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3D interiors in Blender

@EMTCHRIS: Thanks, I'm glad you do! :)

@danellis: Oh, certainly lights are dimable, however that's not really the issue here. Because of the shape of the window walls, no matter the intensity of the lighting overhead, there's still gonna be dark spots at the base of the windows, as that area will never be directly illuminated by just those lights. The beige paint color on TNG made up for this as light bounced off the surfaces, however this isn't the case using the darker Nemesis pallet.

@Savage Dragon: :sigh::wah:

@Matthew Raymond: I'm not involved with it, but if you're interested, most of the former Stage 9 devs are now doing exactly that: https://store.steampowered.com/app/1096200/The_Orville__Interactive_Fan_Experience/

To mitigate the aforementioned lighting issue on the quarters, it I've added in a light below the windows, directly influenced by the similar lights on the Ent-E observation lounge. I've run this through my client but they still haven't replied, so I may yet have to discard this.
tadeo-d-oria-c4-06b.jpg

Returning to the concept TNG bridge, I've started laying out the basic shapes for the viewscreen and the big conn/ops consoles/couches. Still a lot work to be done on both of these items though.
tadeo-d-oria-c3-01.jpg

tadeo-d-oria-c3-02.jpg
 
Imagining the bridge lounge as the Enterprise-D's actual bridge puts a lot of the rest of the show in perspective. We probably wouldn't have taken it seriously, but it's undoubtedly a different feel. Looking forward to seeing it finished!
 
Love your progress on the concept bridge, @Rekkert! That view screen is amazing and – to me, at least – looks a hundred times more interesting than what we actually got on the show. This looks like it will turn out to be a set they would have only built for a movie but never on a television budget.
 
Nice! The viewscreen is probably my favorite part of this concept, it's something that feels like it should be possible in the 24th century but budgets could never allow. The seats are a nice start too. To my eye it seems like the seat part may be a little too long to be comfortable, and it needs some kind of cap at the ends.

I think the lighting works for the quarters. At the same time, the two non-couch spots under the windows seem kind of empty. Maybe there should be some kind of storage drawers there?
 
Forget a playset, I'd love all his stuff in VR! Of course, we all know how that would turn out... :(

If it's not a canon design, I think it would be able to slip through the cracks right? The whole reason Stage 9 was shut down, as far as I can remember, was the looming of their own VR thing...
 
@Rekkert, I know you're trying to stick as closely to Probert's concept, but you're definitely going to need to add a railing to that upper balcony. First time they hit a quantum filament or scuffle with a Romulan Warbird, and people are gonna go flying. :p
 
I like how the turbolift has to rotate on its axis as it also goes up from the bottom of the bridge to the upper balcony. Makes it a more fun ride for the passengers.
 
@Rekkert, I know you're trying to stick as closely to Probert's concept, but you're definitely going to need to add a railing to that upper balcony. First time they hit a quantum filament or scuffle with a Romulan Warbird, and people are gonna go flying. :p
Andrew Probert's concept drawing actually does feature a railing up there. So I guess it's just something @Rekkert hasn't come around to model yet. ;)

tadeo-d-oria-7y2xsoj.jpg
 
Question on the technique that you are using for the lights influenced by the Ent-E observation lounge. You seem to be able to drop them into place very easily on most of your various rooms. Do you have these modeled using geometry, or do you use textures to drive what materials are what on a single face using nodes?

On the concept bridge... I have always found this design odd for a starship bridge, but it would make for a good starbase ops or perhaps the control center for a drydock
 
Reminds me of the (apocryphal?) conversation a visitor to the Trek set had with one of the show's producers:
Q: Why don't the chairs on the bridge have seatbelts?
A: Because then our heroes wouidn't be able to fall out of them!


(I'm not 100% certain but seem to recall this "explanation" was recounted by David Gerrold in his The Trouble with Tribbles making-of book.)
 
Seatbelts are pretty pointless unless all the chairs are bolted to the floor, and I believe only the Captain's chair had that distinction (that is, until TMP tried to rectify the whole issue). Arguably, if people were strapped in to unsecured chairs, they could do more damage to themselves with them than if they simply rag-dolled out of and away from them.
 
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