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Transition and explanation of SNW into TOS technology

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This is how I see it. Fewer unnecessary details does not mean less advanced. A smaller size does not mean less believable.
 
I can't believe I'm going to say it, but if there is a ship update in SNW (I don't think there will be since I think the show will be canceled after this last season), then I would like to see only modest changes similar to the changes in the TOS Enterprise from the Cage to WNMHGB such as minor tweaks to the nacelles, bridge, impulse engines, phaser arrays and windows. Minor internal changes such as colors. Not a full morph into the WMNHGB/TOS Enterprise... :shrug:
 
I'm not even really arguing for them to rebuild the old sets, I'd be happy with them just ending with the possibility of a refit or a shot of the TOS ship from the outside. But y'all are bringing out your phones so I feel like making some comparisons to show what I mean.

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Top one is an old phone, full of extra stuff because it looks cool. It's got a stylish angular screen, plus lots of lights and details and lines and etc.

Bottom one is a newer phone. It has exactly what it needs and no more. It's less flashy but more realistic.

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Top one is a old phone, with awkward buttons. The bottom image has a more usable interface and the screens aren't angled away from the person using the console. They don't have a big curvy light right in their eyes the whole time either.

I'm not saying that you can put the old set on screen as it is and it'll look more advanced, it wouldn't, it'd look like a fan film. But most of the 'advanced technology' here is just sticking lights on everything and having a shiny floor.

Edit: I'm not dissing the SNW set design, my jaw hit the ground when I first saw the bridge in Disco.
 
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Top one is a old phone, with awkward buttons. The bottom image has a more usable interface and the screens aren't angled away from the person using the console. They don't have a big curvy light right in their eyes the whole time either.
The Screen around the user's chair looks programmable & configurable based on interface needs.
The buttons are further away for when you need them, which isn't all the time.
Dim Lighting to have "Enough Lighting" for the Dark Mode Interface Aesthetic.
This way you don't have the Too Many Over-Head Light issue that TNG has.

I'm not saying that you can put the old set on screen as it is and it'll look more advanced, it wouldn't, it'd look like a fan film. But most of the 'advanced technology' here is just sticking lights on everything and having a shiny floor.
But the purely fixed buttons look like the 1950's / 1960's computer interface era.
It's rigid, not flexible, not programmable, not even with a generic KB interface style.

Edit: I'm not dissing the SNW set design, my jaw hit the ground when I first saw the bridge in Disco.
Have you seen modern Automotive interfaces with too many touch screens that make it unsafe / unintuitive when driving?

There's just too many Touch Screens, we need a few more buttons on top of the touch screens IMO.

There is very good balance to having some buttons & some touch screen + some physical controls.

Having too many of one type of interface is problematic.
 
I'm definitely a fan of a having a combination of touch screens and physical controls. I mean, I'm using a physical keyboard right now, and I don't even have to look down because I can feel the keys!

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This is what's always bothered me. That just doesn't seem like the right buttons in the right places to do what the console is supposed to do. So if they were to retcon that the black area is a touchscreen like on the TNG bridge and we just never caught a good angle to show it illuminated, I think I could still sleep at night.
 
I'm not even really arguing for them to rebuild the old sets, I'd be happy with them just ending with the possibility of a refit or a shot of the TOS ship from the outside. But y'all are bringing out your phones so I feel like making some comparisons to show what I mean.

9RkJfnV.jpeg

Top one is an old phone, full of extra stuff because it looks cool. It's got a stylish angular screen, plus lots of lights and details and lines and etc.

Bottom one is a newer phone. It has exactly what it needs and no more. It's less flashy but more realistic.

tbRLRjG.jpeg

Top one is a old phone, with awkward buttons. The bottom image has a more usable interface and the screens aren't angled away from the person using the console. They don't have a big curvy light right in their eyes the whole time either.

I'm not saying that you can put the old set on screen as it is and it'll look more advanced, it wouldn't, it'd look like a fan film. But most of the 'advanced technology' here is just sticking lights on everything and having a shiny floor.

Edit: I'm not dissing the SNW set design, my jaw hit the ground when I first saw the bridge in Disco.
Blinking lights with no purpose is a TOS staple.


And, I'll fall back on the old tech excuse I get if I dare say a design looks non-functional: "Well, it's a design they can use and are use to it and not for you. Clearly uses more advanced/futuristic technology you can't understand to operate."
 
Most of TOS's blinky lights are at least placed low enough for people to have a hope of reading what they indicate. These seem to have been put up there to add a bit of sparkle to the bridge.
That was my impression of much of the TOS displays depending on the set, and several TNG sets ;)
 
But the purely fixed buttons look like the 1950's / 1960's computer interface era.
It's rigid, not flexible, not programmable, not even with a generic KB interface style.

TOS had buttons and switches that can be configured to do different things (see "The Doomsday Machine"). We also see Sulu operate some of the "buttons" on his console like like a joystick. The beauty of TOS is that it works for them even though it isn't obvious to us. If they were clearly defined it would automatically limit the story telling options as the art directors might not have thought of a button for a specific task that is needed.
 
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