‘Arena’ Review
STORY:
The Enterprise is scheduled to meet up with Commodore Travers on Cestus III, an isolated Federation colony. Unfortunately, Kirk’s landing party beams down to find the colony destroyed by an unknown race. Pursuing the attackers in space leads the Enterprise into an area space where omnipotent beings calling themselves the Metrons put Kirk and the other captain - a reptilian called a Gorn - on a planet to settle their differences in a fight to the death.
IDEOLOGY:
‘Know when to take the responsible high road, rather than the vengeful low road.’
We can even hark back - note: I used the word 'hark' - to the ideology from ‘The Squire of Gothos’ which was ‘with great power comes great responsibility.'
Kirk is able to get the revenge he wanted for Cestus III; he is given the ‘power’ by the Metrons. However, he decides to let the Gorn and his crew live; he takes the more diplomatic approach.
PLOT HOLES/PLOT ISSUES:
Very straightforward episode.
MISCELLANEOUS THOUGHTS:
This episode, or rather the Metron, was parodied. Angry Video Game Nerd (aka James Rolfe) did an episode on older games based on the
Star Trek franchise. In that episode he meets a Metron, but the meeting ends on a more darker (albeit funny) note:
[yt]https://www.youtube.com/watch?v=1CNddEz9dak[/yt]
Kirk and crew really show a humane, reasonable side in this episode. McCoy, who I thought was going to give Spock a hard time when Kirk was abducted by the Metrons, actually uses his head rather than his mouth; he makes the bright assumption that the Gorn were probably protecting their area of space when they attacked Cestus III. And, as aforementioned, Kirk doesn’t want to kill the Gorn after he has won the battle against said reptilian, when earlier in the episode he wanted revenge for the Cestus III massacre.
There are similarities with the later episode ‘Errand of Mercy.’ The Metrons ‘interfere’ because two warring factions enter their space: The Federation (represented by Kirk) and the Gorn. The major difference is, one is given the upper-hand to destroy the other; Kirk is allowed to have the Gorns destroyed after besting the alien captain in ground combat. In the later ‘Errand of Mercy’...the Organians don’t want any fighting at all, they want everyone to get along, to the regret of both parties - the Federation and the Klingons.
The Metrons, or Metron, believe that it will take around a thousand years until humans will be on their level of thinking. While their evolved nature is debatable since they have two faction fighting for the demise of another group, one could assume that overall the Metrons are generally peaceful and reasonable. They were impressed with Kirk’s decision after all.
I also wondered what Q might think? IDW, the current comic publisher for
Star Trek is, as of this review, having a story where Kirk meets Q, although it is Kirk from the J.J. Abrams films. Nevertheless, we may get an idea of how the omnipotent being may view one version of the Enterprise captain.
Females in this episode are a bit iffy. Uhura screams when Kirk is suddenly taken, and, Lt. Harold, the primary survivor of the Cestus III massacre has to point out that the Gorn ‘killed women and children’ - the weaker beings? - when we don’t know if there were women in charge on the colony who probably would have scoffed at being looked at as lesser than the male colonists who couldn’t take the heat because they weren’t men.
The ‘redshirt’ trope turns up in this episode, but it is also challenged. We see actor Jerry Ayres as a security guard named O’Herlihy who dies. (Jerry Ayres would return in ‘Obsession’ as another doomed security guard). We have also Lang - a goldshirt - who dies. However, a blueshirt named Kelowitz makes it out.
In
Star Trek it seems not only redshirts, but goldshirts are the ones who face danger. This can be attributed to the fact that those who wear red are usually those in security - a tough job as we know - and in Engineering dealing with hardware that can get iffy when a ship is under attack. Those who wear gold are in command or operations; bridge officers. The ‘blueshirts’ are usually not in the midst of danger as much. Of course, we have seen exceptions such as McCoy (even though he has main character immunity) and Lt. Karen Tracy from the later ‘Wolf in the Fold’). And, while we have previously seen doomed redshirts (e.g. doomed redshirts in 'What are little girls made of?') we’ve previously seen doomed yellowshirts (e.g. Gaetano and Latimer, from ‘Galileo 7’).
A few recurring characters turn up in this episode. One is the navigator, Mr. DePaul, portrayed by actor Sean Kenney, almost a dead ringer of Jeffrey Hunter. Kenney portrayed the crippled Pike in ‘The Menagerie,’ and would also return in the later ‘A Taste of Armageddon.’ (I believe Sean Kenney is currently a professional photographer). Another returning character is Eddie Paskey’s Lt. Leslie who is posted at the Engineering console.
We find out a few warp factors that a ship should stay under for safety. For example, when Kirk is in pursuit of the Gorn vessel, he initially orders warp 7 which is said to be dangerous at prolonged settings. He then eventually orders warp 8, where the camera placement allows us to see the surprised looks of the bridge crew.
Fredric Brown’s short story would be adapted for “The Outer Limits” (the 1960s one, and the one I prefer) for the episode, ‘Fun and Games.' I also recall seeing this short story in a copy of an old
Starlog magazine. (I was too young to read and enjoy it, but I was aware it was adapted into a
Star Trek episode).
This episode is also referred to in
Star Trek: Deep Space Nine. Captain Sisko makes a reference to the Cestus III battle in 'Trials and Tribble-ations,' when he and Jadzia Dax debate whether or not to interact with Kirk and Spock while pursuing the Klingon Arne Darvin in the 23rd Century. Sisko makes a passing comment that he wants to ask Kirk ‘about the Gorn on Cestus III.’
SCORE:
3.75 out of 5. What brings it down is the Gorn suit, which dates the material. The remastering tries to ‘update’ the suit the best way they can by adding effects where the Gorn ‘blinks.’ I also think they added more to the Gorn’s speech patterns; a seething sound as the Gorn speaks which seems to be what is used in the game
Star Trek Online.
Next up, one of the best (if not the best) Star Trek episode ever made: ’The Alternative Factor’