@publiusr: I'm thinking of doing a transporter arranged like that for Fontana Station in the future Continued to update the renders on my site as time allows and converting the ships to the new format. I took the chance to do a slight redesign I've been thinking about for a while on the Cerberus bridge. Originally the bridge featured 6 consoles in a row at each side, which in retrospect I never quite liked, it ended up looking too much like overkill IMO. So I simply swapped the 3 aft consoles with the exit alcoves, meaning that while the number of stations remains the same, they are more distributed around the bridge, helping it look more balanced. I also changed the registry number from NCC-74915 to NCC-75110, which was the registry given for Cerberus on the Star Trek Adventures Utopia Planitia sourcebook. I was happy with that change and that was gonna be the end of it, but when I was gonna update the site I realized something, this would be the third ship with the exact (or almost exact) same "Enterprise-E" aesthetic, alongside both the Yeager and Ross. So I tested out some different colors and ended up swapping the style for a mix of Enterprise-E and Voyager greys. I think this works better for the role intended for Cerberus, and it better differentiates it from the other ships I already have. Old version (which I'm sure you'll all prefer ): New version:
Love both versions, but I think the new one just edges it, the new wall colours really go well with the LCARS. I do wonder if the seats might suit being a dark blue/grey to go with the carpet, or perhaps a dark red to match the doors?
I'm happy you all liked the color change on the Cerberus bridge! On another forum an interesting discussion started regarding that bridge, as it has a huge number of consoles (17, plus 2 guest seats) for a medium-sized ship. Prometheus in contrast had 7 stations total in "Message in a Bottle". I go back and forth on this myself, so I'd like to hear everyone's thoughts, if it even matters . Cerberus was mentioned in several novels as Admiral Ross' flagship, so when I designed this bridge back in 2020, I imagined it was a larger one-off with extra consoles because it's intended role is in command of a fleet. That being said, I often regretted making this large bridge for such a small ship, and when I was doing this latest redesign I considered renaming it as USS Musashi, which was mentioned in DS9 and finally appeared as a Sovereign-class ship in Picard. So yeah, I'm torn on it myself, and I wouldn't mind either changing it to another ship, or tweaking the design to have less seats, if folks think it would be more fitting. I went ahead and updated the Emmett Till bridge to the new format as well. A while back I had swapped the carpet colors on that bridge so that the colors would pop a bit more, and I think I never mentioned it over here, so here's a before and after of that; plus some of the new changes I did this time around, like LCARS falloff, and some material tweaks, and a new dedication plaque mixing in the Enterprise-E and Picard styles, given the ship's timeframe of 2395. This was the last ship I was planning to bring over to the new format. The remaining personal projects I did are so old at this point and were superseded by other projects that I don't feel like ever updating them. It might change in the future of course, but for now I intend for them to stay where they are indefinitely.
That lighter tan really does make a big difference. I think it could definitely work as a larger ship. At the same time, I also don't think it's out of line for the Prometheus, especially one being used as a flagship. It's a very complicated ship intended for battle, so I'd expect a lot of people to coordinate with other segments and ships, especially since the ship seems to be highly automated. In some cases it can make sense for small to midsized ships to have a fairly expansive bridge crew simply because functions that would be located elsewhere on a bigger ship have to be centralized.