I can't help thinking of Galaxy Quest, where those cool aliens made a fully functional and completely operational starship, based on what they saw on a cheesy TV show and thought was real...
As for the impulse engines, as intriguing as that layout is, that's a helluva lot of room to be taking up.
Because our heroes always knew which way to go and which 'transporter room', I fankwank to say that only 1 main transporter was kept online at any given time while the other 2 or 3 were powered down, undergoing overhaul, or were being calibrated again to come online. I see it as one of those technologies that only has a certain number of 'cyles' before you have to do teardowns to see what's broken. And you'd want to limit the number of cyles each unit had - so you'd rotate - so all would be fairly ready if they had to be put to use at the same time (you wouldn't burn through 1 transporter and then go to the next, you'd want them to evenly wear like car tires).
So every duty shift knows what transporter would be designated as 'active'.
I can't help thinking of Galaxy Quest, where those cool aliens made a fully functional and completely operational starship, based on what they saw on a cheesy TV show and thought was real...
Albertese coined it in an earlier post:
"What would the Thermians do?"![]()
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Actually, by TOS standards.As for the impulse engines, as intriguing as that layout is, that's a helluva lot of room to be taking up.
Only by TNG standards...
You mean like Jefferies?Who knows!![]()
You mean like Jefferies?Who knows!![]()
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There's the "spine" (which I coloured blue for clarity), a red outline leading to the base of the "teardrop" and shortly after that a bright yellow rectangle, outlined in red. What to make of all these?
There's a part of the impulse system that goes FTL?
...which even more supports the notion that much of TNG takes place in an alternative timeline!![]()
Spoilsport!...which even more supports the notion that much of TNG takes place in an alternative timeline!![]()
Wah! Let's not get into that!
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