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ChatGPT's Trek Reboot Film Proposal

Flaming
If OP didn’t bother to put in any actual effort to write fanfic themselves, nobody is honor-bound to put in any effort ourselves. End of story.

It's not about writing fanfic, you silly little man. It never was despite you trying to reshape it into that narrative.

I'm gonna get a warning for this so I'm gonna go all in: you're a fucking obnoxious dick.

In multiple threads.

And it's always the same tune you deciding what's right, you deciding what the end of the story is. And god forbid anyone that doesn't align with your personal belief structure.
 
Yep. When AI is less environmentally harmful and does not engage in rampant copyright infringement, I'll be happy to reconsider my views.

I do think there are things to consider. It is definitely an alpha version of whatever this software eventually becomes. Plus, you have to look beyond what it is capable and analyze whether the costs both societal and structural are worth it.

But I'm a Luddite. So, what do I know?
 
Why? Discussions about AI are about the biggest thing going. The only real way to discuss quality is to examine the product. A communal space is the perfect place to do that.
Surely though discussions on AI belong in miscellaneous topics.

AI generated fanfics and imagery have the fanfic and fanart places but people should be open to criticism when it comes to the variable quality therein.

Everything in its rightful place. Now if this topic were should AI be used to create future Trek content it would belong here but it isn't. It was I asked AI to write a fanfic which can have its place in the fanfic forum and be fair game for criticism on its content.
 
Surely though discussions on AI belong in miscellaneous topics.

AI generated fanfics and imagery have the fanfic and fanart places but people should be open to criticism when it comes to the variable quality therein.

Everything in its rightful place. Now if this topic were should AI be used to create future Trek content it would belong here but it isn't. It was I asked AI to write a fanfic which can have its place in the fanfic forum and be fair game for criticism on its content.

Moving it is one thing, deleting it is something else all together.
 
Moving it is one thing, deleting it is something else all together.
It has maybe degraded beyond salvaging at this point.

"There comes a time when a house has been so damaged by termites that you must not only kill the termites, but demolish the house and build again!"
 
I’m don’t think a Star Trek board is the appropriate place to post AI content. Perhaps this thread could be deleted?

It's just rude.

"I spent 20 seconds asking an AI to generate something. I might not have even read it myself, but I'm expecting many people to spend tens of minutes reading, thinking about, and responding"

The next thing is to clearly copy/paste it into chatgpt and ask it to respond in a similar way.
 
The next thing is to clearly copy/paste it into chatgpt and ask it to respond in a similar way.
And, in that very vein, here is ChatGPT's "brutally honest" evaluation of its own Star Trek pitch:

1. It's much stronger as a premise than as a TV show.

This is the biggest issue.


Almost everything in the treatment is worldbuilding.


  • The Federation is declining.
  • A mysterious civilization appears.
  • Time is unstable.
  • The crew are underdogs.
  • Optimism returns.

Those are ingredients, not stories.


After reading it, I still don't know what Episode 4 looks like.


Or Episode 9.


Or what the crew actually does every week.


Classic Trek pitches can usually answer that immediately.


  • TOS: a five-year mission exploring unknown space.
  • TNG: diplomacy and exploration aboard the Federation flagship.
  • DS9: running a frontier station beside a wormhole.
  • Voyager: get home.
  • Strange New Worlds: episodic exploration.

Your series doesn't yet have that engine.




2. The mystery is almost too big.

You immediately introduce:


  • intergalactic contact
  • higher-dimensional civilization
  • reality collapse
  • rewritten history
  • civilization millions of years old

Those are finale-level concepts.


If this is Episode One...


where do you go afterward?


One reason TNG lasted seven seasons is that Q only showed up occasionally.


If every week begins with "reality is collapsing," audiences become numb.




3. The aliens are dangerously abstract.

This stood out.


They perceive time differently.

History is navigable.

That sounds interesting.


But...


Who are they?


What do they want?


What makes them funny?


What annoys them?


What do they eat?


Can they lie?


Can they make mistakes?


The best Trek aliens feel like people before they feel like concepts.


The Borg are terrifying because they're understandable.


The Cardassians have recognizable politics.


The Ferengi have obvious motivations.


The Dominion has ideology.


Your ancient civilization is currently an idea rather than a culture.




4. The stakes become cosmic immediately.

This is a common modern sci-fi problem.


The enemy isn't...


  • Klingons
  • Romulans
  • Dominion

Instead...


Reality itself.


That's huge.


But audiences often connect more with smaller stakes.


"The colony's water supply is poisoned."


"The ambassador disappeared."


"A first contact is failing."


"A child is trapped on an alien world."


Those are easier to emotionally invest in.




5. The captain doesn't yet have a flaw.

He's described as:


  • diplomatic
  • optimistic
  • persuasive
  • collaborative

Those are virtues.


But what's broken?


Picard was emotionally distant.


Sisko carried grief.


Janeway was isolated.


Archer was naïve.


Burnham struggled with certainty.


Pike knows his future.


Your captain doesn't yet feel like someone whose internal journey drives the series.




6. The crew descriptions feel like RPG character sheets.

This may come from the D&D inspiration.


Each person gets:


  • profession
  • personality trait
  • gimmick

For example:


elderly engineer whose inventions eventually work

That's fun.


But it's one joke.


What does he fear?


Who does he love?


Why is he still in Starfleet?


Likewise:


emotional science officer

Interesting.


Why?


What's the cost?


What makes this person impossible to replace?




7. "The Federation has lost its optimism" has become a very familiar Trek theme.

Ironically, this is one of the least original parts.


We've already seen versions of:


  • Federation decline
  • Starfleet bureaucracy
  • loss of ideals
  • rediscovering optimism

in Discovery, Picard, and to some extent even DS9.


You'd need a fresher angle than simply "Starfleet forgot what it stood for."




8. The ending is emotionally inspiring—but strategically questionable.

Leave the Milky Way entirely.

It sounds epic.


But from a franchise perspective...


...you've just abandoned literally everything.


No Vulcan.


No Andoria.


No Qo'noS.


No Bajor.


No Romulus.


No Cardassia.


No familiar political landscape.


No recurring civilizations.


TV thrives on recurring settings.


If you leave the galaxy, you've discarded decades of storytelling assets.


That may be too expensive creatively.




9. It doesn't yet have enough humor.

You mention:


They tease.

They fail.

They improvise.

Great.


But the pitch itself is almost relentlessly solemn.


Every paragraph is about:


  • history
  • destiny
  • spacetime
  • civilizations
  • the future of the galaxy

Where's the episode where they accidentally insult an alien wedding?


Where's the botanist who becomes a hero?


Where's the engineer arguing with a sentient coffee machine?


Star Trek works because it balances wonder with ordinary moments.




10. It risks feeling like "Prestige Sci-Fi" instead of Star Trek.

This is subtle.


The structure resembles modern serialized science fiction:


  • ancient mystery
  • hidden civilization
  • universe-ending threat
  • final revelation

That's closer to shows like Foundation or The Expanse in overall shape.


Traditional Trek usually starts smaller.


Exploration generates stories.


Your version starts with the biggest mystery in existence.




What I think is genuinely excellent

There are several ideas I'd actively want to see developed.


The beacon opening is terrific. It immediately communicates optimism across immense stretches of time without relying on nostalgia.


The crew being experienced but not legendary is refreshing. An ordinary ship doing extraordinary things feels very Star Trek.


Making diplomacy—not combat—the captain's defining strength fits the franchise well.


The collaborative climax, where scientists, artists, diplomats, and engineers all contribute instead of one hero firing the decisive shot, feels true to Trek's values.


Ending with a renewed commitment to exploration rather than conquest is also a strong thematic choice.


The biggest change I'd make

I'd actually scale the story down.


Instead of introducing the ancient civilization and the unraveling of reality in the premiere, I'd make the first season about the crew investigating increasingly strange phenomena while rebuilding the Federation's exploratory spirit one mission at a time. The ancient civilization would remain a distant mystery, hinted at through scattered clues, until the season finale or even later.


That gives the show room to breathe. It creates space for standalone adventures, character relationships, and gradual escalation. When the larger mystery finally comes into focus, the audience already cares about the people experiencing it.


Overall, I'd call this an 8/10 concept but probably a 6/10 television pitch in its current form. The imagination and optimism are there, which is the hard part. What's missing is a durable episodic engine and a clearer sense of how the crew's personal stories unfold week after week.
 
So I decided to let Claude have a run at the OP's ChatGPT output.

I dunno, maybe Claude has a chip on their shoulder toward their competitor...

Alright, here's the unvarnished take:

1. It's structurally generic beneath the Star Trek dressing. Strip away the names and this is "ragtag underdog crew discovers ancient hyper-advanced civilization, reality starts unraveling, everyone must unite to fix it." That's a very familiar sci-fi skeleton (echoes of Mass Effect, Babylon 5's later arcs, even Stargate). The treatment leans hard on "unlike X" and "rather than Y" framing throughout — it's constantly defining itself by what it isn't, which is a tell that the pitch doesn't have a strong independent identity yet.

2. The stakes are abstract to the point of being unfilmable as drama. "History is unraveling," "multiple histories are beginning to overlap," "reality itself is becoming unstable" — these are the kind of stakes that sound epic in treatment prose but are notoriously hard to dramatize because nothing concrete is threatened scene-to-scene. Trek's best stories (TWOK, "The Inner Light," "Balance of Terror") work because the threat is legible and personal. A civilization-scale metaphysical crisis with no clear antagonist or ticking clock tends to produce finales that are visually abstract and emotionally inert — which the treatment's own finale confirms: "hundreds of civilizations cooperate simultaneously" is a montage, not a climax.

3. There's no actual antagonist or point of dramatic friction. The ancient civilization isn't malicious, there's no villain, and the "threat" is a physics problem. That's a bold choice, but the treatment doesn't compensate with strong interpersonal conflict either — the crew "genuinely likes one another" and mostly just banters and improvises. Without an adversary or internal conflict driving scenes, you're left with a lot of exposition and wonder, which is a hard sell for a tentpole film or ongoing series.

4. The crew descriptions are archetypes wearing "not-a-cliché" labels. "Not a warrior," "not another Spock or Data," "avoids violence whenever possible" — every character is defined by negation against a previous Trek character rather than by a positive, specific trait. That's a script for a writer's room pitch document, not for actual characters. If you had to write dialogue for these seven people, you'd find most of them collapse into "quirky, likable, a bit soft."

5. The ending undercuts the emotional core it just built. The whole arc is about the Federation rediscovering optimism and purpose — then the payoff is "we're leaving the galaxy entirely," which reads more like abandonment than renewed engagement. It also creates a franchise problem: if your endpoint is "leave the setting behind," you've written yourself out of stories set in the world you just spent the whole treatment building.

6. It's reverse-engineered from rumor rather than built from a premise. The "why this fits the filmmakers' comments" section gives it away — this was constructed to satisfy a handful of leaked soundbites ("further in the future," "people will be surprised," no legacy characters) rather than starting from a story someone urgently wanted to tell. That produces a treatment that checks boxes competently but doesn't have a reason to exist beyond "here's a version that technically fits the clues."

Bottom line: it's competently assembled fan-pitch prose — clear structure, hits genre beats, name-checks the right influences — but it lacks a concrete antagonist, a legible personal stake, and characters defined by something other than "isn't the old version." Those are fixable problems, but as written it reads like a mood board, not a story.
 
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