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Jayru (JSnaith's) 3D Trek

The original filming miniature didn't have them. The ones shown on the CG-generated profile are conjectural. We don't even know if the lower section is habitable or just a massive automated sensor package. The Oberth class has always been a bit of an enigma in the starship world, from its very design to its registry number.
Hence, this dive down into a rabbit hole to see what can be made of it...
 
Finally:

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Another beginning. Let's see how far I get before falling over.

More soon.
 
Just a few random thoughts...

The pod may be modular, but that doesn't have to mean the entire pod gets swapped out. Maybe just the internal sensors or whatever get swapped out via those side panels or some removable panels on top.

For the turbolift, there's no reason the car itself has to be perpendicular to the other decks when going thru the pylon. Maybe it rotates to where it's top is pointing towards the front of the ship. Or maybe there's just a 0G tube thru there. (I keep picturing the tubes from Futurama! :lol:)

And the windows, I wouldn't let their location limit you. Maybe it's an extra tall deck with multiple rows of windows? Personally I like the idea of non-standard deck heights, especially since real-world ships (other than cruise ships) rarely have two decks the same height, mostly due to machinery and space constraints.

But, this is your build, and I'm looking forward to see how you make it work! :beer:
 
Updates (last of the day):

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Just a few random thoughts...

The pod may be modular, but that doesn't have to mean the entire pod gets swapped out. Maybe just the internal sensors or whatever get swapped out via those side panels or some removable panels on top.

For the turbolift, there's no reason the car itself has to be perpendicular to the other decks when going thru the pylon. Maybe it rotates to where it's top is pointing towards the front of the ship. Or maybe there's just a 0G tube thru there. (I keep picturing the tubes from Futurama! :lol:)

And the windows, I wouldn't let their location limit you. Maybe it's an extra tall deck with multiple rows of windows? Personally I like the idea of non-standard deck heights, especially since real-world ships (other than cruise ships) rarely have two decks the same height, mostly due to machinery and space constraints.

But, this is your build, and I'm looking forward to see how you make it work! :beer:

We can't assume that this would have the same multi-mission abilities like the Constitution or Miranda. I think this is a more dedicated class, hence the role it always serves in: science.

I agree about the turbolift, and have had lots of thoughts about it. But let's see where the build goes.

Decks? If you look again, you will find I have a few "tall" decks on this ship...

More soon.
 
If you can show me where they are, I will happily use them - just don't cheat and use the TNG painted version where they were added as an afterthought on the lower hull. Strictly looking at this from the Movie era.

More soon

Oh, I was thinking that you had modeled docking ports on your own reference model that you had some source for your scale. 137th Gebirg's post explained that they are conjectural so that cleared it up for me :)

I'm aware that the Movie era offered no visible docking ports that were visible on screen. But yeah, there are TNG episodes where you can see the docking port and an MSD of the deck layout.
 
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