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Defend an awful Trek episode

I’ll defend Move Along Home. It’s an episode with poor execution but the “Trapped in a board game” idea was neat, the punchline that they were not in real danger was cool and Quark’s logic of taking one big risk over multiple smaller risks was interesting.
I liked that that punchline. Mind you, the episode indirectly anticipated Squid Game.
 
"The Way to Eden(TOS)." Great, fun songs and music. Adam(Charles Napier) is cool. Chekov gets some very much needed character development and just five or six episodes from the end of the series.
 
11001001 was season 1, rascals was season 6. Situations had gotten out of hand a few times more in the time between. Perhaps they had learned (through experience) they didn't immediately need to set the self destruct because they always recovered the ship in, say, 35 minutes or so :)

(unless it was a two-parter of course)

But they risk all the Federation secrets falling in Ferengi hands to save one person?

I liked that that punchline. Mind you, the episode indirectly anticipated Squid Game.

In a way it's the anti-Squid Game. In Squid Game they go there not having any idea the losers are murdered until the first casualty. In Move Along Home, they assume the losers are killed and are surprised when they are not.
 
But they risk all the Federation secrets falling in Ferengi hands to save one person?

Erm, who would that be? I haven't seen the episode for some time so I might be wrong, but as I recall it, their goal is to retake the ship (and JLP just happens to be one of the main characters doing so).


In a way it's the anti-Squid Game. In Squid Game they go there not having any idea the losers are murdered until the first casualty. In Move Along Home, they assume the losers are killed and are surprised when they are not.

I agree. Squid game is more like old real-world Roman gladiator games (the difference being that people who entered there knew they weren't very probable to get out there alive beforehand). Move Along Home has two redeeming features in my view: 1) no-one is ever actuallly at danger, even when players/pawns (Sisko & crew) and people placing the bets (Quark) think so and 2) the game seems designed (or at least is used) to learn the person betting on the lives of others a lesson.
 
All it took for the takeover in "Rascals" to never happen was this...

Fire phasers on full a couple more times and a couple torpedoes. A top of the line Galaxy class ship would have no problem destroying or disabling 2 outdated Birds of Prey manned by Ferengi.

Perhaps this is why Riker was never offered a command after he turned down the Melbourne, the third attempt at Starfleet offering him the chair. Funny how when you put a situation with the Enterprise against an outdated Klingon Bird of Prey and Riker in command, he loses. (The ship is taken over here, ship is lost in GENERATIONS.)

Even Odo used this incident to shame Worf and remind him that station security is not aa easy as he thinks.
 
They should never have been able to take over the Enterprise, agreed.

Wondering now if the Federation's 'frenemies' (e.g. the Klingons, perhaps the Romulans, and quite possibly the Ferengi themselves) had a good belly laugh about their incompetence.
 
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Erm, who would that be? I haven't seen the episode for some time so I might be wrong, but as I recall it, their goal is to retake the ship (and JLP just happens to be one of the main characters doing so).

It's been a while since I saw it, but I clearly remember that when the Ferengi transported aboard, they were pointing one disruptor at one person, and surrendered the entire ship to save the life of that person.
 
They lost shields, Worf was stunned, Riker dodged blasts and locked the main computer, and the Ferengi started beaming everyone but the kids down.

Riker ended up unlocking the main computer only because Picard saw his 'dad', and gave hints to unlock the kids' computers so they can put their plan in motion.

Riker was told by Daimon Lurin that if he didn't release control and teach his minion how to use it, he would start killing the kids, starting with his 'son'.
 
"Code of Honor" is up there with "Spock's Brain" and "Threshold." It might even be the funniest of the three.

The racism is so out of this world, the stereotypes are like something out of "South Park." Or "Undercover Brother," when Yar and the warrior woman fight in Disco suits. And those Dr. Seuss-esque crab claws. And the 1st grade stage combat. Ed Wood would've been proud.
 
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