let's face it, stories in RTS games don't work that well. It just doesn't integrate with the gameplay. War3 had these goofy little zoom in cut-scenes that didn't do much for me. The heroes added some personality... but it's just too detached. If anything I think the over the top cheesiness angle that C&C went with makes more sense. The opening cut-scene for Starcraft 2 didn't come off well to me at all. The dude they were releasing had muscles that made the guys from Gears of War look like they hang out on TrekBBS all day.
Single-player also suffers because AI sucks. So AI needs to cheat to pose any sort of challenge whatsoever. Maybe it's true that most people who buy these games never touch multiplayer, but that really seems like it's missing the point.
Warcraft 3 had a lot of depth to its strategy, you could be successful without being a huge actions per minute junky. I don't know if that's the case here, I'm hoping it is, and I can't wait to find out.