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Sorry. Had to do it.![]()
Damn it, I was just starting to work on that



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Sorry. Had to do it.![]()
I think lots of sets thrown together quickly and cheaply for a few seconds of screen time in a single episode look much better. Here's an example:
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^^^ Doesn't look very much like that comparison at all.
And wow, here comes the technobabble bull.
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Sorry. Had to do it.![]()
I agree. Those walls are clearly not white. They're yellow.
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Sorry. Had to do it.![]()
I miss the old days here on trekbbs (about a year ago, after we saw those pictures of the interior of a shuttle) when we were all complaining that Abrams was going to make the Enterprise look too dirty and gritty.
Actually, they hurt a lot MORE. No matter what angle you hit the wall with, it's far more likely that you'll twist your ankle, or even hit your head first (potentially breaking your neck).Do Curved Walls hurt less that straight ones, when one is slammed against them during a crisis?
I'm thinking they're similar to the sort of (often color-coded) markings you see in airports, hospitals and large industrial buildings. These could indicate what departments or services can be accessed via a particular corridor, or whether it's a thru corridor or a blind passage -- even which way to the nearest turbolift or the restroom.I was wondering that myself. They vary from corner to corner, so it's presumably some sort of code, but darned if I can figure out what for.what are the four white\black filled markings on the wall suppose to represent?
No kidding! "Where's the dirt," I ask, "why don't we see any dirt?"I miss the old days here on trekbbs (about a year ago, after we saw those pictures of the interior of a shuttle) when we were all complaining that Abrams was going to make the Enterprise look "too dirty and gritty."
Incomprehensible and unnecessarily-complicated artsy details that we're supposed to think make sense in some way we haven't been made aware of yet.what are the four white\black filled markings on the wall suppose to represent?
Incomprehensible and unnecessarily-complicated artsy details that we're supposed to think make sense in some way we haven't been made aware of yet.what are the four white\black filled markings on the wall suppose to represent?
The "interlocking shapes" you see in those signs are actually replicated in other places... for instance, in the doors... or at least the two have very similar shapes. I think that the set-designer came up with a shape and decided to use it as "a theme" without any real logic behind it.
Supposing that this symbology is intended to represent, say, frame locations... or anything else that can be represented numerically... realize you're basically filling in an 8-bit binary word there, or perhaps two four-bit binary words. If it's 8-bits, this means 256 possible values. If it's two four-bit words (which seems more likely) then it's 2x16 possible values, or 32.
So if that's intended to represent positions within the ship, you'd be limited to 256 maximum "identifiable points." A ship of this size and complexity requires far more resolution than that, I think. In the less space than this eight-symbol "graphic art doodad" occupies, you could print something like
and have far more useful information conveyed.
- Deck 4
- Section 8
- Frame 47
It is "unnecessarily complicated" as a method of conveying information.Incomprehensible and unnecessarily-complicated artsy details that we're supposed to think make sense in some way we haven't been made aware of yet.what are the four white\black filled markings on the wall suppose to represent?
The "interlocking shapes" you see in those signs are actually replicated in other places... for instance, in the doors... or at least the two have very similar shapes. I think that the set-designer came up with a shape and decided to use it as "a theme" without any real logic behind it.
Supposing that this symbology is intended to represent, say, frame locations... or anything else that can be represented numerically... realize you're basically filling in an 8-bit binary word there, or perhaps two four-bit binary words. If it's 8-bits, this means 256 possible values. If it's two four-bit words (which seems more likely) then it's 2x16 possible values, or 32.
So if that's intended to represent positions within the ship, you'd be limited to 256 maximum "identifiable points." A ship of this size and complexity requires far more resolution than that, I think. In the less space than this eight-symbol "graphic art doodad" occupies, you could print something likeand have far more useful information conveyed.
- Deck 4
- Section 8
- Frame 47
You just made it sound simplistic. I thought it was "unnecessarily complicated".
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