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Jayru (JSnaith's) 3D Trek

"So the Oberth, we could argue, was maybe a Deltan design, or Vulcan or some other race."
- That's a nice idea, makes sense.

For my money (which we don't use, in the 23rd century) I reckon that lower pod is just a massive sensor pod, with no user-serviceable parts inside.
 
"So the Oberth, we could argue, was maybe a Deltan design, or Vulcan or some other race."
- That's a nice idea, makes sense.

For my money (which we don't use, in the 23rd century) I reckon that lower pod is just a massive sensor pod, with no user-serviceable parts inside.
Except when I scaled her up, I found room to put a turbo-lift shaft in each pylon, so it's reachable and usable by the crew :-)
 
I am on 9 meds but my heart failure is probably different from yours as it is caused by a viral infection. Still sucks and is still terminal but years down the road.

Loving the Oberth as it looks now. She finally looks in proper scale and coloring that she should have been.
 
Except when I scaled her up, I found room to put a turbo-lift shaft in each pylon, so it's reachable and usable by the crew :-)
There was also the theory that Oberths would have had internal site-to-site transporters, akin to what the TMP refit was supposed to have on the bridge in front of the weapons console. This would mitigate the need for a physical turbolift network down there.

However, I'm personally in the camp that it's a massive sensor array package and the only thing down there are a network of Jefferies tubes for maintenance access. No habitability otherwise.
 
I am on 9 meds but my heart failure is probably different from yours as it is caused by a viral infection. Still sucks and is still terminal but years down the road.

Loving the Oberth as it looks now. She finally looks in proper scale and coloring that she should have been.
Mine's congenital, Fallot's with a few twists. The twists are what make it terminal; it is a question of time, but they are working on extending it. I've grown up with this, so I've never known any different. No pity, please. It's my reality.

Ahhhh, the Oberth - I have been drawn to it since 1984 when I first saw TSFS. It's a weird design, and one that can be made to work if we apply some, um, "logic" to it, lol. She's going to have TMP colouring, but still be as faithful to how she should look.


There was also the theory that Oberths would have had internal site-to-site transporters, akin to what the TMP refit was supposed to have on the bridge in front of the weapons console. This would mitigate the need for a physical turbolift network down there.

However, I'm personally in the camp that it's a massive sensor array package and the only thing down there are a network of Jefferies tubes for maintenance access. No habitability otherwise.
Because this build has been scaled up from 120m to 250m, it has been possible to build in turbolift shafts in the pylons that don't use weird angles or anything that change angle. I spent time working that out, and it looks good on the model I'm building. It doesn't compromise the shape of them or screw with the way they connect to the hulls. The point of building to this larger scale was to find a way to do that.

That said, at the 120m scale, I totally agree that the lower hull would have to be uncrewed.

More as and when. I might get some time on the PC tonight/tomorrow am. Watch this space ;-)
 
A visual demonstration of what I am talking about - re the turbolifts, pylons and secondary hull -

WaVfu3X.jpeg


At the scale I'm building, it was possible to build in turboshafts that would allow generous access to the lower hull, making it fully accessible and usable by the crew. I agree that the forward part of it is likely a very large collection of sensors and the like, (I'm using Miranda-style particle emitters for navigational deflector systems, just under the nacelles, so this is not going to be a fast ship like a Constitution). But the upper "hump"? - Fuel storage, and the rest? Engineering. This frees up space in the upper hull for crew facilities and several science labs, making this a proper mobile science platform.

More later.
 
Very well done.

I still go with the idea that an Oberth, should be 395 feet long. And that the model makers screwed up.

Why?

Another screw up entirely.

Even bigger than the model makers.

In concept.

The sensor systems of Even 'conventional' Starships would be very good. Federation based ships in general. Klingon ships not so much - very good at hunting, but that's it .
 
Kind of like that enormous tank of deuterium we see in the Galaxy class engineering hull? I am digging the concept because it makes a ton of sense and fits within canon as we have seen in the Galaxy blueprints done by Serialkilljoi on Deviant Art:


I'm currently making a PDF of that collection.

Using Miranda-style particle emitters also makes sense from a practical real-world analogy of "off the shelf" hardware. Better to source hardware already available and easily replicated than going through the design process to create a deflector dish although there some interpretations of the Oberth with a deflector dish in the bottom forward of the secondary hull.

She's looking fabulous.
 
Very well done.

I still go with the idea that an Oberth, should be 395 feet long. And that the model makers screwed up.

Why?

Another screw up entirely.

Even bigger than the model makers.

In concept.

The sensor systems of Even 'conventional' Starships would be very good. Federation based ships in general. Klingon ships not so much - very good at hunting, but that's it .
120meters (395 feet) makes for a small ship, and I have problems with the idea that science ships should be tiny. It makes no sense. You want a platform that can do the job, not compromise by having a ship that maybe has 1 or 2 science labs and can just scratch the surface. Science ships - especially dedicated science ships - should be larger. Babylon 5 got this right, an exploration ship almost the same size as the station itself, with military ships being more compact.

Sensor systems on Starfleet ships are very good; they are multipurpose. In a fight, the Klingons have dedicated systems, which is why they are better tactically. I'm going to the extreme with this build of the Oberth and giving her oodles of sensor systems and arrays. I want the systems to be able to detect fleas from orbit. And be able to tell what gender they are, and what life stage they are at. I want 6 to 8 labs minimum. As this ship goes the distance, I want decent crew facilities - comfortable and not cramped. In concept, I think this ship should be able to operate for several years away from a Starbase. I also think we need to move away from Science Ships being tiny and compromised.



Kind of like that enormous tank of deuterium we see in the Galaxy class engineering hull? I am digging the concept because it makes a ton of sense and fits within canon as we have seen in the Galaxy blueprints done by Serialkilljoi on Deviant Art:


I'm currently making a PDF of that collection.

Using Miranda-style particle emitters also makes sense from a practical real-world analogy of "off the shelf" hardware. Better to source hardware already available and easily replicated than going through the design process to create a deflector dish although there some interpretations of the Oberth with a deflector dish in the bottom forward of the secondary hull.

She's looking fabulous.
My thinking is this is not a fast ship, but she can go the distance - hence a larger fuel tank. She is a movie-era ship, so maybe warp 7 is her top speed. We know the Enterprise could go faster with her new engines, so it's not unreasonable that this ship could meet the Enterprise's old cruising speeds.

I actually built a version with a navigational deflector dish - see the beginning of this thread (the McCaffrey Class). Even has a neck!

There is a small possibility that I may be able to fit a deflector dish on the hull. I want to keep to the basic outline, though, so it's something I shall think about. Also, I think it would spoil the flow of the design. Plenty of other Starfleet ships manage without them and just use particle emitters (Curry, Shelly, Constellation, Miranda classes, to name a few from the same era).

More soon.
 
Updates - the platform is finished - next, work on the saucer! Secondary sensor pallets added fore and aft, impulse gubbings added, and the first set of windows and rooms is in:

fRLyF14.jpeg
vM1ZH2T.jpeg


More on Saturday, building a laptop tomorrow and Friday (Framework 13 AMD AI) because my current laptop sucks.
 
Updates - the platform is finished - next, work on the saucer! Secondary sensor pallets added fore and aft, impulse gubbings added, and the first set of windows and rooms is in:

fRLyF14.jpeg
vM1ZH2T.jpeg


More on Saturday, building a laptop tomorrow and Friday (Framework 13 AMD AI) because my current laptop sucks.
Coming along nicely now. Getting close to the end there.

I really like how the model is shaping up both in shape and in coloring.
 
I love how you added the space-energy field attraction sensors, instead of those little boring round bumps on the front-underside of the warp nacelles. Something that deviates from strict canon by using something else from strict canon, and it works perfectly. Brilliant!
 
I argue that not all ships have Bussard collectors, since they don't have the room for all the associated processing systems up to and including antimatter generation. Rather, they only store a limited amount of fuel reserves. Hence why "starships" with their powerful M/AM engines and unlimited range and duration are so special.
 
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