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Panoramas of Enterprise interior on official site

For some reason, this new design/scheme is very much reminding me of Space 1999 Moonbase Alpha - Especially with the free standing comm terminal.
 
For some reason, this new design/scheme is very much reminding me of Space 1999 Moonbase Alpha - Especially with the free standing comm terminal.
The "white walls with black trim" approach was very popular in the early-to-mid-1970s to represent "futuristic." It stuck around until 1979, when "Alien" broke the mold (and even then, only partially... look at the wardroom, the "Mother chamber," or the hypersleep chamber... the same white-with-black-trim-and-blinky-lights approach) and created a new paradigm (industrial) that stuck around, largely unchallenged, until TNG came along, and was blended with the TNG style for "The Phantom Menace."
 
Incomprehensible and unnecessarily-complicated artsy details that we're supposed to think make sense in some way we haven't been made aware of yet.

The "interlocking shapes" you see in those signs are actually replicated in other places... for instance, in the doors... or at least the two have very similar shapes. I think that the set-designer came up with a shape and decided to use it as "a theme" without any real logic behind it.

Supposing that this symbology is intended to represent, say, frame locations... or anything else that can be represented numerically... realize you're basically filling in an 8-bit binary word there, or perhaps two four-bit binary words. If it's 8-bits, this means 256 possible values. If it's two four-bit words (which seems more likely) then it's 2x16 possible values, or 32.

So if that's intended to represent positions within the ship, you'd be limited to 256 maximum "identifiable points." A ship of this size and complexity requires far more resolution than that, I think. In the less space than this eight-symbol "graphic art doodad" occupies, you could print something like

  • Deck 4
  • Section 8
  • Frame 47
and have far more useful information conveyed.

You just made it sound simplistic. I thought it was "unnecessarily complicated".
It is "unnecessarily complicated" as a method of conveying information.

Using the approach I gave above, the same information conveyed by that symbology would simply read

  • Station 28
(for example). And you'd be limited to only 256 possible stations to choose from throughout the entire ship.

It's an "unnecessarily complicated" way to convey a small amount of information, in other words. Meanwhile, a "real" ship would require far more information in order for the information to be meaningful.

My example showed how, using the same amount of wall space, you could convey far more information in a much easier-to-understand form.

And before someone says something lame like "well, they don't want to use English signs because aliens may be on the ship," you might want to look closely at the use of English in other (more critical) applications. For instance, to inform people on the ship that the door they're about to open is actually an airlock. I'd say that pretty much establishes that the crew all have to know how to read English, wouldn't you?

Ooookay. There seems to be very little to go on, but you may be right.
 
I agree not only that there must be some logic to the wall labels, but also that, in the real world, they seem too cryptic to be of much use.

The overall corridor designs have that uber-clean, generic sci-fi feel that I haven't seen since the Blockade Runner corridors were recreated for Revenge of the Sith. I like 'em.
 
Now what I'm wondering, is where this corridor plays into the overall scheme of things.

*Was a hidden picture on the construction website.
3278623359_91ca70f722.jpg


Is this picture showing an unfinished corridor without the finishing panels? - I tend to doubt since the structural supports seem to have built-in lighting that any panels would cover up.

Or could it be that depending on what section you're in, the design aesthetic could change. This "unfinished" corridor could actually be in/near an engineering/mechanical section, and the new one we've see in the trailer, and now updated website, could be in/near sickbay.
 
Could we just go back to arguing about what shade of white the corridors are? Life seemed simpler back then.
 
What's with the turbolift alcove frame? I could understand it's logic if it was meant to evoke the hexagonal door frames that Jefferies was fond of, but this shape just looks strange when it sits next to everything else.

As for the set design itself, it's not a bad look, and it's certainly a welcome direction change from "brooooooooooooooooooding darkness," but I have to wonder why people still insist on backlit floors and wasteful lighting design, especially considering that the set is almost entire white.
 
Kinda like they took the 22nd century NX-style Starfleet design aesthetic and sexed it up for a new generation and its crews. I can see this fitting into a Starfleet design evolution from the Archer period to the movies.
 
Now what I'm wondering, is where this corridor plays into the overall scheme of things.

*Was a hidden picture on the construction website.
3278623359_91ca70f722.jpg


Is this picture showing an unfinished corridor without the finishing panels? - I tend to doubt since the structural supports seem to have built-in lighting that any panels would cover up.

Or could it be that depending on what section you're in, the design aesthetic could change. This "unfinished" corridor could actually be in/near an engineering/mechanical section, and the new one we've see in the trailer, and now updated website, could be in/near sickbay.

Since they said the engineering decks on the Enterprise look much different than the saucer, it could be the engineering hall. Supposedly engineering looks a lot more gritty and primitive for some reason.

Though that hallway is curved, so it could be the Kelvin maybe.
 
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