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Spoilers 31st/32nd Century Ships Revealed

DIS writers already made it pretty clear through Book's expository lines that this isn't so: most if not all of the alternate methods are actually woefully inferior, being too expensive or risky or relying on resources that are even more difficult to come by than dilithium, if not all three at the same time. They look good on paper, or when introduced - but stormtroopers looked scary for the first three minutes of Star Wars, too...

And this is pretty consistent, since if those alternate methods actually were worth the while, everybody else would have been using them already, back when primitive humans and their vassals were toying with silly dilithium. We have yet to learn of a star empire that would not rely on dilithium, though. (No, we never learned that the Dominion would rely on it, but we never learned otherwise, either.)

Spore power is fine as long as you don't destroy the multiverse with it. But nobody knows of spore power, presumably because it's in everybody's interest to keep close watch over those who dabble in it, and to eliminate everybody who gets too close to that multiverse-terminating thing.

Timo Saloniemi
All in all you're looking at a multitude of propulsion technologies that "Work" but are risky at best, dangerous at worst, beyond their technology, inapplicable due to resources. What do we have.....
  1. Quantum Slipstream: Exotic, workable, seen in Voyager: Hope and Fear, In fairness Arturis built the "Dauntless" as a trap. As to whether slipstream worked well in long haul is never stated. It destroyed Voyager in an alternate timeline; technology was so prone to failure the "Think Tank" saw it as potential but still inapplicable.
  2. Soliton Wave: Actually worked, but exiting FTL zone and shutting off the wave proved catastrophically dangerous. However the technology is equivalent to a cable car with point A and B needed to activate and dissipate the wave, the ship has No control over travelling.
  3. Graviton Catapult: Works: Revere engineered from particle/field displacement tech of the caretaker.
  4. Tachyon based propulsion: One that has not been reevaluated. Bajoran lightsail ships for example. Possible if Starfleet built a network of beam based propulsion networks at orbiting starbases and stations.
  5. Co-axial warp: Not stated if Co-axial design uses dilithium, but dangerous setup to utilize. Functioned by drawing in subatomic particles and reconfiguring their internal geometries. This allowed a ship the capability to fold the fabric of space, allowing it to travel.
 
Still unconvinced programmable matter has replicator abilities. Perhaps it depends on how diverse the composition is?
I mean, there are still laws around mass/energy production. Resources are not infinite, so even programable matter, for all its' benefits, could not be perfect at every aspect. It goes back to a similar limitation of the replicator-some things, for technical reasons known only in universe, cannot be replicated, such latinum, or dilithium. Or, if they can, are not quite as good as the natural article. So, rather than assuming that programable matter/replicators must be able to create anything it stands to reason that there are limits as presented within the show itself and work within those.
 
Programmable matter as floating replicators just makes all air and space around you one big replicator and is very extra on the science is magic scale.

I like the idea that programmable matter are tiny little work bees with tiny arms and they just hold onto each other to make things. [TECHNOLOGY] allows them to be linked together by [SCIENCE] which lets them mimic the physical composition of certain materials. Unless I see programmable matter make an apple, I'd assume that all objects made from programmable matter are composed of....programmable matter blocks itself, and not a replicated object. There would be tons of applications for programmable matter, but not be able to magically create apples from the air by waving your hand. This makes programmable matter more of an open air, 3D printer that only prints out a certain type of material, but that material itself has many applications. I think this is a reasonable limitation.
 
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Thanks for sharing!

Until further notice my ‘head-canon’ settled on this:
The Enterprise-P was a Kirk-class ship active until its destruction in the Burn in 3069. Metatextually, it’s P for Picard.
In the 3190s, we’ll get the Enterprise-Q, a new sporedrive ship. Because Q follows P(icard). :D
 
Thanks for sharing!

Until further notice my ‘head-canon’ settled on this:
The Enterprise-P was a Kirk-class ship active until its destruction in the Burn in 3069. Metatextually, it’s P for Picard.
In the 3190s, we’ll get the Enterprise-Q, a new sporedrive ship. Because Q follows P(icard). :D

I think Starfleet will have a tradition of skipping Q suffixes, like we often skip "floor 13" in buildings today.
 
Apple is basically the Devil's handiwork, so they aren't nervous about using 13. Samsung jumped from 10 to 20, possibly just to avoid that conundrum.

As a Korean company I'd expect Samsung to have more of an issue with the number 4, which they seem quite happy to use.
 
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I am still struggling to like some of these new-fangled ships. There are some clean lines here, but all that wrap around banding, is that part of the separation mechanics? I think it should be simpler than past design, not more cluttered looking.

Ironically, other ships with the expected reduction in clutter appear too plain, dull even. I cannot win! <walks away grumbling something about wheelbarrows and wagons>
 
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