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Donny’s Late TOS Movie Era Interiors

@Donny - I found this clip that might help with the Excelsior's helm console. Not sure if you've seen this before.

Look at 1min 01sec and you can see more of what the helm console has and there does not appear to be a lower graphic? on the console...
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Youtube video Gkmnq32Fh8s
Ahhh...the dreaded "evidence coming out after I finish a thing" trope...;)

Thanks for sharing. I'm unclear what all the red and white elements are near the sliders, which is why I chose to just replicate the slider details we see elsewhere in the film. As for the removing the lowest panels on the helm/nav consoles, that's easy enough, but I'm not sure I want to :whistle:
 
Ahhh...the dreaded "evidence coming out after I finish a thing" trope...;)

Thanks for sharing. I'm unclear what all the red and white elements are near the sliders, which is why I chose to just replicate the slider details we see elsewhere in the film. As for the removing the lowest panels on the helm/nav consoles, that's easy enough, but I'm not sure I want to :whistle:

Doh! I only ran across the video just by accident recently.

And another trope, "if it is not shown on-screen is it really there or not there?" :) I think the lowest panels on the consoles are completely up to you as it is unlikely the movie will ever be re-cut to show that area so your version should stand ;)

But I thought it was interesting as a reference point.
 
Simply breathtaking Donny! A pitch-perfect recreation of the TUC Excelsior - one of my favorite bridges. You have such an amazing eye for detail!
 
Wonderful work as always, Donny! Getting to see your renders is always a treat.

Wow, those short little bits of railing at the very front of the bridge (which I've never noticed before), just have a "Why did they even bother putting this in?" quality to them.
 
I've spent the last couple of weeks "remastering" my previous TUC Enterprise-A Transporter Room. I didn't post in-progress shots because we discussed it at length way upthread. I took the existing set and remodeled everything, using what I'd modeled before as a guide, adding more resolution to the models, higher fidelity textures and materials, and lit in a more physically accurate way. I also took these screenshots with real-time reflections enabled, thanks to the newfound stability with Unreal's ray-tracing features now that I have a beefy RTX 3090 installed ;)













You'll notice that I went completely screen accurate* with this. I elected to not change door colors, transporter backlight colors, etc as I'd discussed and tinkered with years ago in this thread, because these days I really feel loyalty to the TUC sets as they were seen on-screen and want to preserve them with museum like-accuracy. However, I will be deviating from screen accuracy with a TFF version of the room and I will also be generating a non-canon Excelsior transporter room as well, where I can play around a bit more. Expect those soon!

Also, I'll be saving cutaway views of this transporter room until I get all 3 done.

*the only places I deviated from screen accuracy were 1) the LCARS panel on the side hall's computer bank. In the film, there was an unmistakable TNG LCARS panel there. I have swapped that out for a TFF/TUC "circuitry" display. 2) I took some liberties with merging the control booth with the support beams of the TNG set, enclosing it completely at the top.
 
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If there was one thing that I wish was done differently, and just one, it would be to change the transporter back panels to the TMP-TSFS "honeycomb" pattern as opposed to using the same transporter back pattern that was used for TNG. I wonder how easy it would be to do that? Point in question - the Enterprise-E's transporter room in Insurrection was a redress of the Voyager set but it had different transporter back panels. The rest could stay the same.
 
I'd not noticed the vertical profile to the transporter platform before - though nothing to do with Donny's amazing renders, it's a fascinating design detail.

dJE
 
I'd not noticed the vertical profile to the transporter platform before - though nothing to do with Donny's amazing renders, it's a fascinating design detail.

dJE
Wow, I never noticed that either! 30 years of being a fan and there is still new stuff to learn about these shows. It's quite fascinating.

As usual, excellent job on these recreations, @Donny!
 
Brilliant stuff as usual Donny!

No wonder Bones was reluctant to step in there with the giant protective shield - the movie Enterprise has the most intimidating transporter rooms of all!
 
If there was one thing that I wish was done differently, and just one, it would be to change the transporter back panels to the TMP-TSFS "honeycomb" pattern as opposed to using the same transporter back pattern that was used for TNG. I wonder how easy it would be to do that?
Star Trek VI was a pretty low budget production. I'm sure the set designers would've loved to have changed even more than they did, but sometimes you have to pick your battles.
 
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