I al
I'm not going to get super deep with all the interactions, but here's a list of little interactions I want to program:
1) Retract seat restraints
2) Retract auxiliary science consoles
3) Change main viewer by interacting with button on helm
4) Raise shield by interacting with a panel on the weapons/defense console
5) Possibly load torpedos and subsequently fire them as well (stretch goal)
6) Enable/disable red alert by interacting with captain's chair panels
I already have it to where if you interact with the seat restraint on any of the bridge chairs, they are labeled as "Emergency Restraint". Upon interacting with it in-game, the restraints retractAre you going to label the one "seat belt" or "emergency restraint"?

1) Retract seat restraints
2) Retract auxiliary science consoles
3) Change main viewer by interacting with button on helm
4) Raise shield by interacting with a panel on the weapons/defense console
5) Possibly load torpedos and subsequently fire them as well (stretch goal)
6) Enable/disable red alert by interacting with captain's chair panels