I assumed that's where it was.Yep, just haven’t gotten to modeling all the details yet.
Now, where are the hospital room and Vulcan cave?

I assumed that's where it was.Yep, just haven’t gotten to modeling all the details yet.
Looking very cool, Donny! Will you eventually model a STVI version of the room?Anyway, these screenshots are very very WIP, as there are a lot of details to add and little things to clean up, but the basic structure of the room is now intact.
The schematics and the screen frames show that there are light panels above the windows, but we never see them lit in the film. I've chosen to illuminate them here so you can see the window wall with more clarity:
More to come soon! If anyone has any references not widely available or behind the scenes photos of this set, please send them my way!
Eh, I don't know. I'm having trouble visualizing this room in TUC fashion. I just don't feel like it even belongs on the TUC Enterprise-A. But we'll see; maybe I'll get inspired at some point to try and flesh that out.Looking very cool, Donny! Will you eventually model a STVI version of the room?
^I remember when Donny did a "Meyer-ized" version of the VIP lounge on the refit Enterprise, and this would have fit in with that aesthetic with few or no changes.
Deck 78, obviously.That wood looks so damn good.
As for where that lounge is located.. hmm, no idea but there's been a lot of Tardissing around I guess.![]()
I thought the room controls were on the wall perpendicular to the door.Eh, I don't know. I'm having trouble visualizing this room in TUC fashion. I just don't feel like it even belongs on the TUC Enterprise-A. But we'll see; maybe I'll get inspired at some point to try and flesh that out.
Modeled the door last night; my first time modeling a door with moulded bits. Was a lot of fun actually, and getting to work with wood texturing is a refreshing change.
All my life I thought those windows were glass, but it turns out it two alternating screens of some sort of elongated hexagonal mesh:
![]()
In the bridge, yes. But not in this room.I thought the room controls were on the wall perpendicular to the door.
Eh, I don't know. I'm having trouble visualizing this room in TUC fashion. I just don't feel like it even belongs on the TUC Enterprise-A. But we'll see; maybe I'll get inspired at some point to try and flesh that out.
Modeled the door last night; my first time modeling a door with moulded bits. Was a lot of fun actually, and getting to work with wood texturing is a refreshing change.
All my life I thought those windows were glass, but it turns out it two alternating screens of some sort of elongated hexagonal mesh:
![]()
Sure, but the designers of the set obviously intended it to be at the front of the saucer’s edge. A reminder that, for the most part, it’s my primary aim to replicate the sets as they were seen on screen, and not worry too much about making them fit the exterior of the ship. Besides, trying to make this fit into the location of the VIP lounge at the bridge superstructures aft end presents its own set of problems.Lovely door! Could it be for the officer's lounge just below/behind the bridge (as per The Motion Picture)? That aesthetically nice but logistically problematic lounge in The Final Frontier works if we assume that it's really the Enterprise-A's version of that room and just ignore the windows...
All my life I thought those windows were glass, but it turns out it two alternating screens of some sort of elongated hexagonal mesh:
Probably transparent aluminum.Well as long as no one poked their hands through those screens in the film I'll just think of them as securityglass(the ones with the wires embedded in them)![]()
Ah. I guess I never got a clear look at it. I must have thought that wall sconce was the control panel.
We use essential cookies to make this site work, and optional cookies to enhance your experience.