^ Ah, thank you.
I've never been able to track the Centauri Prime trilogy down, sadly.

Well 500 years in the future there is a major split in the Alliance leading to the Great Burn. Those cracks had to start forming somewhere.Home Guard is going to have a field day with this. And I know that that's how it works when your universe isn't all fluffy optimism and aims for a harder realism, but it still seems to damage what I view as the emotional core of the Bab-5 story. Did Earth really need another great trauma after the Minbari War and Civil War?
I'm not too fond of "A Call to Arms". Actually, to be fair, what I'm not too fond of is the set-up for "Crusade". I could really do without the Drakh plague. It just bugs me, first of all because I'm not too fond of this sort of situation. "The fate of the Earth!" never really works for me as a driving concern.
Possibly, but as I said, it was never meant to be the core of the show and would have been dispensed with pretty quickly. Then of course the whole point of this "hook" is the draw in new viewers who may not have seen B5 or even much science fiction before (at least that's what TNT hoped for.) Though trite, "the fate of Earth" is much easier for people to grasp than any of the other options you propose...plus from a purely logistical standpoint, I don't think the plague would have done much on Mars.If they wanted to do something interesting, have it be a colony that gets virus-bombed. Like Mars; that's an interesting set up.
I'm about halfway through reading the first of the Centauri books right now and details on the Drakh are still pretty sketchy. They do have a central authority or government of sorts called the Drakh Entire, which seems to plan and act through consensus with agents like Shiv'kala (the one that gave Londo his Keeper) given fairly wide latitude. The name would appear to suggest that all Drakh have a say in what goes on but (so far) it's not been elaborated on.I was always a little confused about the Drakh. I can only conclude (and I think the spin-off RPGs and so on confirm this) that there are different clans of Drakh with different agendas.
Subtle transition there pal.GALEN: We should go. I doubt they can pick up on my probe, but there's no point risking it. REMEMBER, WHAT YOU HAVE SEEN!!!!!
As to why Centauri Prime and Earth were the first targets of the Drakh, I had assumed that it was because Earth and Centauri Prime were allies of the Shadows who betrayed them. The Vorlons obviously intended the PsiCorps on Earth to get together in some sort of humongous psychic communion that would mentally fry Z'hadum and the Shadows. The neutrality treaty took away this weapon from the Vorlons. Violating the neutrality treaty to give the Shadows telepathic Shadow vessel operators would have given the Shadows a well nigh invincible core to its forces.
As Shadow loyalists, punishing the traitors from the ranks would be a high priority for the Drakh. Thus, the open attack on Earth and the covert attack on Centauri Prime came first.
Incidentally, n one sense, one can attribute the victory of Good to Alfred Bester!But then, you can say the same I think for all the characters.
I couldn't get D&D type fantasy out of my head with Call to Arms. With Galen as the Game Master and Dureena as the thief and Tony Todd as the paladin and so on. Anyway I found it, well. There are worse Bab 5 movies and I guess Crusade could have had a worse prologue then that.
The thing is, Minbar played a larger role in the war. I think that would have made more sense then Earth. The obvious motive is the same reason that Earth always seems to be threatened by villains on Star Trek also - the only planet we really care about is the one planet we actually live on.
I couldn't get D&D type fantasy out of my head with Call to Arms. With Galen as the Game Master and Dureena as the thief and Tony Todd as the paladin and so on. Anyway I found it, well. There are worse Bab 5 movies and I guess Crusade could have had a worse prologue then that.
There are definite similarities to B5 in there, but also to Star Trek, Star Wars, BSG... every major space opera has elements in the ME universe, which is one of the reasons why that universe is so delicious. Overall, I'd say that Star Wars is the main influence followed by B5.Funny you should say that as I got a pretty strong B5 vibe while playing Mass Effect...
I've noticed in A Call to Arms and War Zone that during some action scenes the sound effects are silent and you're only left with the music. Personally, I don't feel that works, the music just isn't big enough to carry those scenes on its own.In Crusade itself there are certainly episodes and scenes where it works quite well and the main theme is quite good IMO...still it tends to fall apart in the action scenes.
No hair, it seems. I'm having an opposite of the Byron-effect; with Byron I hated the hair but came to terms with the character, but with Galen I like the shaved head but I'm having a negative reaction to the character. I'll have to wait and see how it works out, I did hate Vir during the first couple of seasons after all.Well, it's official - I hate Galen.
Did he even have hair? Because if he did, I hate it!
The writing style is far more reminsicient of a D&D campaign then Morte D'Arthur, though. And I must have missed the generic fantasy thief stuff in Arthurian myth.The presence of a thief, a wizard etc. was quite deliberately meant to evoke an association, but with Arthurian mythology and symbolism, not D&D. The name of the ship is a dead give-away, yes?
Galen will really grow on you in the second season.No hair, it seems. I'm having an opposite of the Byron-effect; with Byron I hated the hair but came to terms with the character, but with Galen I like the shaved head but I'm having a negative reaction to the character. I'll have to wait and see how it works out, I did hate Vir during the first couple of seasons after all.
We use essential cookies to make this site work, and optional cookies to enhance your experience.