Yes, from Starbase 11.That room is on the Starbase isn't it?
Yes, from Starbase 11.That room is on the Starbase isn't it?
Yes, Starbase 11 I believe. It is not technically a part of my Enterprise project, but I had most of the assets already created and the rest of the set was fairly simple geometry, so I did this as a bit of a side project.That room is on the Starbase isn't it?
If that happens, it means you're guilty.Hope that center seat is bolted to the riser. I'd hate to sit down and take a tumble backwards!![]()
No. Sometimes some of the Sickbay / Exam walls had different colors, but they could vary from season to season. Huh. Is the transporter room the only area that has a non-gray wall?
No. Sometimes some of the Sickbay / Exam walls had different colors, but they could vary from season to season. 
They used lighting to great effect in the series as an inexpensive way to change up the look of sets that were reused for multiple purposes (different crew quarters, Briefing Room configurations, etc.). But here's an example where I don't think lighting was used to change the color of a wall. Note the clean break between the gray wall and the blue medical status wall in the background.I'm pretty sure it's absolutely a lighting thing.
Exactly my thoughts. There's no reason to have housing for the doors within the car itself, especially with all the downsides you've mentioned!I'm kicking around the idea of just making a cylindrical one-piece unit, with the doors serving as a locking mechanism once the lift is at its destination. That would allow the lift to rotate in the tube while travelling. The elevator doors would then become a structural / safety device first and ingress / egress method second.
Great demo, love the improvements you've made since last time. It's great to see you recreate the ship in 3D.
New video is up! I do a deep dive into how I use Blender to model Star Trek TOS crew quarters based on Jim Botaitis' blueprints.
Please see the references below to learn more about the blueprints I used to create this model.
U.S.S. ENTERPRISE HEAVY CRUISER - Resized to be 1341 feet long from https://www.jbot.ca/space/1bhc.shtml
Other links:
My photo album: https://photos.app.goo.gl/7GMixSXvFgX8zERW8
My YouTube playlist: https://youtube.com/playlist?list=PLNJZ8Im3-EG6pe1v16AtGnEI27um_5XuX&si=c492gW4W7-lOVYji
I designed the ceilings to be 10 feet high in this version (1341 feet long) of the ENTERPRISE. If the turbo-lift cars are 8 feet tall and 6 feet wide, then the maximum diagonal is 10 feet. I have drawn the cars with slightly rounded corners, so they "should" fit. This may still be a bit tight, but I think Todd mentions somewhere that the deck is slightly depressed along the track where the cars enter the maintenance shop.It doesn’t look like there’s enough deck height to rotate the cars on their X (or Z) axis given the deck height and the height of the cars. Is the turbolift maintenance shop taller than one deck?
Thanks for that insight @Mytran! I was racking my brain to find out where I had heard the bit about the cameras but couldn't find anything concrete. It was likely just speculation that I took to heart because at the time it made a lot of sense. But your pic from "Amok Time" makes it clear that they weren't shooting through a hole in the wall.Just a quick thought regarding the set design, which you mention at around 55 minutes - the square openings on the back wall of the cabin were not for the cameras to poke through, but originally supposed to be windows.
We use essential cookies to make this site work, and optional cookies to enhance your experience.