• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Anyone else have a problem with the speed of the new Enterprise?

No, I'm fine with it. Can't wait to see what they explore in the next film!
 
No worse than the E-A making it from the neutral zone to the center of the galaxy in a few hours or a day and a half. Or the E-E making from the Neutral Zone to Earth in a few hours to kick some Borg ass.

Yay, two wrongs make a right!

Or the 1701-E making it from the Federation/Romulan Neutral Zone to Earth in about 3 hours in "Star Trek: First Contact". (Hell, Picard figured it would be so fast, he ordered Red Alert right before they set course to Earth and engaged warp drive.)
Where does that 3 hour figure come from? I think in either the novel or an earlier script it's a battle that lasts at least a day.




What strikes me as odd is that clearly the passage of time was an obvious, often criticized problem with Star Trek 2009, and it turns out the makers didn't give a single shit the second time.
 
Where does that 3 hour figure come from? I think in either the novel or an earlier script it's a battle that lasts at least a day.

From the actual film:

Star Trek: First Contact said:
PICARD: One, and it's on a direct course for Earth. It'll cross the Federation border in less than an hour. Admiral Hayes is mobilising a fleet in the Typhon sector.
DATA: At maximum warp it will take us three hours twenty-five minutes.

What strikes me as odd is that clearly the passage of time was an obvious, often criticized problem with Star Trek 2009, and it turns out the makers didn't give a single shit the second time.

Criticized by who exactly? Some folks on a message board? I'd have ignored it too.
 
I would just consider them jump cuts. They are cutting out unimportant time traveling to move the plot along, happens all the time in films.

Where they get weird is when they do massive cuts out of nowhere, like at the end of the film when they move forward a year. While not entirely jarring I still think they could have used some '1 year later' text before jumping into that scene.
 
No worse than the E-A making it from the neutral zone to the center of the galaxy in a few hours or a day and a half. Or the E-E making from the Neutral Zone to Earth in a few hours to kick some Borg ass.

Yay, two wrongs make a right!

Or the 1701-E making it from the Federation/Romulan Neutral Zone to Earth in about 3 hours in "Star Trek: First Contact". (Hell, Picard figured it would be so fast, he ordered Red Alert right before they set course to Earth and engaged warp drive.)
Where does that 3 hour figure come from? I think in either the novel or an earlier script it's a battle that lasts at least a day.




What strikes me as odd is that clearly the passage of time was an obvious, often criticized problem with Star Trek 2009, and it turns out the makers didn't give a single shit the second time.

Try: Zero sum. No worse, no better, just the same formula as before. It doesn't impact the story in any way, and it's better than wasting screentime.
 
Currently, I don't have a problem with it. It might seem problematic in the future if they somehow need to be really slow for a similar trip, but even then I probably won't care that much. And that's largely because I'm pretty apathetic toward the world-building aspect of the reboot universe. There really doesn't seem to be much effort into making a sandbox for fans to play in, but more of just a movie that entertains, and that's fine by me. If I started to care, I'd get all worked up about ship sizes, or where it's being built, what kinds of medium it can fly into, and all sorts of other weird science in the movies. Instead, I just write it off as purely fantasy, instead of the old Trek which was a lot of fantasy with some attempts at science and world building.
 
Currently, I don't have a problem with it. It might seem problematic in the future if they somehow need to be really slow for a similar trip, but even then I probably won't care that much. And that's largely because I'm pretty apathetic toward the world-building aspect of the reboot universe. There really doesn't seem to be much effort into making a sandbox for fans to play in, but more of just a movie that entertains, and that's fine by me. If I started to care, I'd get all worked up about ship sizes, or where it's being built, what kinds of medium it can fly into, and all sorts of other weird science in the movies. Instead, I just write it off as purely fantasy, instead of the old Trek which was a lot of fantasy with some attempts at science and world building.

To be fair, Star Trek (like most franchises) has never been approached as a sandbox for fans and pros alike. The sandbox was built by the fans and then expanded as the seres filled in details about the franchise.
 
Yay, two wrongs make a right!
So you're in the other forums bitching about the same problems right? Hell, the stories must be pretty hard for you to watch, period. Star Trek must be torture for you!
Don't get personal, please. If you can't address the content without going after the person who made the post, then the Klingons win. Or is it Romulans - anyway, some aliens or other.
 
To be fair, Star Trek (like most franchises) has never been approached as a sandbox for fans and pros alike. The sandbox was built by the fans and then expanded as the seres filled in details about the franchise.

That's probably true, especially with the original series. I think some people got really used to the type of work that professionals like Okuda and Sternbach did which was that kind of world building stuff, but that was just the next generation. And it wasn't even necessarily used if it conflicted with the plot. But I think their effort at least showed in that the universe sorta had that sandbox/immersion kind of feeling. I don't get as much of that from these new movies. But it's not necessary to have that, it's just like a little perk.
 
To be fair, Star Trek (like most franchises) has never been approached as a sandbox for fans and pros alike. The sandbox was built by the fans and then expanded as the seres filled in details about the franchise.

That's probably true, especially with the original series. I think some people got really used to the type of work that professionals like Okuda and Sternbach did which was that kind of world building stuff, but that was just the next generation. And it wasn't even necessarily used if it conflicted with the plot. But I think their effort at least showed in that the universe sorta had that sandbox/immersion kind of feeling. I don't get as much of that from these new movies. But it's not necessary to have that, it's just like a little perk.

Tell ya' the difference: Spin off materials. We don't have tech manuals, fanzines, novels centered on the new timeline. Even within the fandom the new timeline hasn't be explored and exploited like the original has. We got the comics, but their mostly filler between movies at the moment.
 
It's hard to pretend that there is a huge passage of time in the warp transits when Scotty tells you that he has been one bloody day off the ship. Which means the entire film between Scotty's resignation and the battle in Earth orbit takes place within 24 hours.
 
It's hard to pretend that there is a huge passage of time in the warp transits when Scotty tells you that he has been one bloody day off the ship. Which means the entire film between Scotty's resignation and the battle in Earth orbit takes place within 24 hours.

Again, common issue with the Trek movies--really any action film, to be honest. If I'm sitting there stopwatching how long it takes to make a run from Point A to Point B--unless it's central to the story that they get from "A" to "B" in "X" time, they've dropped the ball on the story.
 
It's hard to pretend that there is a huge passage of time in the warp transits when Scotty tells you that he has been one bloody day off the ship.

Well, yeah. That obviously rules out the kind of travel times you'd tend to expect if you were going by the Klingon-related episodes of TNG, but not the time-scale you'd get from ENT or First Contact.
 
It's hard to pretend that there is a huge passage of time in the warp transits when Scotty tells you that he has been one bloody day off the ship.

Well, yeah. That obviously rules out the kind of travel times you'd tend to expect if you were going by the Klingon-related episodes of TNG, but not the time-scale you'd get from ENT or First Contact.
Or TFF and TUC. Even TSFS time seems compressed: Less than a day from when Grissom is destroyed to when Enterprise arrives in orbit.
 
Yeah, but a day to Genesis (Not knowing exactly where the Mutara sector is from Earth.) versus what the film basically tells us is minutes from the Neutral Zone to Earth is absurd.

And yes, I do think that if we're going to reboot the series to get a clean slate, then we need to know just what's going on with some of the details. Is the warp drive that much faster now, or is this just a flub? Yes, i'm a nerd. I'd like to know how big the Enterprise's fake engine is! :lol:


It's one thing it the guy says "Warp Six, Aye Sir. Estimated Time to destination, 9 hours 47 minutes, mark." Then you cut, and we're going there, we know it took them 9 hours. That's all it takes. It's been established. The only times we've gotten in the new movies imply ridiculously fast speeds.

Now. Is it a problem that the speeds are ridiculous? Not at all. As long as it's a consistent thing. I do think it cuts down on some of the drama of exploring "deep" space when the galaxy is your backyard, but I can get over that... BUt if in the next movie we have a warp time of many days when that wasn't the case before... That's just bad in my view. I'm of the mindset that in Science fiction you establish your rules, and then you follow them. if in the new universe we can warp from Earth to Vulcan in five minutes, or get across the neutral zone to Earth in a matter of minutes... That's fine. Just don't change it again later.
 
The layout of that map seems to be a homage to the map of Earth Outposts in "Balance of Terror".

I couldn't decide if "Transwarp Network" was indicating the channel on which the UFP News was playing or referring to the map.
 
I think it's reasonable to assume that Marcus' ship has something like transwarp drive going on ( and not just because of the ST III parallel via Scotty's sabotage ). He did confiscate the transwarp beaming equation, after all, though that presumes there is some possible connection between the two beyond just the common usage of the word "transwarp". We're told by Carol that the ship has advanced warp capability; Khan says it's three times as fast, which could be more of a figure of speech as opposed to a precise technical estimate. That doesn't explain why the Enterprise also seems to move much faster than it should - unless we treat the Vengeance's advanced warp capability as a red matter-like mystery box which does whatever the plot requires it to do and thus somehow propels both ships into Earth's vicinity unbelievably quickly once the Enterprise has become enveloped in the other ship's warp bubble.

If one consideres background graphics to be canon, they indeed have a trans-warp network in alternate 2259. CLICK!

That is sweet!

I'm loving the depiction of the ( Klingon ) Neutral Zone. Doesn't look like Kronos is right on the border as the film's editing seems to imply, though, but we wouldn't really expect it to be there anyway. And I wonder what that "Wormhole Research" is all about...
 
Last edited:
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top