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Donny's Refit Enterprise Interiors (Version 2.0)

So, in TMP, we see that N Deck, the level above Main Engineering, has a hexagonal opening at the top. In the shot, we're actually seeing that hex opening up into the soundstage, as there was no ceiling constructed for the set, AFAIK (one may have been built for this area in TNG, but I'm unsure and I don't feel like hunting for a shot).


As a matter of fact, there was no intermix segment constructed above the one that is most prominent on this deck, as you can see that there is only a single "donut" above this warp core segment and isn't doubled, like all the segments below it.


However, we know through Probert's schematics and MSGTTE that the intermix shaft continues upwards and meets the impulse deflection crystal. It is also commonly assumed that inspection rooms surround the intermix shaft at each level above N Deck, much like they do below. Given the architecture of the Enterprise's "neck", it is unclear how large these inspection rooms are, and the room just up one level on M deck must reside between two torpedo tubes, and therefore be pretty small and tight. So it's safe to assume they aren't as large as the inspection rooms on N, O, P, Q, R, S, and T decks. Anyway, perhaps one day I'll get to model out the decks of the "Neck" of the Enterprise and will be able to visualize those intermix inspection rooms.

But until then, I've got to cap off the intermix shaft at the ceiling of N deck, which is convenient since it's also the uppermost level of the secondary hull. I could continue it up through the "neck" decks, but alas, I don't have the bandwidth to flesh out those decks at this time, so this "cap" will suffice for now.

I wanted to go with something that gives the impression that the intermix shaft continues upward, but closes the room off so I don't have to render everything above it. Here's a quick mockup of what I'm thinking. I don't want anything too flashy or distracting, as the primary focus of the engine room should ALWAYS be the intermix shaft itself.

I'm going to add some radial ribbing on the conic section there tomorrow night after sleeping on this idea, if I'm still feeling good about it then. What do you guys think?

Btw, here's an view of the entire secondary hull's engineering complex:
Given that all you had to work with was a black ceiling, that's a very decent solution! I agree that any additional details should be minimal (as per the TMP aesthetic) so I'm not sure any ribbing is necessary, but I very much look forward to being proved wrong! :techman:
 
It looks like you have it set up for the glass elevators to go all the way down from what you call N deck to the bottom, as seems to have been the intent. But it looks like you have opening for them all the until the bottom, but there ought to still be an indent for them to settle into (and there really oughta have been something closing the holes so no idiot took and wrong step).
There is an indent down there. Might be hard to see depending on the brightness of your screen. But yeah. I agree about something closing up the holes, although there’s never any evidence there was such a thing.

In Encounter at Farpoint, they only had a white scrim covering the top of the set as Picard does his little tour at the beginning. The same is true for when we're looking up at the Klingon being shot in Heart of Glory, although some cross-beams can be seen.

In season 2, again a bit is seen in The Schizoid Man, appearing no different. The same for Time Squared.

We only see a bit of it in The Undiscovered Country when a guy is dangling from a railing. Same again.

And that's all I have at hand.
Thanks for that!
 
It looks like you have it set up for the glass elevators to go all the way down from what you call N deck to the bottom, as seems to have been the intent. But it looks like you have opening for them all the until the bottom, but there ought to still be an indent for them to settle into (and there really oughta have been something closing the holes so no idiot took and wrong step).
I heard through the Starfleet rumor mill that an ancestor of Dr. Pulaski's was a warp technician on the Enterprise refit, and plummeted to their death because they didn't see the hole. ;)
 
I heard through the Starfleet rumor mill that an ancestor of Dr. Pulaski's was a warp technician on the Enterprise refit, and plummeted to their death because they didn't see the hole. ;)
How many decks do you think her chin hit on the way down? That’s a narrow shaft.
 
Looks awesome! So what's on the other side of that? Is there an impulse engineering deck in the saucer?

Oh wait, that's just the top of the secondary hull. So presumably above that is the torpedo launcher complex, then it continues up the neck to impulse engineering.
 
Here's the set as it was for the TV show. You can see out the top of the set here to something white.
24393315091_bc3af8ceae_k.jpg

I guess you coulda made the core disappear into one of those toroidal things if you'd wanted to.
 
On screen, due to the 50 to 70 foot long corridor in front of the engine room, I put the vertical shaft between 50-70 feet aft. Of course, once the shaft extends up (one or two decks as Donny shows), it transitions to angle up the rear of the neck to connect with the impulse crystal features on the top of saucer. Also, the power shaft no longer plunges through the center of the torpedo room, rather it is well aft of the room. The horizontal power shaft to the nacelles might be shorter than we think, or goes up the rear of the nacelle pylons instead of the front of the front of the pylons. YMMV :).
 
Looks awesome! So what's on the other side of that? Is there an impulse engineering deck in the saucer?

Oh wait, that's just the top of the secondary hull. So presumably above that is the torpedo launcher complex, then it continues up the neck to impulse engineering.
Yes, you're correct.

As I was attempting to fall asleep last night, I started imagining what the Impulse Engineering deck would look like, and am very excited to eventually flesh out that area. Is going to be fun! And as I stated in a previous post, I'd like to also flesh out the neck, and how the shaft runs through it, but that will be at a later date.
 
It does seem to be a rather odd omission. Why go to the trouble of putting together a huge wall-sized matte painting like that, clearly based on existing footage, and miss that little bit completely? I'd love to see the whole thing as it was used in the theme park exhibit.
 
**Heavy image warning!** (is that still even necessary anymore?;))

I sat down tonight and spent the past few hours taking screencaps of my final mid-resolution game-ready Refit Enterprise exterior model, under a variety of lighting schemes and backdrops....

Thanks again for all the amazing refit images you posted last April, Donny. I had to crop one quite a bit to make it fit the 2.4:1 aspect ratio of my monitor, but it looks pretty great!

O8QkEEq.jpg
 
Thanks again for all the amazing refit images you posted last April, Donny. I had to crop one quite a bit to make it fit the 2.4:1 aspect ratio of my monitor, but it looks pretty great!

O8QkEEq.jpg
I was just looking at the shots of my Refit model yesterday, as I hadn't looked closely at it in a few months. I even made one of the shots my phone background yesterday!

I must say, this looks great on your ultra-wide monitor! I'm glad you enjoy the work!

On this topic, I noticed how clean I depicted it, as if it was fresh out of drydock. I want to do a more weathered version soon, to depict the duller, dirtier surfaces seen in TWOK.
 
On this topic, I noticed how clean I depicted it, as if it was fresh out of drydock. I want to do a more weathered version soon, to depict the duller, dirtier surfaces seen in TWOK.
There's nothing quite as fun as taking a model into Substance and just making it really dirty and beaten up looking. Sometimes I have to hold back because I end up making things look like they just barely survived a nuclear war.
 
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