Donny's Refit Enterprise Interiors (Version 2.0)

Discussion in 'Fan Art' started by Donny, Dec 11, 2018.

  1. Donny

    Donny Commodore Commodore

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    Got a ton of painting done tonight, but still a bit left to do (the details which appear white have yet to be painted)
    [​IMG]
    It also looks so naked without the red pin striping and decals....
     
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  2. K1productions

    K1productions Lieutenant Commander Red Shirt

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    I actually didn't even notice those details were missing until you said something. She is looking quite gorgeous thus far. My gods, I really need to learn how to work with 3D. My experience is limited to Google SketchUp. Do you find Unreal preferable over Blender, or is it just what you happen to use?
     
  3. Donny

    Donny Commodore Commodore

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    Unreal is just the final real time rendering program. But for modeling I use 3ds Max, and for texturing I use Substance Painter. Never used Blender, although I’ve heard good things. Also keep in mind that my models are all game resolution, and are considerably lower polycount than traditional CG models, relying on baked normal maps to simulate extra geometric detail that isn’t actually present on the model.
     
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  4. K1productions

    K1productions Lieutenant Commander Red Shirt

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    I have never noticed any lower polygon count, so whatever you are doing to simulate the difference, it is doing an incredible job. What I have been most impressed with thus far is how you actually managed to make the Undiscovered Country stations look like there were actually TV monitors behind only certain screens, while the rest were clearly flat backlit plexis. That and the worn vinyl paneling below the consoles <3
     
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  5. BK613

    BK613 Commodore Commodore

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    I don't. I find it boxy, ugly and graceless.
     
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  6. Maurice

    Maurice Fact Trekker Premium Member

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    Speak for yourself. :ack:
     
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  7. scifieric

    scifieric Commander Red Shirt

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    Oh man! That looks spectacular!
     
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  8. K1productions

    K1productions Lieutenant Commander Red Shirt

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    Really? Honestly I find it as a nice balance between the season 3 TNG shuttlecraft and the longer TOS type without being boxy. Hell, the TOS shuttle and the TMP shuttle are the boxiest of all. Aside from the swishing lights on the underside, I find it rather elegant externally, certainly moreso than the Season 1 TNG shuttle, which just felt... odd. Internally they could have done a much better job with the STV shuttle, but I do like the displays.
    And unlike the TOS shuttle, STV actually went to the effort of making the outside the same size as the inside LOL
     
  9. jfttf276

    jfttf276 Ensign Newbie

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    What didn't help the TNG season 1 shuttle was the "full" size prop for the set not matching the curves.
     
  10. K1productions

    K1productions Lieutenant Commander Red Shirt

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    That was also a big problem, yes. The Season 3 shuttle had a similar problem, where it had a large section underneath to keep it flat on the floor while that did not exist on the shooting model. Nowhere near as bad as the Season 1 one though. The inside was also rather empty.
     
  11. Tallguy

    Tallguy Commodore Commodore

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    Kinda has a Space: 1999 feel to it.
     
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  12. captainkirk

    captainkirk Fleet Captain Fleet Captain

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    Blender user here. Unreal and Blender are two pretty different tools. Unreal doesn't have any real modeling capabilities. You have to use an external 3D tool to create all your models like Donny does with Max. I'd say that if you don't have any experience with 3D, avoid Unreal for now. It is very powerful, but also extremely technical and not beginner-friendly. I've been using it on and off for a while now and can't make any scenes look half as good as Donny's. But blender is a great place to learn and you should definitely look into it. Since it's free there's no harm in giving it a try.
     
  13. FormerLurker

    FormerLurker Rear Admiral Rear Admiral

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    Behind the pilot's seats, the STV shuttle interior looks like an unfinished garage.
     
  14. K1productions

    K1productions Lieutenant Commander Red Shirt

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    I appreciate the advice. I have already downloaded Blender some time ago based on the suggestion of my roommate, which was very similar to your suggestion. I just haven't gotten around to really diving into it, as my focus has been Flash (now Adobe Animate) with my current project
     
  15. Norsehound

    Norsehound Captain Captain

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    My remark is more to the fact that when you go looking for a Shuttlecraft of the Movie era, the Type 5 seems to be it. The SW7 only appears in media pertaining to TMP and practically nowhere else.

    The Type 5 isn't a bad shuttle. IMO, it's a wonderful modernization of the Type F from TOS that fits the movie aesthetics (which is probably why it got redesigned from the SW7). I just happen to like the SW7 more because it's more rare and unconventional.
     
  16. Donny

    Donny Commodore Commodore

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    SW7? I know you’re referring to the wedge shuttle, but where does it get the SW7 classification from?
     
  17. Donny

    Donny Commodore Commodore

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    Done painting. Now just to place the hundred or so decals!
    [​IMG]
    [​IMG]
    EDIT:
    Getting things into Marmoset Toolbag as well. I'm falling more and more in love with that as a showcase renderer every time I use it (the same renderer I used for the recent batch of props)...
    [​IMG]
     
    Last edited: May 25, 2020
  18. Norsehound

    Norsehound Captain Captain

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    I thought it was Scott's guide to the Enterprise, but, it really comes from the FASA Star Trek III sourcebook. A casual google search readily identifies this craft as the SW-7, even Memory Beta identifies it as such.

    [​IMG]
     
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  19. Ryan Thomas Riddle

    Ryan Thomas Riddle Writer and occasional starship commander Premium Member

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    Take me over, please.
     
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  20. Tomalak

    Tomalak Vice Admiral Admiral

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    Looks stunning Donny! I'm guessing you'll be adding an interior too?