I've never gotten good results with lighting with emissive materials, as there wasn't enough control how they contributed light to the scene. However, it's been years since I've fiddled with it, and the system may have been updated since. I'll toy with it again and see what the results are.Interesting... Any particular reason why you're using light elements rather than emissive materials to calculate the lighting? Once we started using GPU Lightmass to bake the lighting for Stage 9, we mostly relied on the actual emissive materials rather than on 'artificial' light sources. We found that produced far more realistic results overall.
Then again, that didn't work with dynamic sets, so we weren't using it for the corridors. And from what you described you're building the corridors to be modular, similar to how we did it.
Also, random though, but that bathroom door isn't canon, right?![]()
This surprises me. Weren't you updating some of the 70s color schemes of TMP to a less dated aesthetic when you were working on the movie era Enterprise previously? I seem to remember the chairs in the officers' lounge going from 70s orange to a more classical blue...I doubt I'll use this exact scheme when I depict other decks with TMP styling. I actually have already tested other colors of the padding, such as very 70s shades of red, green, blue, and brown, just to see what works best. I'm sure you'll see some shots with different colors somewhere down the line![]()
This surprises me. Weren't you updating some of the 70s color schemes of TMP to a less dated aesthetic when you were working on the movie era Enterprise previously? I seem to remember the chairs in the officers' lounge going from 70s orange to a more classical blue...
^IIRC, Donny was imagining what those sets would have looked like if we'd seen them on Nick Meyer's more nautical TWOK Enterprise.
Eventually. I don't have great reference for it yet though.What can I say? Phenomenal, as usual! Well, your previous efforts were phenomenal, so I guess I'd have to describe this as exquisite!
I've been "just about to start" my EVA suit for a couple of months. You seem to have done a splendid job so far!
Will you be modeling the thruster pack, as well?
That's because the thruster suit has been reported missing.Eventually. I don't have great reference for it yet though.
That's because the thruster suit has been reported missing.
I'm always amazed at the details you capture that I haven't seen in 30+ years of watching this movie. Did the Red Alert lights really chase like that?![]()
Just to be clear, I dunno if that greeble was meant to be an intercom. It's just my best guess, sotospeak.Never noticed the greebly panel with the Lee Cole cargo label. Never noticed the intercom speaker. You always manage to find the most amazing details, Donny.
I find that petty revenge can be quite the great motivator.Anywho, someone on Youtube, upon viewing the video I posted last year of all my older TWOK sets, called out the fact that my previous build of the corridors did not employ a chaser effect, and I was quite literally ashamed. I honestly just didn't know how to do it at the time. With all the programming I've learned over the last couple of years, I finally figured out how to achieve it AND BOY, DID I SHOW THAT PERSON.![]()
That is correct.But I'll assume some of you feel safer about my guesses than most other people's "facts".![]()
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Your guesses aren't usually very guess-y.But I'll assume some of you feel safer about my guesses than most other people's "facts".![]()
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Let me see what pix I have of it. Here's one.Eventually. I don't have great reference for it yet though.[/USER]
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