The frame rate alterations really hurt what is otherwise a very cool shot. How are you rendering your previews? In 3DSMax, I can record the viewport frame by frame to get a very quickly produced preview animation. The resulting preview looks terrible, obviously, but is a good way of quickly creating a video file that accurately shows my animation timings. Can Blender do something similar?
The other useful thing I can suggest is to create a very low resolution proxy-mesh of your ship that is linked to your high-res ship. When animating, only have the low-res proxy visible in your workspace/viewport. This will help Blender/Max/etc to minimize having to drop frames or slowing down the animation during playback within the app.
In your Playback settings do you have Sync set at "Play Every Frame" or "Frame Dropping"? If you are using "Play Every Frame" your timing will be off as it won't keep a consistent frame rate for previewing.
Very nice! The camera move and smoothness is much improved
I really like the results of playing around with warm toned lighting and a soft cool toned glow - not sure it's especially realistic but it *feels* realistic.Much better camera work on this one. I love the lighting as well. The bit at the end with the impulse engines firing up is my favorite. Once you get the camera animation smoothed out, these ship sequences are going to be outstanding.
Beautiful work! I wish the animation lasted a few more seconds so the ship finishes it's motion past the camera
I like your lighting as well, which captures something of the TOS movie vibe. What sort of lighting setup do you use?
Just reviving this to answer;How long is Niven's Connie? If it is 1,000' long then he built it scaled to Probert's scale for TMP. If it is larger than that then he made it to fit his idea of the size of the refit. Given how loose scale is played with in Star Trek you could make your ship as large or small as you want, IMHO.
Just reviving this to answer;
My model is approx 944 feet in length, how that translates to an accurate in universe scale I'm not sure. I used Big Jims plans as the starting point for mine, which were drawn up for extensive measurements of the model taken in 2001 for the TMP DE Edition.
I corrected what I believed to be a few slight in accuracies in his plans, so shape and proportion wise I'm pretty confident my model is about as accurate as its possible to get without 3d scanning the actual model itself.