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It's official: Thank God for Remastered!

Sure, the original isn't as "cool" as the remastered one, but I still like it more. TOS was made in the 60s. It might look a bit crappy, but for me it's part of TOS. (And by that I'm not meaning that TOS is supposed to look bad or something)
 
It's ironic that fans of a tv show about the future would object to making it look more futuristic.

I am fortunate that my Michigan education has led me to be able to appreciate art on more than one level. There is futurism, yes. And there is a '60s production ethos which should be respected. I reject your evil Ohio simplicity. "Both/and," not "either/or."
 
Some new shots are okay, but too often the differences between the new and old footage is too noticeable. And often the E looks like a cgi cartoon.

Prepare yourself: I agree. I watched The Cage and Where No Man Has Gone Before --both remastered-- this week and while some of the visual effects add-ins were nicely done, sometimes the Enterprise does look rather cartoon-y.
 
I really didn't like how they redid that opening shot of the Enterprise approaching and banking towards you in "The Cage." It just looked wrong somehow. As stiff as it is I like the original shot much better. For one thing the original filming miniature conveys a sense of mass, of something actually there. I find that totally missing in the cgi shot. I can't help but feel it could have been done so much better.
 
I'm waiting for The Monkees remastered, with modern popular music dubbed in to replace that cheezy 60s stuff. And the MonkeeMobile should totally be digitally replaced with a stretched Hummer.

I'm not, and if you're suggesting any equivalence between TOS and The Monkees as a premise for critiquing Trek Remastered you're diminishing TOS rather than the revisions. :lol:

Nah, just bein' goofy. :D

Me too.

They should remaster The Invaders, using a stunt double for Thinnes who occasionally resembles him.
 
I suspect if they had put the same effort and money into repairing the original FX shots, rather than replacing them entirely, the result would have been equally pleasing.

The "same effort and money" would have gone nowhere near as far.

Do any of the original film elements even exist? If so, in what condition? If, OTOH, you're suggesting digital clean-up of the original composites - well, by the time enough work was done to even touch up the matte lines to something minimally acceptable they'd have virtually painted over the film image so much that CG would still be preferable.

Some people say that the original images look more "real" than the CG versions. The only sense in which they look more real may be that to some they look like photography rather than having the "painterly" appearence that some less sophisticated CG rendering does.

Fair enough - but in HD they look like poorly-lit, degraded and grainy photographs of objects, not realistically like spacecraft or large objects.

George Adamski's 1950s photographs of flying saucers have exactly the same "real look" as the model photography on TOS - and look just as much like spacecraft as the TOS Enterprise does on a big screen in HD, which is to say not at all.

adamski_saucer.jpg
 
The decision to replace the original effects was a sound one, as these screencaps demonstrate, based upon the limitations of the original effects.

There is no sense in which this is aesthetically preferable to this except as a fetish.

That doesn't mean that the current version of Trek Remastered "gets it right" anywhere near 100% of the time. Much of what they have done is quite good, some is excellent, some should and doubtless will be revisited and revised yet again.

It's also true that the CG work on Trek Remastered is not near the current state-of-the-art for this sort of thing, mainly due to time and budget constraints. That's curiously appropriate as the original effects work on TOS didn't represent the best that could be achieved in those days, either - mainly due to time and budget constraints.


...and aesthetic choices...they didnt try to re-create it as state of the art ST:Enterprise FX but as 1960s FX...they therefore fit into the time period better. I think this has been stated as the goal numerous times, and each time, a lot of the naysayers seem to conveniently forget or ignore it.

RAMA
 
^^ But they weren't congruent with the rest of the show because the '60s could never have produced anything like the F/X in TOS-R.

While I agree they couldn't have done F/X like that in the 60s I do still feel the remastered F/X do fit well with the spirit of the look of the show.
This is the sort of thing I simply cannot understand. The difference in aesthetic between TOS' live-action footage and TOS-R's f/x is like stark night and day. It looks like two distinctly disparate productions from two totally different times spliced together, which is exactly the case.

I just cannot reconcile the two.


Yes but you are not objective..you've been indoctrinated to the original and can't fit anything else into your brain-space. You can't break yourself out-of-the-box. There are a lot of older fans like myself, who don't have that problem.

RAMA

The original stock shots look the way they do because the original film elements were damaged from use and re-use. They're not going to look any better, which is the reason for the new effects in the first place.

If we can put a man on the moon, we can digitally clean up some film from 1966.

One thing I COULD go for -- and this could get me kicked out of the reactionary club -- using some original "real" footage: standardize the Enterprise's phaser/torpedo effects.

Duh, its NOT in HD...the resolution is different...it wouldn't have worked...the elements are all long gone or damaged...and the elements in the 1960s were often simply wrong...compositing in the 1960s was extremely primitive, its not replaceable. Its either all or nothing I'm afraid. Any sane, rational human being looking objectively who is NOT a hardcore trekker would realize this. Anyone looking at it from outside fandom knows the TOS FX are primitive. TV isn't art, its a PRODUCT! This was even more true in the 60s than now (when niche programming simply didn't exist). There are technical elements that can be replaced..and they were, with great success.

RAMA
 
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Indoctrinated? Bullshit. They are clearly two distinctly different aesthetics. '60s f/x could never have created something that looks as fucking flat and cartoon like as TOS-R.
 
Indoctrinated? Bullshit. They are clearly two distinctly different aesthetics. '60s f/x could never have created something that looks as fucking flat and cartoon like as TOS-R.

Yeah, they produced traveling mattes, ghost images, bad lighting, analog images that lost quality on every printing, etc. in lower resolution :techman: All easily forgivable, right?

http://www.trekbbs.com/showpost.php?p=4056329&postcount=109

RAMA

Not that I want to add fuel to the fire, but I do want to point out that the filmed elements that were used for TOS's f/x are a much higher resolution than 1080p.
 
TOS' f/x was as good as you could get on '60s television within time and budget. But, of course, it wasn't the then state-of-the-art. That would be found in feature films. And if you check the feature films of the era then you can see what could have been possible. It sure as hell doesn't look like second rate cgi, but it would be more aesthetically consistent with the rest of TOS' live-action footage.

TOS-R has some okay shots judged in their own right. But they look wholly out of place spliced into TOS. It's like taking a well restored classic car and slapping a vinyl roof on it.

People keep going on about how the new f/x look better. And every single one of those raves conveys a lack of sense of artistry. We will go round and round with this because it's like trying to describe a particular colour to someone who happens to be colour blind to the said colour.
 
TOS-R has some okay shots judged in their own right. But they look wholly out of place spliced into TOS. It's like taking a well restored classic car and slapping a vinyl roof on it.

That's actually quite similar to the comment that my wife (who is not a fan of Trek in the least) made when she watched one of the episodes with me. She pointed out that it didn't mesh well with the live action footage and that it looked "too smooth". Having watched all of the TOS-R episodes on blu-Ray, I'm inclined to agree with her, but for different reasons than she was thinking. I don't think that they went far enough. While I fully get that the effects artists were greatly limited by time and budget, the effects worked best when they added to the story. Beyond the great new matte paintings they did, I personally think that "Tomorrow is Yesterday" was their best work - not because the effects were good (and it was some of their best work) but because they added excitment to the story, particuarly the climax. "Elaan of Troyus" could have been like that if it wasn't for the poor Klingon Battlecruiser model and it's ridiculous movement. However, that's what I think they should have done. They already had a fine starting point within the episodes. If they had simply concentrated on puncuating the story rather than some sort of half-way there "this is what it would have looked like if they had time and money in the 60s" (which it doesn't), I think the project would have been more successful. Imagine if they had gone with the original concept for "The Doomsday Machine"? Or a more dynamic "Balance of Terror"? I think that it would have been a fun alternate look at the episodes, especially since the originals exist on the blu-rays anyway, if they had approched the project less constrained by what had come before.
 
evilnate is back!?!

I seem to recall you working on your own version of BoT many moons ago...
 
TV isn't art, its a PRODUCT!

That depends on whether you're a producer or, ya know, and artist. To the studio, it's product. The art director, cinematographer, production designer, costume designer, model designer, model-makers, lighting designer, actors, etc... all the artists working on the production... probably don't feel that way.
 
Most artists paint/sculpt/compose/write for a patron or to sell the work to the public. Almost all art is also a product in that sense.

Frankly the later Trek incarnations are more product than Star Trek (TOS), since it was a personal (albeit borrowed) vision/endeavor to tell stories, rather than a franchise to keep afloat, to enhance shareholders' stock value. But I digress.
 
If enough time, money and attention to detail is spent on the project then the result is indistinguishable from a practical model. Compare the Enterprise-E from NEM to INS and FC. FC was the real model. NEM was digital. And INS was a mix of digital and real model.
However, since the TOS Enterprise is still around and restored. It would have been neat to have reshot it with digital cameras. They'd have to fix the nacelle caps though.

I'm not sure what side you are on..but, IMO, the ENT-E in FC was great, and looked cool. In INS/NEMESIS, the CGI version just sucked; royally.

Rob
 
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