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2270-2290s Gaming Minis (Including obscure designs!)

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So the base game is set to include: 2x Enterprise-class refit consitutions, 2x Miranda-class, 2x Oberths, 1x Excelsior, 1x Constellation class. I imagined nice minis to go with them, which would probably drive up the price, but hey for now, sky's the limit.

One of the major content expansions would include the Arial-class shuttlecarrier (Ships of the star fleet?). It would be able to use its shuttles to assist in challenges elsewhere, as well as launch executive shuttles to help out anywhere in the sector. Also included is the Soyuz-class ELINT ships (thanks to Timo for his take on it), which could help with mission sifting. Lastly, the Class III neutronic Fuel carrier (Based on the depiction from STO) to act as a super cargo carrier that can easily handle all the transport missions in-game and act as a supply point for ships in the middle of sectors (They won't have to return to starbase/outposts).

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Of these only the class III has been tested so far. This is content too far in advance right now, the base game needs to be ironed out completely before I can revisit these. Still, models are ready and just need to be printed.

Nice job on the Ariel. You got the curving lines right from what I can see. Are those miniatures 1/2500 scale? They show a nice level of detail. I have a mahogany 1/1000 scale model of Ariel done by a fan from the Philippines that is not as detailed as yours.
 
Ariel is one of my favorites could you show more views of her please.

How about this?

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Awesome stuff! Brings back a lot of memories. There's also the Star Trek III comic which shows all kinds of different ships in Spacedock along with the Excelsior (which the actual film didn't have). I have the comic but unfortunately I don't have screencaps :(

This one?

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Well, the film did have that cruiser hiding on the next docking platform over... so there were a few other ships in dock. For whatever reason none of them pursued the Enterprise...

I'll admit, the "communist" ships are funny. :rommie: What's the ship in the upper right? I didn't really follow much of the DC comics but I know that Spock's crew on the Surak was killed off in one issue.

The communist ships were the result of a ruse Checkov played on the Excelsior bridge crew (when the Enterprise staff was assigned to her to "break in" the ship). The idea was to run a security drill, which Chekov did from auxiliary control.

I think the ship in the upper right is a privateer run by Uhura's long lost lover? This one I don't recognize.

Spock's crew on the Surak was killed off by a sudden space disease they contracted from another ship. This is after two adventures spent with Spock and his new crew, getting to know some of them and establish their personalities. All dead, Surak was sent into the sun. Spock's brain was once again fried, necessitating a return to Vulcan to heal him again and set up Trek 3.

(Interestingly this story continues onward and the crew encounter Romulans flying Z-1 Novas from the FASA games!)

Surak's loss is something I lament as a lost opportunity, not just for the characters we meet. There's a nice view into seeing Spock with an entirely different cast than the traditional Enterprise bridge crew. But, the comic writers weren't working closely with Paramount when they made these; otherwise Kirk and co wouldn't have gotten the Excelsior to ride around in between 3 and 4. All DC had was the rumor that the Excelsior would replace the Enterprise in the next movie and that's what they ran with.
 
Nice job on the Ariel. You got the curving lines right from what I can see. Are those miniatures 1/2500 scale? They show a nice level of detail. I have a mahogany 1/1000 scale model of Ariel done by a fan from the Philippines that is not as detailed as yours.

I haven't worked with scale, I've been eyeballing these to be more or less relative with one another. I definately decided to run with Star Wars Armada's idea of a sliding scale to make them look nice.

Fwiw, I read Ariel as 115.77mm. Enterprise is 82mm.

FoAS, who I worked with, was much more meticulous about managing scale when we collaborated on a few of these.
 
Well, the film did have that cruiser hiding on the next docking platform over... so there were a few other ships in dock. For whatever reason none of them pursued the Enterprise...

Actually, there are two ships in dock. The one you pointed out (Planet of the Titans study model #2) and what I describe as a "dumpster" barge (the ship directly underneath the platform underneath the Enterprise).

https://i.imgur.com/GGU21uh.jpg

Apparently this was a study model built by Bill George (the guy who built the Excelsior).

It would have been nice to see some other ships in Spacedock besides those, but the size of the interior model probably wouldn't have been conducive to using any model kits (the Enterprise and Excelsior were matted into the shot). Based on this photo, other model kits used as set dressing would probably have been too big:

http://forgottentrek.com/wp-content/uploads/2008/06/Earth-Spacedock-set.jpg
 
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Since this thread calls out those oddball obscure ships and models them (in addition to my game), hey, why not?

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I realized after I started that this is essentially a Neo-Burke frigate from Starfleet battles. So, the Burke-II class.

My Take: Despite the unglamorous reputation of the original Burke-class frigates, a token attempt was made to produce a modernized design to replace them and augment the core-regions patrol sectors with cutting technology emphasized in the Phase II program. They were designed as part of a "new fleet scheme" that would also include multiple Phase-II refit Constitution class ships, serving in a combat and patrol role to allow the Bulk explorers (Such as the Rim Explorer) to take over scientific duties. A dozen of these frigates were made and operated alongside a few Phase-II constitutions and other derived classes.

Ultimately the seed of their demise was the Enterprise Refit. The specifications and stated capabilities of the full enhancement suite was greater than Phase-II. Taking advantage of this technology were frigate classes such as the Okinawa, Kiev, and Knox, which were superior in one form or another to the Burke-II.

Nevertheless the Burke-IIs were superior to the older 2260s technology, and all six served with distinction into 2312 as the last one was sold into private interests.

Actually, there are two ships in dock. The one you pointed out (Planet of the Titans study model #2) and what I describe as a "dumpster" barge (the ship directly underneath the platform underneath the Enterprise).

I knew about that one! I think it's the basis for Starfleet Command 2's large merchant marine ship... I can't find a picture, but it also has the forward under-slung cargo deck and tandem warp pods near the back.
 
I haven't worked with scale, I've been eyeballing these to be more or less relative with one another. I definately decided to run with Star Wars Armada's idea of a sliding scale to make them look nice.

Fwiw, I read Ariel as 115.77mm. Enterprise is 82mm.

FoAS, who I worked with, was much more meticulous about managing scale when we collaborated on a few of these.

Something is a little off. Enterprise is 61.4% the length of Ariel, not 71%. 304.8 meters vs 496.1 meters.
 
Something is a little off. Enterprise is 61.4% the length of Ariel, not 71%. 304.8 meters vs 496.1 meters.

Like I said, I used a sliding scale when printing the minis to make sure they look good without being too unwieldly. Ariel will most likely be the biggest miniature in the game, the only other minis that come close to the size are the Excelsior, Romulan Z-1 nova, the L24, and a miniature for Regula-type space stations.

Here's a size comparison based on my working file. The Red ship I think is FOAS' take on the Ariel, scaled with the Refit Enterprise.

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I did not see that you had mentioned a “sliding scale”. My intention was merely to share with you my dimensions for my Ariel design.
 
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Another thing to share!

Eventually one expansion I'd like to do focuses specifically on outposts. They would include missions of supporting outpost construction or preventing an outposts' destruction from the map. Accordingly, the pack would include a small model allowing players to build a station configuration of their choice. It would look something like this:

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I like the Yamato, I'd have to set out to model that monstrosity if I wanted to include it. For parity I'd also have to think up what to send against the Yamato from the Klingons and Romulans...

But I didn't intend on including the Yamato. I have a few reasons.

First is the assumption here that the Excelsior is a dreadnought or battleship (going FASA's reasoning), it represents the largest ship players will have access to. In earlier versions I have ship cards made up for the NCC Excelsior and the Enterprise-B. This is the top tier ship accessible to the Federation.

Moreover, the Romulans and Klingons will have Excelsior analogues for their own factions in the last expansion (or near last expansion) to be released in the game. The Z-1 and L-24 are partially modeled- they would be the biggest ships of those player factions to come to the table. Pirates, when added, can get around this by operating multiple ships to gang up on larger craft.

The second assumption is that, should the players fail to keep their aggregate score over a certain threshold during play, the Klingons will begin their invasion. Then the real wartime classes (like Yamato) would be brought into action, but that's beyond the scope of this game.

Trek Captains is more of an adventure game of exploration, space patrol, and ship management. The war game about repulsing a Klingon invasion with the full military scope of starfleet is beyond the scope of what I wanted to do here. That could be another game.
 
Will be interesting to see your take on the Z-1 and L-24, I can't say I'm fond of those original FASA designs.
 
I should really get back to those. Focus has gone instead recently to making sure the game engine is down, since I already have a large lead on miniatures that are not utilized in the game so far.

This includes the Romulans.

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All of these are printed but I haven't had use for the Romulans yet. Klingons were being developed first to pioneer what adversaries are like against the cooperative fed players, and give some limited cloaking ability. But I'll get into that later.

I am fond of the FASA designs. The reason I'd like to lean on them is because they were the in-thing when the TMP movies were new, before TNG came up. Many of them are forgotten, and part of the reason I'm doing this is to give light to that forgotten span of Trek fandom that, well... TNG ran over.

For the Romulans I wanted to have a good mix of ships to select from. While I don't have the stats, the Bright One is a quick destroyer, White Wind is a fairly sturdy cruiser, and the Senator is a fairly advanced cruiser. The Romulans make it through the game with a mix of agents and secret missions, spending much of their time cloaked. Of the three major powers, theirs is the least developed since, again, spending more time on the Klingons.

Speaking of that...
 
A portion of the models I've printed come from Fury of a Seraph, a modeler I knew from the Starfleet Command community. We've kept in touch and he allowed me to print some of his vessels, which I have, though I also branched out to make some of my own (Oberth, Excelsior, Constellation 'cept nacelles, a few others).

Before this I used some placeholder models. One such area of placeholders I used, but was never happy with, was a depiction of the K't'inga battlecruiser. The Wizkids attempts were atrocious, and of course, the FASA ones (the best depiction I knew) were not available. So, I decided to make my own. I had already printed out FoAS' D7 model, but rather than accept this as my K't'inga I decided to take it and upgrade it to be a proper ship. It's now, I think, the best mini I've done for this effort.

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And here she is painted, with some competitors. Top-right was my attempt to kitbash/fix the horrid WizKids depiction of this ship to be something resembling accuracy. The bottom-right is why I wanted to make my own model.

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Assisting me was a comprehensive archive (somewhere on imgur) of snapshots of the K't'inga model made during TMP. Since the physical model is now very much no longer the original baseline K't'inga, these references were invaluable in establishing what it looked like and what the paint was. I wish I could credit those original photographers, because it was incredible to scrutinize. I can't get too detailed though since beyond a certain point, those details are unnecessary (it's about 53mm long).

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The Klingons are special. They'd have their own expansion which adds an adversary player to the game. In essence the Klingons either sabotage Federation ones, or complete their own, to impact the Federation's score and try to win that way.

The Klingons can be one of two identities. They can be an Imperial player, flying either a K't'inga or L-9 saber on missions for the Empire. These range from diplomatic overtures to sovergin planets to win over their allegiances to their own exploraiton efforts within neutral space. Like the Federation they have their own mission cards, whcih are secret from the Federation.

The other is the Marauder. As the Marauder you are the Kruge or Klaa of the sector, using your cloaked Bird of Prey or swift L-9 saber to cause mayhem and disruption within Federation space. You don't have missions of your own, your entire purpose is to disrupt Federation missions by attacking ships and landing parties.

It's worth noting that Klingons do not have cloaking devices as an axiom. Another rule I have in this setting is that only the BoP has the natural ability to cloak. Cloaking technology is fairly new and not trusted in the Empire, so it's exceptional to have this device. The BoPs need it to escape and do their raiding, but K't'ingas do not have this ability and are instead (and should) be capable of holding off an Enteprise Refit by themselves.

If I did allow both Klingon personas to be in the game, one thing I wanted to enable were missions requiring the Imperial player to hunt down the Marauder. For even though they are all Klingons, there are three different species (Quch'Ha, Hem'quch, and the Discovery-era QInnach), many different houses, and still rife fighting between them.
 
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