Watching Unity.
Something I noticed that’s the case for all Treks. All ships appear in the same orientation as the POV. Even Borg cubes are always squared with the view screen. But the disabled one here is not squared and that’s how you know it’s disabled.
It’s space, relative angles of ships should be arbitrary whether it’s in control or not.
.
Love Unity. Riley is a
great character.
As for ship POV, yes. There is no up or down in space.
It would be really disorienting for the audience to see that, though.
It would be fascinating to see, say, ships in a nebula, cavorting at all pitches and angles, trying to destroy each other. Or inverting a ship during battle for a tactical advantage.
In Wrath of Khan’s nebula scene, both ships maintained the same pitch.
I guess TPTB expect the audience to assume it normal for SF ships to maintain the action of Naval vessels at sea, or aircraft relative to Earth. And birds in the air.
For the audience, awkward pitch angle means damaged.
I remember one time where a SF vessel went around to the other side of a planet to hide, and relative to the planet surface, should have been shown “upside down” on screen, but wasn’t. So, relative to the planet, it
was.