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Donny's Refit Enterprise Interiors (Version 2.0)

I caught the video first thing this morning. The extra screencaps are fantastic, I finally get an answer as to what might be behind the corner of those weird "stage flat" corridors! :biggrin:
 
Interesting... Any particular reason why you're using light elements rather than emissive materials to calculate the lighting? Once we started using GPU Lightmass to bake the lighting for Stage 9, we mostly relied on the actual emissive materials rather than on 'artificial' light sources. We found that produced far more realistic results overall.

Then again, that didn't work with dynamic sets, so we weren't using it for the corridors. And from what you described you're building the corridors to be modular, similar to how we did it.

Also, random thought, but that bathroom door isn't canon, right? :p
 
Interesting... Any particular reason why you're using light elements rather than emissive materials to calculate the lighting? Once we started using GPU Lightmass to bake the lighting for Stage 9, we mostly relied on the actual emissive materials rather than on 'artificial' light sources. We found that produced far more realistic results overall.

Then again, that didn't work with dynamic sets, so we weren't using it for the corridors. And from what you described you're building the corridors to be modular, similar to how we did it.

Also, random though, but that bathroom door isn't canon, right? :p
I've never gotten good results with lighting with emissive materials, as there wasn't enough control how they contributed light to the scene. However, it's been years since I've fiddled with it, and the system may have been updated since. I'll toy with it again and see what the results are.

No, the bathroom door isn't canon. But when creating the door labels I thought there should be one signaling bathrooms as well!
 
I doubt I'll use this exact scheme when I depict other decks with TMP styling. I actually have already tested other colors of the padding, such as very 70s shades of red, green, blue, and brown, just to see what works best. I'm sure you'll see some shots with different colors somewhere down the line ;)
This surprises me. Weren't you updating some of the 70s color schemes of TMP to a less dated aesthetic when you were working on the movie era Enterprise previously? I seem to remember the chairs in the officers' lounge going from 70s orange to a more classical blue...
 
^IIRC, Donny was imagining what those sets would have looked like if we'd seen them on Nick Meyer's more nautical TWOK Enterprise.
 
What can I say? Phenomenal, as usual! Well, your previous efforts were phenomenal, so I guess I'd have to describe this as exquisite! :)

I've been "just about to start" my EVA suit for a couple of months. You seem to have done a splendid job so far!

Will you be modeling the thruster pack, as well?
 
This surprises me. Weren't you updating some of the 70s color schemes of TMP to a less dated aesthetic when you were working on the movie era Enterprise previously? I seem to remember the chairs in the officers' lounge going from 70s orange to a more classical blue...

^IIRC, Donny was imagining what those sets would have looked like if we'd seen them on Nick Meyer's more nautical TWOK Enterprise.

Yes, @cardinal biggles is correct. I had originally depicted to officer's lounge in it's TMP color scheme, but it didn't really match the vibe of the rest of the sets, so I redecorated it in a more woodgrain vibe with light blue seating instead of orange, to great effect. It was a shame I didn't quite finish it up in full TMP aesthetic, as it's still a great scheme. But now I get to do both (and maybe a TVH depiction) since this is an umbrella project trying hit all the different variants of the sets as they appeared (or would have appeared) in the first four TOS movies.

What can I say? Phenomenal, as usual! Well, your previous efforts were phenomenal, so I guess I'd have to describe this as exquisite! :)

I've been "just about to start" my EVA suit for a couple of months. You seem to have done a splendid job so far!

Will you be modeling the thruster pack, as well?
Eventually. I don't have great reference for it yet though.
 
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I'm watching the video. You make hallways sexy!

I'm always amazed at the details you capture that I haven't seen in 30+ years of watching this movie. Did the Red Alert lights really chase like that? Cool. Also the greebly bits in the corners.

It would be interesting to see a like to like comparison between TMP and TWOK.

Oh, and your TWOK officer's lounge is one of my favorite fictional places, right up there with Tom Baker's "retro steam punk" TARDIS control room.

Oh, and your "running scenes" make me feel like I'm ensign James Horner! ;)
 
In all the times I've watched TWOK, I never realized that the radial corridors only had the Red Alert tracers on the one side. Never noticed the greebly panel with the Lee Cole cargo label. Never noticed the intercom speaker. You always manage to find the most amazing details, Donny.
 
I'm always amazed at the details you capture that I haven't seen in 30+ years of watching this movie. Did the Red Alert lights really chase like that? ;)

The red alert chaser effect is probably best seen in TSFS when the Klingons are searching an abandoned (and doomed) Enterprise, but it's also evident in the ensign James Horner scene. I played that scene frame by frame and took captures, as a lot of the details you miss otherwise (like the corridor segment numbers). I believe that early TNG also employed the chaser effect.

Anywho, someone on Youtube, upon viewing the video I posted last year of all my older TWOK sets, called out the fact that my previous build of the corridors did not employ a chaser effect, and I was quite literally ashamed. I honestly just didn't know how to do it at the time. With all the programming I've learned over the last couple of years, I finally figured out how to achieve it AND BOY, DID I SHOW THAT PERSON. ;)

Never noticed the greebly panel with the Lee Cole cargo label. Never noticed the intercom speaker. You always manage to find the most amazing details, Donny.
Just to be clear, I dunno if that greeble was meant to be an intercom. It's just my best guess, sotospeak.

But I'll assume some of you feel safer about my guesses than most other people's "facts". ;) ;)

Also, some trivia. That greeble panel with the Lee Cole cargo label also appears in the torpedo bay, next to the starboard gunner:
 
That's a great screenshot. They normally did a good job of hiding that the torpedo bay was a redress of the Klingon battlecruiser bridge by packing it with people, but that's the giveaway.
 
Anywho, someone on Youtube, upon viewing the video I posted last year of all my older TWOK sets, called out the fact that my previous build of the corridors did not employ a chaser effect, and I was quite literally ashamed. I honestly just didn't know how to do it at the time. With all the programming I've learned over the last couple of years, I finally figured out how to achieve it AND BOY, DID I SHOW THAT PERSON. ;)
I find that petty revenge can be quite the great motivator. ;)
But I'll assume some of you feel safer about my guesses than most other people's "facts". ;) ;)
That is correct. :)
 
Eventually. I don't have great reference for it yet though.[/USER]
Let me see what pix I have of it. Here's one.

44487575710_08047aa5b2_o.jpg
 
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