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Playing with the refit Enterprise...

are you the one that had a model on Starship modeler of this?

if so i thought it was cool :) :techman:

I'm not sure if this is directed to me, but no, I haven't taken any photos of mine, so it must have been someone else.

Gus

Well here it is if you want to look :)

http://www.starshipmodeler.us/gallery14/aw_122909_phaz2.htm

That's very impressive, but it's not mine. I'm using the 1/350 Polar Lights kit for mine and it's nowhere near finished.

Gus
 
At least if wouldn't have had the undercut issue not matching the set. Of course the windows on the set would need to be fixed. But that would be an easier fix. Plus I did like the way it looked on that sketch with the windows inset.
 
Rescale the Enterprise so that humans can fit in it correctly. As it stands at 305m, I don't think you can have two decks of windows on the saucer rim - unless crewed by Hobbits.

The scale is something I, too, dislike about the design. Having spent time aboard the 342m Enterprise CVN-65, I don't find a vessel of the purported size of the "prime reality" Constitution-class credible for an interplanetary vessel. It's too small.
 
^ Both of the interpretations are frakin' AWESOME. An update, but at the same time being true to the "source" material. I really like both interpretations... Very nice! :techman:

Q2UnME
 
For something completely different... what if a TMP-type was modified as a quad-nacelle proof-of-concept, prior to the Constellation? I also added an additional strut with an aft photorp. (Original art from Drex Files)

quadRefit.jpg
 
For something completely different... what if a TMP-type was modified as a quad-nacelle proof-of-concept, prior to the Constellation? I also added an additional strut with an aft photorp. (Original art from Drex Files)

quadRefit.jpg


Looks slightly Garish and fanboyish to me really but maybe if the Secondary hull was a Refit Federation class then maybe id like it better :) :techman:
 
Now, I do like the crossbar linking the two warp nacelle suports. That is very nice and similar to what I have seen over at sci-fi meshes. Here are some suggestions at my post here you might want to play with

Now, I do like the crossbar linking the two warp nacelle suports. That is very nice and similar to what I have seen over at sci-fi meshes. Here are some suggestions you might want to play with:

Register/Log in for this design
http://subodeon.proboards.com/index.cgi?action=display&board=ships&thread=1962&page=1

This is a good refit design (free)
http://federationreference.prophpbb.com/topic7-410.html#p4214
http://subodeon.proboards.com/index.cgi?board=ships&action=display&thread=1387
 
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I know you are going for the Constellation look, but why not show a more intermediate step? Have the four naelles, but keep the 2 topside as originally placed and add 2 closer to the keel. If I had any time or talen I would show you what I mean.

Either way, interesting concept.
 
A computer crash (bye bye MB) has me coming to this party later than I would have liked but here goes:

First, I will divide my comments into two lists, changes in the design, and changes in the details of the design.

Changes in the design:
-Cover the outer nacelles like suggested by others.
- reduce the rake of the engine struts by moving the engine mounts forward a bit. Leave the proportions of the struts otherwise untouched
-install an aft torpedo launcher. this would begin as a subtle raised ridge centerline along the keel of the secondary hull and terminate at the business end just as it reaches the edge of the shuttlebay undercut.
-return the forward launcher to the primary hull. I would keep the general shape of the superstructure added around the lower sensor and have it be forward and P/S launchers. I would extend the back portion of that superstructure and blend it into the dorsal.
-Re-purpose the current torp structure as a rec room/VIP room/diplomacy room. Face it, it has the best view on the ship.

Changes to detailing:
- Weapons behind ports. Less aggressive for a first contact ship plus there is the whole work-on-things-from-inside angle.
-Mechanical detailing. Not greebles or nurnies, but adding functional detail to existing structures. (Surely. by now, we can do something more with impulse engines than glowing lights behind diffusers. And windows, don't windows need casements of some kind? Those big vent thingies at the front of the nacelles, are they open? do they open? if so, let's see it. etc.)
-lighting. The E is 1000+ ft long. I would return to trying to light it like it is 1000+ft long


well that's a bit longer than i had planned.
 
To echo the original post, I think the TMP Enterprise is still the most credible, well-thought-out starship design in Trek or any other series, with relatively few interior/exterior conflicts (not zero, of course). That's probably why we can't resist messing with it...

So, I made some adjustments to my quad-Refit pic, hopefully now a bit less garish, less damaging to the original design. I narrowed the cross-strut, trimmed the aft fins, and tried a few nacelle locations...ending up about 1/2" from where I started. You can now just see where the strut / rear phototorp extends aft from deck L. And I fudged the NCC number to make clear this isn't the 1701...though I suppose it could be a refit of the 1701A...

quadRefit2.jpg


(After monkeying with the TMP and with the 1701C, what other classic design should I screw up? Hmmm...) :vulcan::rommie:
 
quadrefit2.jpg


Might be interesting to rotate the engines so that the current vertical line is set at 90 degrees to the line of the engine struts.

.
 
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