• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Donny's Refit Enterprise Interiors (Version 2.0)

I pictured the Grissom having a smaller transporter room, with a four-pad transporter platform as opposed to a six-pad platform.

You could also do a more appropriate Enterprise-A transporter room with the "patio block" covers removed from the upper pad/lights (you can see in Roddenberry's "The Cage" introduction that uncovered, those upper pads are the same type of Fresnel lenses that were used in TNG/VOY/TFF/TUC and on the ground in TOS, but with the patio block covers still being on the lower part.
 
I pictured the Grissom having a smaller transporter room, with a four-pad transporter platform as opposed to a six-pad platform.

You could also do a more appropriate Enterprise-A transporter room with the "patio block" covers removed from the upper pad/lights (you can see in Roddenberry's "The Cage" introduction that uncovered, those upper pads are the same type of Fresnel lenses that were used in TNG/VOY/TFF/TUC and on the ground in TOS, but with the patio block covers still being on the lower part.
Ah I hadn't even thought about an Enterprise-A rendition. Let me add that to the list too, but when I'll actually get around to it is anyone's guess.
 
Looking forward to that!

If you’re considering doing the whole interior someday, this page has complete deck plan layouts. Obviously not canonical, but still pretty thorough nonetheless.
 
Last edited:
When I get around to touching up the Torpedo Bay set I created a couple years ago, I plan on also creating Klingon bridges since they were all the same set. I’ve actually been itching to do so for a while now.

That bridge set is just as overlooked in the sequels as the original paint scheme for the K'T'inga in The Motion Picture. I'm looking forward to seeing what you do- especially in that circular opening above the gunners. What's up there?
 
That bridge set is just as overlooked in the sequels as the original paint scheme for the K'T'inga in The Motion Picture. I'm looking forward to seeing what you do- especially in that circular opening above the gunners. What's up there?
The fan-made schematics of the K'Tinga @137th Gebirg posted above posits a "Tactical Sensor Analysis Bay", which I think is a logical idea. I think it would also double as a observation area, since in TMP we see some windows up there with red-light pouring out of them from the exterior. That's probably the direction I'd go, but....that's a ways away before I get to it.
 
Andy Probert once drew a layout of the K'Tinga bridge and where it was positioned within the craft. He didn't depict a great deal of detail, but that upper section was arranged as a kind of "catwalk" ("Caitian-walk"?) aligned so that the red rectangles we saw upon the exterior model were roughly at "heads height" for a Klingon standing upon that upper walkway.
 
Here's what I managed to get done on the Transporter room rebuild so far:

I don't know if I'm gonna keep the greebles up on the ceiling. We never see the ceiling in any of the movies so I have some freedom here. One could assume greebles would be up there too, if keeping with the original set designer's direction that the transporter room feel as if you were inside one giant machine. I do plan on breaking up the ceiling with some light panels and visual rest, so once that and the floor grating is in place I will be able to make a better call on keeping the ceiling greebles. Right now, I must admit it looks too Borg.

In keeping with my guidlines of rebuilding these sets with more modularity in mind than in the past, I'll be taking advantage of this to be creating the following transporter rooms:
1) TMP Enterprise Transporter Room (with purple lighting and small doorway on the wall to the right of the transporter pad)
2) TWOK Enterprise Transporter Room (with bluish-grey lighting and open side hallway to the right of the transporter pad)
3) Reliant Transporter Room? (we see the pad in TWOK, unchanged from it's Enterprise apperance, but I will possibly come up with some other details to change beyond the camera view)
4) Grissom Transporter Room? (perhaps with solid floor, well-lit, and different color scheme)
5) Both the Regula One AND Old City Station Transporter Rooms (both are basically the same set with some cosmetic details changed between them)
6) And an emergency transporter and cargo transporter for the Enterprise, in both TMP and TWOK lighting schemes.

I know that sounds like a tall order, but creating just the TMP/TWOK transporter rooms will give me most of the assets I need to create the others. I'm particularly excited about the Old City Station transporter room, as it's one of my favorite sets of TSFS.
Although in many ways this is my favourite transporter room because it makes the system look like a complex piece of tech, rather than a commonplace magical fix to complex story elements, the floor is just bonkers . The lighting is dim and the floor is very uneven. It's a health and safety nightmare! At the very least there should be some decking, even a transparent aluminium one with guide lighting to allow safe transit from the pad to the exit.
 
Sounds like you're talking about this one. Looks a lot more cramped than what was actually built:
View attachment 9370

Ooh! I forgot about that one! Or maybe I'm confusing elements of this elevation view with the "three quarter" view illustration I actually had in mind. The "three quarter" drawing might not have revealed that upper section.

Follow-up:

Here's the image I had in mind.

https://www.trekbbs.com/threads/ikc-amar-bridge-stations.43166/#post-1254914

But it doesn't actually reveal anything of that catwalk, just a Klingon "floating" at window height. I guess I really was confusing and "blending" the two images.
 
Last edited:
Although in many ways this is my favourite transporter room because it makes the system look like a complex piece of tech, rather than a commonplace magical fix to complex story elements, the floor is just bonkers . The lighting is dim and the floor is very uneven. It's a health and safety nightmare! At the very least there should be some decking, even a transparent aluminium one with guide lighting to allow safe transit from the pad to the exit.
I should note that there is a grated floor there in the film, I just haven't gotten around to modeling it yet. That shot is just a early WIP. If you were aware of this, please forgive my correction.

But yes, I agree. Even with the grated floor it still appears very unsafe. But canon's canon! ;)
 
I should note that there is a grated floor there in the film, I just haven't gotten around to modeling it yet. That shot is just a early WIP. If you were aware of this, please forgive my correction.

But yes, I agree. Even with the grated floor it still appears very unsafe. But canon's canon! ;)
I suppose to paraphrase Uhura, in the 23rd century, we've learned to fear heels.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top