Yep, that gif about sums it up!
Edit - I'm going to try and put into words why I like stuff like this, so bear with me if I ramble... The more I look at TMP, the more I feel like the people behind making those visuals really understood how to create believable yet fantastical machinery. Today's scifi productions can create incredibly impressive things, but looking at TMP, 2001, Silent Running, Alien etc, it seems like we've lost sight of these ships being pieces of constructed hardware. The process of making things in CGI often results in work practices that encourage us to create ships/interiors that look more like sculptures than machines.
For example, there are weird protrusions in the side of the engineering set of Discovery that look like they might serve as a kind if structural member, but don't seem logically shaped for the task. Compare it to the shuttlebay of the TMP Enterprise, which features many examples of framework that clearly take their inspiration from real-life construction techniques.
Things like this Travel Pod (and your brilliant recreation of it!) should remind us that unless you're creating something truly fantastical and completely removed from our everyday world (like, for example, Farscape's Moya,) scifi design should try more often to be more believable.
That way, when something crazy happens in the plot; like an energy cloud 2 AUs in diameter starts heading towards Earth, we can suspend disbelief a lot more readily.
What I'm trying to say I suppose is that I think these models that you're recreating in CGI are not just great in their own right, but also really useful for reminding CG artists like myself that pushing for ever increasing levels of pointlessly elaborate detail is often counterproductive when trying to make a science fiction ship or environment.