What's with that helm design?? Why did they go away from the classic two-man station??
Why have the operator sit straddling the center support beam?? Getting in / out of the chair must be fun, smacking your knee or shin on that thing. I don't see any controls on the center panel; it looks like it's just the nav display. The whole console looks very awkward to operate.
Yeah.
I can't comment on their thinking, but to me it seems like a perfect example of what I think of as the "Forerunner Reduction Trope." That's when, given an example of a piece of tech from sci-fi, to create an in-universe forerunner of it, you take a distinctive feature and halve it, reduce by one third, etc. Example: The sixth-millennium starfighter from oldBSG "The Long Patrol." It looks very similar to a Viper, except it has fewer engines, fewer doodads on the joystick, etc.
http://on-screen-fighter-craft.wikia.com/wiki/Sixth-millennium_starfighter
https://en.battlestarwikiclone.org/wiki/Viper_(TOS)
So, my first thought in looking at the
Ares bridge design years ago was that they're representing that starship class as being more primitive than the Connie by having—yeah—only one person seated in front of the captain instead of the usual two.
Contrast that with what I call the "Upgrade Reduction Trope," when a more advanced instance is given fewer thingies. Examples there include TNG communicators vs TOS communicators, for that matter also the TOS communicator vs the communicator from "The Cage," and the NX-74205
Defiant bridge with one person in front of the captain instead of the usual two.
Apply the trend represented by the "Forerunner Reduction Trope" in creating future tech, and you get what I call the "Upgrade Enhancement Trope." To make a future version, increase the number of thingies. Example: The "dreadnought" Ent-D from the alternate future in "All Good Things..." with three nacelles instead of two.
Apply the trend represented by the "Upgrade Reduction Trope" in creating forerunner tech, and you get what I call the "Forerunner Enhancement Trope." That's when you create forerunner tech with more thingies than the new tech that's preexisting in the real world. This also seems to apply to the
Ares bridge, given the two auxiliary stations inside the railing forward from and on both sides of the helm.
In the case of future tech, fewer thingies means improved; in the case of older tech, it means more primitive. In the case of future tech, more thingies means more advanced; in the case of older tech, it means more primitive.
