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New project - TOS Enterprise 1341-foot version full interior 3D model

Thanks for that insight @Mytran! I was racking my brain to find out where I had heard the bit about the cameras but couldn't find anything concrete. It was likely just speculation that I took to heart because at the time it made a lot of sense. But your pic from "Amok Time" makes it clear that they weren't shooting through a hole in the wall.

I have removed that bit from my video, although YouTube says it will be about an hour before the vid is updated for all to see.
It's a natural conclusion to come to about the windows, they're such an odd feature!
 
I am both intrigued and a bit concerned with what AI can do now. This image comprises original Blueprints by Jim Botaitis, Crew Quarters set model rendered by me, and background studio generated by Google's "Nano Banana" algorithm. I'm coming to the conclusion that the use of AI may OK as long as it doesn't blatantly rip off the original artists, that it is acknowledged what parts of the image were generated in AI, and that the AI watermark (the small star in the lower right on this image, for example) be left on the image.
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Please see the references below to learn more about the blueprints I used to create this model.

U.S.S. ENTERPRISE HEAVY CRUISER - Resized to be 1341 feet long from https://www.jbot.ca/space/1bhc.shtml

Other links:
My photo album: https://photos.app.goo.gl/7GMixSXvFgX8zERW8
My YouTube playlist: https://youtube.com/playlist?list=PLNJZ8Im3-EG6pe1v16AtGnEI27um_5XuX&si=c492gW4W7-lOVYji[/FONT]
 
Lots of updates today. In "Journey to Babel" we got a great scene at the entrance to the Hangar Bay. While modeling this area in Blender, I picked up on some details that I hadn't noticed before. For example, it looks like there are three sliding doors that make up the entrance to the Hangar as you can see from the screen grab further below. This makes sense for an airlock type entrance.

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Also, the makers misspelled "HANGAR" (a large building or area for housing and maintaining aircraft) as "HANGER" (a device used for hanging clothes). Screen grab courtesy of tos.trekcore.com.
journey-to-babel-br-033.jpg


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I put an extra shot in here down the Jefferies Tube corridor since I've been working on that as well.
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Also doing a bit of work on the cargo lift area that is just forward of the hangar bay. I put in some non-canon force field guard rails around the cargo elevator that turn on when it is in use.
AP1GczMW8T0oYR2Lv8fSxkB4qLPGzec1kxUQHq22FT3hZZcTSB0L2OiP3izOkNZNYLYt8uLShbGT6vkUc0aELLvG479lK6-GYQIK6wPNkU1VriqTVpVHJKETm_PDNSw1RbM6Cw-k3C-u_FyikBw7goVDD-ciPg=w1536-h1152-s-no


Six antri-grav units are on the wall to help lift any heavy cargo.
AP1GczN3nTOJrzPq_tvhwQDkMoAT4MHneq4LR9c-kG0U8Rjt788vZr70Cx0Coaq_X4lbBeSfpmmfSHVLNqdrzdB0AveWnK-pv8ucx4oZqW1pXd2Qf6KUxuydv3yxJpFbjPF-EcpRqyafsMcwcGuo599GuH8KWw=w1536-h1152-s-no


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In this wide shot, you can see a Jefferies Tube go up the Warp Engine pylon. @Jim Botaitis has this one marked as where Charlie watched the maintenance personnel in "Charlie X"
AP1GczM98eR_QOaKbaFX9IdCgaozI5mtBH4wiV5TwlWLUH5Yq4mSaayQJ1H3HIz1PCYt8Pt9842ShOiaOmt4M2JqIoMGlQ6gJULPxv9LR7cwkpIEdXU4Wg1UyS_w8EOkJJax8vhG6kUuVJw_lMiA57QCfMbRAA=w1536-h1152-s-no


Please see the references below to learn more about the blueprints I used to create this model.

U.S.S. ENTERPRISE HEAVY CRUISER - Resized to be 1341 feet long from @Jim Botaitis at https://www.jbot.ca/space/1bhc.shtml
TOS Galileo: Raul Mamoru - https://trekmeshes.eu/download/detail/218

Other links:
My photo album: https://photos.app.goo.gl/7GMixSXvFgX8zERW8
My YouTube playlist: https://youtube.com/playlist?list=PLNJZ8Im3-EG6pe1v16AtGnEI27um_5XuX&si=c492gW4W7-lOVYji
 
These look glorious! Love seeing the new sections of the Hangar Deck.

Lots of updates today. In "Journey to Babel" we got a great scene at the entrance to the Hangar Bay. While modeling this area in Blender, I picked up on some details that I hadn't noticed before. For example, it looks like there are three sliding doors that make up the entrance to the Hangar as you can see from the screen grab further below. This makes sense for an airlock type entrance.
However, I'm not sure that middle section is a door, I think it is just a kind of baffle in between in the inner and outer doors. It doesn't seem to move at all when the security guards are entering the shuttlebay.

In this scene the blue door moves first and slides past the adjacent grey panel, by which time the grey door on the shuttlebay side has started to move. But the inner grey "baffle" panel is never seen to move.

While it certainly is an odd design choice to have the baffle section intrude so much into the open doorway it's actually a big clue as to where this particular piece of set was repurposed from, as it's not the first time that the baffle between 2 doors is seen either. The more common location is on the turbolift which was usually depicted (quite correctly IMO) in having an inner and outer set of pocket doors.

While double pocket doors on the corridor set were 48" wide, the turbolift doors were just 40" wide (the reason for this is connected to the diameter of the turbolift).
This difference of 8" is what we're seeing when the blue doors swoosh open; an intrusion of 4" each side into the frame.
 
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Project update: I now have the beginnings of a system to create the type of display panels seen on the TOS Bridge. Still need to add the capability for shapes other than circles and rectangles, text, etc. It took me two days to build this system, but I was able to whip out this display in just a few minutes.

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Here's a closer look.

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