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Daedalus specs

Actually, I wonder if something as small as Daedalus even needs a lengthwise turboshaft. An elevator in the sphere, sure. But how hard is it for a crew to walk 100 meters? I work in a building that covers a million square feet and is roughly 1300 feet long. The cafeteria is 100 yard walk from my office, my favorite bathroom (the one with a window) is 100 yards in the other direction. The width of the building is roughly the same as the diameter of the TOS Enterprise's saucer, which is how far I have to walk to our printshop. It only takes a few minutes.
 
That works for me. A personnel lift in the sphere and a cargo lift in the cylinder would handle things pretty much.
 
Modifying the image on MS Paint is pretty easy. Feel free. Here it is with some bulkier machinery and no horizontal turboshaft:


DAEDALUS.png
 
That looks perfect. Moving walkway does just fine. Just step off the walkway to a side room/corridor. Dual walkway maybe.
 
All the better if there are in fact some "functionalities" within the connecting tube, so that it's not all wasted volume. The center section has that double row of portside windows; perhaps there's a room there that spans two decks? In the above scale, there could even be cabins along the length of the tube, to both sides of a centerline corridor, although in the 103 m length somewhat spuriously suggested by the Encyclopedia this would be awkward.

Timo Saloniemi
 
I'm late to this party, but I've a suggestion.
In my head, the Engineering room should be at the top of the cylinder section. In your cutaway, that would have the neck hallway leading right into that area.
The main reason I've always thought that was a good place for Engineering is because the engine pylons come out of the neck right up there. So, it made sense to me.

Regardless if you use this suggestion or not, it looks good.
 
But because of the cylindrical shape of the engineering hull, that level has very little floorspace with sufficient ceiling height, as seen if viewed in an aft cross section. The level with the warp engine and shuttle bay has the most floorspace. It's also the cylidrical shape of the neck that is the main clue as to the size this ship would have to be, since it has to have a flat floor. And on the first page of this thread I showed how this layout aligns with the windows.
 
All the better if there are in fact some "functionalities" within the connecting tube, so that it's not all wasted volume.
Timo Saloniemi

Something else to consider are storytelling opportunities. Over at scifi-meshes.com there is a Klingon design called a Heavy Weapons platform. Now, an earlier version had a completely enclosed neck. The newer version has a hatch just behind the bridge area that allows for a long walk to be taken atop the neck for EVA.

I can see a sparten walkway tube between the sphere and the rest of the hull with equipment lining the walls, and lights flickering and going off in a row ahead for spooky stories. In the TOS enterprise, everything seemed safe and homey. Here, you can take a long walk in a small ship.

So there are other aspects of design which allow for great tales. rather than just good exterior lines.
 
Perhaps the walk is long for a reason? Perhaps for the same reason there are so few portholes in the secondary hull?

That is, perhaps the secondary hull is almost totally uninhabitable, a radsuit-only realm for those engineers hapless enough to be ordered to near-suicidal emergency repairs when the remote control systems of the deadly reactors fail?

In that case, the stern rectangles probably wouldn't be shuttlebay doors...

Timo Saloniemi
 
Modifying the image on MS Paint is pretty easy. Feel free. Here it is with some bulkier machinery and no horizontal turboshaft:


DAEDALUS.png

I love your work!

I scratchbuilt a daedalus "under construction" a while back for a diorama that never panned out, this helps, I'm going to give it another go at a larger scale and I think i will incorporate your ideas into it.
 
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