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Jayru (JSnaith's) 3D Trek

Sorry for lack of updates yesterday, bit under the weather. Anyways, here's the state of play -

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Not going to take long on this one to finish me thinks. Have added some thruster units - why mention that? The Oberth doesn't normally have any. So how do they change direction? Anyways, adding thrusters to the design.

Few mesh errors to fix, which I shall do as a I carry on, more detail and textures to add :-)

Comments welcome, more soon!
 
Coming along fine I would say. :techman:
Thank you :-)

Very nice I like the tmp Bridge on her :techman::techman::techman::techman::techman:
As we saw the Grissom made use of the same bridge set as the refit-E, it made sense to me that it should have the same bridge module. Trying to be logical about this ship, but she's a hard one. No navigational deflector - that's ok, but nothing that can deflect particles. So I've added some particle stream emitters. This is a science ship, but no probe launchers... So again, have added them. To be honest, as pretty as she is... She's not a well designed ship. Trying to make sense of it isn't easy, but I am enjoying it. :techman:

More soon :)
 
State of play as of today, she's not done yet. Minor tweaks and things to finish off, but she's close. So let me introduce the USS Eujisan NCC-647 -

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Yep, the shuttle is to scale. Yep - no side shuttle/cargo bays. The crew have to live somewhere on this vessel. Yes, a single double phaser bank, but then phasers can be used for more than just weapons. Docking hatches - because she should have them. Yep, still rocking 220meters in length. Yep, only seven decks for the crew. No, she is not screen accurate.

As I say, she's not done, comments and thoughts welcome - more soon!
 
That lower dome looks like the lower sensor dome scaled up and makes your ship appear to be a tiny ship from the lower angle. That seems to make the size of the phasers look extra large as well. Not sure if you were intending that since you put the TMP bridge on top to help with scaling.
 
That lower dome looks like the lower sensor dome scaled up and makes your ship appear to be a tiny ship from the lower angle. That seems to make the size of the phasers look extra large as well. Not sure if you were intending that since you put the TMP bridge on top to help with scaling.
?

As far as I know, there is no standard size to the sensor dome. If there is a standard size, shoot it to me and I'll change it. :techman: I have made use of it on other meshes I've done at various sizes, so maybe my bad?

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Hope that helps. The deflector thingy (yes, it's spelt wrong on the image, my bad again) is something I noticed on the Miranda and thought would work here.

More... Later, maybe... Need to think.
 
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?

As far as I know, there is no standard size to the sensor dome. If there is a standard size, shoot it to me and I'll change it. :techman: I have made use of it on other meshes I've done at various sizes, so maybe my bad?

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Hope that helps. The deflector thingy (yes, it's spelt wrong on the image, my bad again) is something I noticed on the Miranda and thought would work here.

More... Later, maybe... Need to think.

You are correct in that there is no standard size on the sensor dome but it resembles the top of the dome on your bridge. When I initially looked at your pics (wonderful ship, if I didn't mention it before) I automatically connected the two domes on the top and bottom mentally. That is when I thought it looked smaller when viewed from the bottom angle as the flipped upside down sensor dome, although made larger, makes the ship scale smaller. If the lower sensor dome was the same size as the one you used on the bridge module and had a mound supporting it it would be more consistent on the scaling, IMHO.

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Ahh I see what you mean about the deflectors on the Reliant. Your version looks like a ball turret which I mistook for a giant phaser.
On the Reliant/Miranda the deflectors thing has a flat section that you can see here. It appears to be flat on the TMP Enterprise as well which I assume is to make it easier to tell the deflector thing from a phaser.
 
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Hopefully this sits better -

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Current habitable decks (with a shuttle for scale) -

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And now for the controversial bit; scale renders -

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This is with my take on the Oberth being 220meters long - a scale which allows for a more workable interior. Compared with the McCaffrey and Constitution Classes I have to say, it just doesn't make sense, lol. The design of the Oberth is just... Bad. Scaling her to 120meters is even worse, as you have a four deck crew area (including bridge) and cramped space. For a so called "science ship" this seems ridicules. You need space for labs and storage areas. You need a semi-comfortable space for the crew to be able to live on the ship, you need space for things like Sickbay, Transporter room, Engineering. On a four deck ship maybe that's possible, but the Oberth (screen accurate version) pushes the envelope.

So, staying with the 220meter scale I can fit a crew of 350 on her -

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I can maybe give her a couple shuttles as well. As a long range survey ship, this makes sense. Keeping her lightly armed also makes sense - science, not combat/ But at this size... I need to think on this, and invite you all to do the same. The Excelsior (see previous posts) can be made to work at it's given studio size, but the Oberth... Yeah. You scale her down, and you end up with a massive looking bridge module and docking hatches. You end up with a shuttle bay that doesn't work. Hummmmm.

Not a complete waste of time, as I enjoyed the build on this. But to my designer mind I see to many problems. Not a bad ship, just problematic.

Anyway's, off for a short break. Will finish this lady off - give her some lights and other detail, and then have a think about the best way forward. Comments and thoughts welcome. More later!
 
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It almost makes more sense for the Oberth to be a tug, or a transport ship, than a dedicated science vessel. If the lower hull is detachable/replaceable, they could use it for moving loads of shuttles all at once, or replacement nacelles, warp cores etc.., for ships that have been damaged in battle.
 
It almost makes more sense for the Oberth to be a tug, or a transport ship, than a dedicated science vessel. If the lower hull is detachable/replaceable, they could use it for moving loads of shuttles all at once, or replacement nacelles, warp cores etc.., for ships that have been damaged in battle.
To be honest, I am thinking of rolling back some of the details and re-scaling her to 180/200meters and going forward from there. That presents it's own problems, but could be more workable from a design POV.

We shall see :techman:
 
Ok... Had a cup of tea and a think, and I've decided to roll the ship back to an earlier save and rescale her to being 180meters long. This gives me a 6(7) deck habitable area, but reduces the size of the hull to be more visually consistent to a smaller ship. Does mean that things like Hatches, Windows and the like have to be redone - but that's not a big issue. And it's why I keep so many saves :-)

Anyhow, I'll move the project forward from here -

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Ships to scale - and here's the new deck line up (Yes, the bridge has not changed size, but then it wouldn't!) -

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The design is still problematic, but... I think it's more workable at this scale.

Thoughts and comments welcome, more later!
 
So, let me once again, introduce the USS Eujisan NCC-647 -

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Habitable deck area (shuttle to scale) -

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At 180 meters long (ships to scale) -

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She's still a problematic design, because of the pod, but is more workable at this scale. In terms of crew size, I can fit 250-300 people on her at this size. No seriously, that many -

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That's 300 people (to scale of course) on the hull, and after playing around I can fit enough crew quarters and still have decent space for everything else. I'm going to state she carries one shuttle and some workbees. At a push you can fit two shuttles on her, but it's stretching the point a little. Still only one phaser bank on her, which I think is right.

So that's a rehashed Oberth. I still think the pod is a massive waste of space. Fuel and matter tanks, massive sensor arrays. and warp sustainer coils isn't really a good use of the space. But, the project was to see if was possible to make a ship using the same lines. In that, I think I have succeeded. As a long range scout ship, she starts to make sense. But as anything else... No, she is what she is a science ship.

Anyway, enough waffle from me. Thank you for all the comments - it does help to shape things, even if I come across as an ass sometimes in replies. Autism is fun to live with, and my people skills are still lacking, even in my 50's.

Anyways, comments, thoughts and the like welcome. More soon.
 
So looking at my take on the Oberth and playing around with crew rooms (to answer the question, I do not have a life, lol) I can fit the following in the hull and still leave space for all the usual stuff a starship should have -

B Deck - 32 single rooms (officers).
C Deck - 24 single rooms (officers, guests, senior NCOs) and 32 double rooms (Crew)
D Deck - 18 double rooms (Crew)

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This gives me a crew size of 156. So I am comfortable saying the USS Eujisan has a crew of 156 (56 officers & senior NCOs and 100 crew) :techman:

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Yeah... I may have been generous in terms of room size, and having two NCO's sharing a room rather than say four. But the idea is to give the crew enough space to live when not on duty, and still leave space for labs, sickbay, transporter rooms, briefing rooms et all. E Deck is massive on this ship, and is probably where main engineering is.

Playing around with things, I can only fit one shuttle in the hanger bay. But, I am not unhappy about that.

She's still a lean ship - but with some playing around can be made to work.

Comments welcome, more later :biggrin:
 
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