I'm glad you all like the finished shuttlebay! Back when I did the original shape I wasn't sure it was gonna work or be well received, being such a weirdly arranged room, but I'm glad that apparently it did work haha.
You should definitely start working on complete ship designs - both interior and exterior. You have the gift!
Hahaha, believe if I ever win the lottery and don't have to worry about working ever again, that would be exactly what I would do.
Remember last week when I teased another big project I had been working on? Well, now I can finally share it publicly! As some of you might know, the crew behind the Star Trek Adventures campaign Shield of Tomorrow, which had been created in collaboration with CBS and Star Trek Online, are now working on another campaign called Clear Skies. This new campaign follows the crew of the USS Ross (named after
Mary G. Ross), a prototype for a new class launched in 2381, exploring uncharted space in the Beta Quadrant.
While independent of CBS this time, they are still working with the fine folks over at STO. The Ross-Class starship is now a playable variant for the Galaxy-Class in said game, and was designed by Thomas Marrone, their lead ship designer. The ship features a warp capable saucer section, and is equipped for establishing diplomatic relationships first and foremost.
If a tabletop RPG campaign is something you're interested in watching/hearing, you can check out Clear Skies over
at YouTube; personally it's been great to hear it while working, a great way to lighten up my day.
Anyway, all of this to say that I've been working with them in designing/building the interiors for the USS Ross, the bridge being obviously the first order of business. While the original brief was to modify the existing USS Frontier bridge (and in fact in the first episodes of the show the bridge is described as the Frontier's), I was given a wide latitude in this job, and thus went for an entirely new bridge "shell", inspired by the Enterprise-E aesthetic, as that would be more fitting for a ship launched in the 2380's.
The columns, alcoves and viewscreen were reused from my Cerberus bridge design, while the chairs and horseshoe were indeed reused from the Frontier. The conn/science consoles (yes, ops is swapped with science here) and the XO/specialist consoles are brand new though, and inspired by designs from Star Trek Online, as a little nod to the fact that this is a bit newer than the Enterprise-E, and closer to the Starfleet aesthetic we see in the game.
As stated before, this is a long term project, and I'll (hopefully) be working on a lot more Ross interiors; though unfortunately I won't be able to share any in-progress shot of them. The next interior we'll be working on will be sickbay, though there's still no time-frame for it, as we haven't discussed details about it yet.
The bridge under red alert:
Closeup of the MSD: