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3D interiors in Blender

@batboy853: lol, it's certainly diminutive when compared to the usual transporter pads, but it can still transport the usual 6 people as was seen in DS9. If anything the usual pads are unnecessarily big (and don't get me started on the Disco transporter room, that thing's bigger than Kirk's cabin in TOS!

And yes, the second version of the Defiant transporter room was a redress of the mess hall (meaning a redress of the Saratoga/Odyssey bridge, weird how that turned out). This never made sense to me as it meant this small transporter pad opened up to a huge empty room for no reason. I much prefer the original take that was simply at the end of a corridor, made more sense for such a compact ship as the Defiant, and was a more original idea.

More progress on the room. I've added some acoustic panels on the side walls, similar to those on the Voyager/Enterprise-E transporter room. I've also started work on the aft walls of the transporter itself, though these ones are very much in progress.

The pad itself is now lit and nearly done as well, I redid most of it from scratch since yesterday, as after looking at better references from Valiant I realized how inaccurate my first version was. The side add-ons that make the pad wider (visible in both the linked screencap and on yesterday's renders) are still missing in this new version, but I plan on adding them back.

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@CaptainSerek: Thanks!

@publiusr: Yeah that's a possibility, though still seems like a waste of space in a ship that's so small that even the Captain has to share a cabin.

Worked on the ceiling, so the main light fixtures are now in place. I still have to add spotlights and other smaller details around the area though.

The transporter pad is now complete as well, I've added vertical handrails at each side of it to help people get in and out. I think they work well with the style and mimic the similar element I had around the warp core in engineering.

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Yeager isn't "that" small like the defiant :ouch:
(Been tinkering on it off and on.. The bridge is tiny for some reason..)
I like it! Can see it as a back up or something near the bridge :bolian:
 
The DS9 tech manual is.. flawed.. to put it nicely. I doubt its a measly 40 crew.
At 223 meters it still has a thick 6 deck saucer at 3.5m decks. large front facing shuttle bay, Its squat and compact, nacelles don't account for any of the length at all, as apposed to most ships.
May not have many luxuries as the Galaxy, maybe 1 holodeck, or maybe a Holo Suite like Quarks, maybe 1 year consumables for missions.
Has plenty of room, don't have to scrunch it :)

EDIT:
just a thought, is 40 enough to crew it at all?
so, 5 crew, per shift, for the bridge, so thats 15, then add on another 10 to provide days off, crew relief, thats 25 just for the bridge.
Then add atleast that much for Engineering, so 5 per shift ( seems small, but lets go with it) thats 50 crew right there. add Security, medical, any labs, that gets you atleast 80 (which was the NX crew? 85?) And I doubt the lifeboats are 1 person modules..
So plenty of crew, and plenty of room, even if it isn't that luxurious :)
 
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I remember reading somewhere that Rick Sternbach once stated the length as being 190m, so that (if not smaller) is typically what I go by, though given the ship is as wide as she is long then it does give her a lot of internal space no matter what length she is.

With the level of automation in 24th century ships 40 is probably enough for a scout/escort. The bridge would need just 3 bridge crew (conn/ops/tactical) per shift, plus having others available for temporary cover as required. Equip sickbay with an LMH or EMH and a doctor, with science specialists as required, then engineers, operations technicians and security guards to cover the essentials.

Looking at it, the Sabre-Class would probably lend itself well to an armed supply ship, with plenty of space for cargo bays and a small crew to run back and forth, especially in remoter areas where an escort might not be available.
 
@Matthew Raymond: I tried starting on that project, but the file got corrupted in a weird way with all the measurements being replaced by the number 3. ;)

Regarding the size of the Saber and of the transporter room itself, while the ship might not be as small as the Defiant, it's closer to that ship than to the far larger Galaxy or Intrepid classes, and those all have far larger transporters. The thing to keep in mind is that no ship has only one transporter room; even the diminutive Defiant had at least two identified in dialogue. So the main difference is in the amount of these rooms, and I assume that the Saber has at least 4, spread through the ship.

In my head canon the Saber is mostly a warship type ship, the next "anti-Borg" ship project Starfleet attempted after discarding the Defiant. Not being a ship assigned to diplomatic assignments or expecting to get VIP guests on board, the transporter is just a means for the crew to getting in and out of the ship, and thus the spacious rooms of bigger ship classes aren't really needed here.

I am taking the 40 crew size as a base, which I've mentioned before and can be seen on my previous USS Yeager interiors (bridge and engineering) as they're likewise small and with few stations. Bigger crews are certainly supported by the frame and would increase efficiency; but being constructed for tactical assignments the ship's heavily automated as crew shortages were expected to be the norm.

The 100-ish escape pods also play into that, and it's down to redundancy. We've seen in 'Year of Hell' how easily Voyager's escape pods hatches got destroyed, preventing the crafts from even leaving the ship. Expecting the Saber to go on dangerous missions frequently, and also expecting crews to be an even more valuable resource in the event of a Borg invasion, it was deemed imperative than even if the ship was heavily damaged at least a fraction of the escape pods would still be able to leave the ship and thus save the crew.


Going back to the transporter room, I've worked on the wall behind the controls, adding a fabric pattern similar to that present on the aft section of the Yeager bridge. I thought about adding a glass LCARS panel as well, but IMO it wouldn't fit the more utilitarian look of the room, nor would it be very useful; so I added a column of acoustic panels in the middle, with a more traditional LCARS panel on it.

I've also reworked the other LCARS in the room. The main control panel now has those three classic vertical transporter controls, and on the side circuitry box I've added some isolinear chips modeled after those seen on the Enterprise-E transporter room.

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I'm bored at work so just noodling some numbers, If yours has 40 and high automation, sweet! Not disrespecting :)

I've thought of it as a replacement for the Akyazi as an escort/border patrol ship that doesn't go to far away from a starbase, go out for a month or 2, and come back for resupply/rest.

Currently noodling the Vancouver from LD.. ugh.. by the msd its 460m or so, by the windows its 1300m.. ugh..

Had a thought, on the transporter platform extend the "Hand rail" at hand height to cover the top of the platform to the first step? Just a thought.
Looking good!
 
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I am taking the 40 crew size as a base, which I've mentioned before and can be seen on my previous USS Yeager interiors (bridge and engineering) as they're likewise small and with few stations. Bigger crews are certainly supported by the frame and would increase efficiency; but being constructed for tactical assignments the ship's heavily automated as crew shortages were expected to be the norm.

The 100-ish escape pods also play into that, and it's down to redundancy. We've seen in 'Year of Hell' how easily Voyager's escape pods hatches got destroyed, preventing the crafts from even leaving the ship. Expecting the Saber to go on dangerous missions frequently, and also expecting crews to be an even more valuable resource in the event of a Borg invasion, it was deemed imperative than even if the ship was heavily damaged at least a fraction of the escape pods would still be able to leave the ship and thus save the crew.
The DS9 TM, which is the source of the Saber's crew of 40, also says the ship has enough capacity to evacuate 200 civilians, so you've gotta have enough escape pods for ~240 people just in case shit happens while you're ferrying the evacuees to the nearest starbase.
 
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I've been working mostly on the transporter pad itself, finishing its top piece and further working on the aft wall. The ceiling piece is based on what little screencaps of the area on the Defiant there are, though I had to improvise on some of the elements. The lit yellow pattern on the aft wall is inspired on the Enterprise-E design, but incorporating more horizontal elements given the shape of the piece. I still got to add some fabric elements lower on the wall.

On the control booth area, I've changed the shapes somewhat and smoothed out the edges around the arches, plus I swapped the material for the darker metallic brown that was already present in the ceiling, leaving only the side walls in the lighter tone. I still have to come up with a design for the front end of the control stand, right now it's a big, boring empty half-wall in the middle of the room.

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Don't have to fill every space with something. It can be just an empty wall and be okay.

Or do like a Japanese style with the walls being storage areas
 
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