But think how much faster the Transporter would operate!Any background,
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but not plaid. Can’t do it.

But think how much faster the Transporter would operate!Any background,
![]()
but not plaid. Can’t do it.
Those side panels are parts of freezer spacers...
I imagine Tom Baker's Doctor Who stepping into frame, yanking the packing sheets and proclaiming, "That's OUR shtick!"Bubble wrap.![]()
LOL! But I can't hear him saying "shtick". What's an equivalent UK expression?I imagine Tom Baker's Doctor Who stepping into frame, yanking the packing sheets and proclaiming, "That's OUR shtick!"
I rarely go into detail about my process. Not that I'm trying to keep it a secret or anything, but I'll be frank: I don't have the patience for describing my workflow in detail. Teaching is not one of my strong suits, and I give so much of my free time to these projects (even more so now that I'm doing the cutaway views and, when Unreal plays nice, making videos as well) that taking more time to really go into my process at length just really isn't appealing to me. At the end of the day, I'd rather spend more time working on my projects than teach.Hey @Donny ! I've been following your work for awhile and I'm always blown away by what you do. I'm a modeler and graphic designer and Im wondering if you've ever posted or talked about your process/workflow for your work. I've combed through as many of your threads (which are MASSIVE) as I can and haven't really been able to find much? Could you talk about your methodology a bit? Or, if you've already posted about it and I've missed it, post a link to that post?
Hey Donny, I totally get it. In a previous life, I was a working/touring musician and I used to get asked if I gave lessons all the time. You answer is almost verbatim what I used to tell folks as well. I have next to zero patience for teaching. I get the feeling. But I do thank you for the tips and I'm already researching up game-ready modeling and texturing. Much appreciated!I rarely go into detail about my process. Not that I'm trying to keep it a secret or anything, but I'll be frank: I don't have the patience for describing my workflow in detail. Teaching is not one of my strong suits, and I give so much of my free time to these projects (even more so now that I'm doing the cutaway views and, when Unreal plays nice, making videos as well) that taking more time to really go into my process at length just really isn't appealing to me. At the end of the day, I'd rather spend more time working on my projects than teach.
That being said, I'm learned in game-resolution modeling/texturing rather than movies or film resolution. So, if you'd like to learn, I'd suggest investing in a good tutorial site like Pluralsight.com and going over their tutorials on "game models", "modular environments", etc with your modeling/texturing package of choice. Also, Allegorithmic has free tutorials on Youtube on how to use their Substance suites of programs, which are what I almost exclusively use for texturing these days. Those tutorials are made by people who are professional teachers, and I can vouch for the quality, as I learned almost exclusively by watching both Pluralsight and Allegorithmic tutorials over the years. Sure, Pluralsight is a paid tutorial site, but I will say this: if you want to learn, it's worth investing in good quality learning materials and tools.
Sorry I can't be more of a help, but I just can't juggle trying to teach my workflow with all the other irons in the fire I've got right now, and like I said: there are others much better suited at teaching than I. I appreciate your interest though!
I'll have to visit one day.The Brandeis-Barden Institute, a religious retreat center in Simi Valley, CA (outside Los Angeles). Their "House of the Book" building was later used as Lore's compound in TNG: "Descent," but it's probably most famous for representing the exterior of the Command Center on Mighty Morphin Power Rangers.
Those side panels are parts of freezer spacers that ended up in EVERY scifi production from the late 80s through the 90s. They used them all over Babylon 5 and Deep Space Nine.
https://prostack.com/product/freezer-spacer/
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