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Spoilers Star Trek: Picard 3x08 - "Surrender"

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Yeah fair enough, I was thinking of the old stuff though. Just a few more examples that come to mind. In DS9, how was a space station able to fight off a massive Klingon fleet and hold its own for awhile against a massiver Dominion fleet? In TNG why do they keep letting Data take over the ship?

Deep space Nine's fusion reactor's don't have to padded or smaller to stick inside a moving star ship.

Fusion reactors were also used to provide power for large facilities. The Delphic Expanse spheres were powered by seven twelve kilometer long fusion reactors. Cardassian Nor-class space stations also used fusion reactors. The fusion core of a Nor-class facility held six fusion reactors, which were more than enough to power the entire station. (ENT episode: "Anomaly"; DS9 reference: Technical Manual)

After Starfleet took over operation of Deep Space 9 they only maintained four of the six fusion reactors as the other two were rated borderline for safety reasons. (DS9 reference: Technical Manual)

4 reactors?

Liberally then they had four times the shields of a starship, even if they don't have to waste their time running weapons through the reactor, and propulsion.
 
The Ep9 teaser preview shows Troi open the door and storm out of the room in fear. So basically they teased a reveal and still don't give it right away which is starting to get funny. They did say that the red tendrils represent connections.

So is Troi planning to go tell Picard & co. what she saw? Will they have her go through a door in the ship and then cut to something else to stall that reveal? What else can they do to push this to the end of the ep and all the way to ep10? Red alert, the ship is hit, Troi is knocked unconscious...

What would make Troi frightened? Borg is obviously a possibility, but is there anything else?
 
I’m guessing the reference was to the actual new hand phasers and not the visual effect.

Wide beam taking out out a wall, or disintegrating a person completely in 1967 vs pew pew and flesh wounds today.

Today's phasers, pew pew (sometimes) seem like small caliber slug throwers, when people who have been blasted with a blaster are acting like they have a cowboy era flesh wound somehow, when limbs should have evaporated.
 
Jack is just a candle in the wind. ;)
internally-screaming-smile.gif
 
Yeah, but in 1987 we got Dustbusters and never looked back.
(Also a phaser beam always avoids making it look gun like. No pew pew. Just vsshhhhhhhhhhhhhhhew.)
I don't know what "pew, pew" is supposed to mean. All the phasers fire, they are all capable of different settings, and they all have the same effects. The writers choose whatever works for the plot. A TNG phaser will kill just as easily, this is a difference that makes no difference.
 
Wide beam taking out out a wall, or disintegrating a person completely in 1967 vs pew pew and flesh wounds today.

Today's phasers, pew pew (sometimes) seem like small caliber slug throwers, when people who have been blasted with a blaster are acting like they have a cowboy era flesh wound somehow, when limbs should have evaporated.

Exactly. I don’t mind a dramatic glancing blow giving ‘phaser burn’ or what have you, but these things are glowing bullet weapons, with no sense of futuristic otherness, or finesse.
 
I don't know what "pew, pew" is supposed to mean. All the phasers fire, they are all capable of different settings, and they all have the same effects. The writers choose whatever works for the plot. A TNG phaser will kill just as easily, this is a difference that makes no difference.

Pew pew is onomatopoeia, and common parlance. And they really don’t have the same effects, or FX.
 
I don't know what "pew, pew" is supposed to mean. All the phasers fire, they are all capable of different settings, and they all have the same effects. The writers choose whatever works for the plot. A TNG phaser will kill just as easily, this is a difference that makes no difference.
Indeed. Just a different visual effect. Futuristic energy weapon is futuristic regardless of VFX.
 
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