HOW TO FIX HALF A DOZEN VOYAGER INCONSISTENCIES IN 85 SECONDS OF DIALOGUE
It should be noted that this topic is limited strictly to "band-aid" solutions, or inconsistencies that could be easily and painlessly cleared up. It doesn't solve all of Voyager's issues, or it's worst. Note also that I do enjoy Voyager. I consider it a good show despite its weaknesses. I am simply frustrated that the writers didn't address issues that could have been dealt with so easily.
Dialogue in plaintext is from the script, as seen at Chakoteya.net. Dialogue in boldface was written by me. It took me 84.9 seconds to rattle it all off, in my best approximation of the actors' cadences. Your results may vary.
Glitch #1: More than 38 Torpedoes
It's stated early on in the series that Voyager has only 38 photon torpedoes, and "no way to replace them once they're gone". It scrupulously respects this limit for the first four seasons, firing only about 35 photons in the first four seasons. However, they completely ignore said limit in the last three seasons, and with no explanation whatsoever. By the end of the series, about 90 torpedoes have been fired.
Glitch #2: Unlimited Shuttles
Being a shuttlecraft on Voyager is like wearing a red shirt in the Original Series; the things regularly crash on planets or explode or disappear into wormholes... and yet Voyager somehow always seems to have more of them. Watching shuttles leave the ship is like watching clowns in a circus, climbing out of a mini-car. To top it all off, in "Alice", Chakotay tells Tom that Voyager has a "full complement of shuttles" onboard... despite the fact that she's lost more than a dozen at that point!
Glitch #3: Harry's Rank
Harry Kim was a model officer who had a reputation for not breaking the rules, and who (in Janeway's words) had exceeded all of her expectations. Given Janeway's willingness to dole out field commissions and promotions, he should have been sporting JG's pips in three years at most, and full LT's insignia in six. Keeping him at ensign is not Voyager's most hated decision, but it seems to be among the most universally hated: nearly all commentators have denounced it, and expressed contempt for the writers responsible. And, there is no rational argument defending it.
EPISODE: "Night"
CHAKOTAY (continuing log): "We're using power cells to stockpile deuterium. The new industrial replicator that we were able to trade for is functioning well. I have directed Lieutenant Torres to assign top priority to replenishing our nearly depleted supply of torpedoes. I have also assigned Harry Kim to overseeing the new shuttle construction team. This additional responsibility has come with a long overdue promotion."
[Briefing room]
TORRES: "This won't be much of a briefing. There's nothing new to report."
CHAKOTAY: "Humor me."
TORRES: "All right, let's see. Warp core's at peak efficiency, just like last week, and the week before that. And my engineering staff is going stir crazy."
CHAKOTAY: "Thanks. Lieutenant Kim?"
KIM: "We have two Class II shuttles ready for service now, and a third should be finished by the end of the week."
CHAKOTAY: "Outstanding work." (to Tuvok) "Anything new on sensors?"
Glitch #4: Voyager is now a Shipyard
At the start of the journey, it was a problem for Captain Janeway to even ask the replicators to produce a cup of joe. That is to say, it can't produce eight ounces of an organic suspension that is 94% water (which the ship presumably recycles rather than creates). But by the start of Year 5, the crew was able to build a 21-meter long shuttlecraft capable of reaching warp 7, pretty much from scratch. A ship, I might add, vastly superior to what the shipyards at Starfleet itself typically produced. Imagine if your high school, which previously couldn't even put out a decent school lunch in your freshman year, suddenly started knocking out brand-new school buses in its automotive shop by the time you graduated... and it did this with a zero-dollar budget increase.
EPISODE: "Extreme Risk"
JANEWAY: "I'm impressed, but how quickly can it be built?"
PARIS: "The new industrial replicator's already been preset to produce the necessary alloys, and programming the design elements should be a piece of cake. If we worked around the clock..."
Glitch #5: Voyager's Top Speed
It's stated that Voyager has a top "sustainable" speed of Warp 9.975, or about 5000c. If she could sustain such a velocity, her trip home would only require 14 years, instead of the stated 70. A vehicle's cruising speed should not be so small a percentage of its maximum... if a typical car can hit 120 mph, it should be able to cruise at around 60 indefinitely, as long as it refuels on the fly. Strangely, however, the ship is often seen dawdling along at warp 6, which is 392c. At this speed, she would need 175 years to cover 70,000 light years.
EPISODE: "Caretaker"
STADI: "That's our ship. That's Voyager." (show ship) "Interpid class. Fifteen decks, crew complement of 141."
PARIS: "Those look like retractable nacelles."
STADI: "That's right. With its variable geometry warp field, Voyager has a standard cruise velocity of warp eight. Most ships only cruise at warp six."
PARIS: "Top speed?"
STADI: "It can sustain warp 9.75 for up to twelve hours. And bioneural circuitry."
Glitch #6: Voyager's Self-Destruct
We see in several episodes that it's possible for any person, including Captain Janeway, to fall under alien influence and become mentally unstable ("Scientific Method" is an example). Ergo, it's highly dangerous for one person to be able to set off the ship's self-destruct sequence (destroying billions of credits worth of Starfleet property and possibly over a hundred crew) alone. All other ships require at least two people to authorize the sequence, and some even require three.
Because Tuvok is dead in "Deadlock" and Chakotay is gone in "Dreadnought", I have decided to allow either of Janeway's main subordinates to provide the second authorization. No changes were deemed necessary for aborting the sequence. It's a reasonable assumption that while blasting Voyager to space dust should require two command-level people to agree, saving it should only need one.
EPISODE: Deadlock
JANEWAY: "Harry, you have five minutes. Get the baby." (Harry tries to protest) "Move it, ensign! That's an order!" (Harry scampers) "Computer, initiate the self-destruct sequence. Authorization Janeway pi one one zero."
COMPUTER: "Acknowledged. Additional command authorization required."
CHAKOTAY: "Computer, confirm self-destruct. Authorization Chakotay gamma three four seven."
COMPUTER: "Self-destruct sequence initiated. Indicate time interval."
JANEWAY: "Set for five minutes and mute voice warnings. Enable."
EPISODE: Dreadnought
JANEWAY: "Computer, initiate the self-destruct sequence. Authorization Janeway pi one one zero."
COMPUTER: "Acknowledged. Additional command authorization required."
TUVOK: "Computer, confirm self-destruct. Authorization Tuvok zeta six four two."
COMPUTER: "Self-destruct sequence initiated. Indicate time interval."
JANEWAY: "Set for twenty minutes. Enable."
Any thoughts from you on what I might have missed?
It should be noted that this topic is limited strictly to "band-aid" solutions, or inconsistencies that could be easily and painlessly cleared up. It doesn't solve all of Voyager's issues, or it's worst. Note also that I do enjoy Voyager. I consider it a good show despite its weaknesses. I am simply frustrated that the writers didn't address issues that could have been dealt with so easily.
Dialogue in plaintext is from the script, as seen at Chakoteya.net. Dialogue in boldface was written by me. It took me 84.9 seconds to rattle it all off, in my best approximation of the actors' cadences. Your results may vary.
Glitch #1: More than 38 Torpedoes
It's stated early on in the series that Voyager has only 38 photon torpedoes, and "no way to replace them once they're gone". It scrupulously respects this limit for the first four seasons, firing only about 35 photons in the first four seasons. However, they completely ignore said limit in the last three seasons, and with no explanation whatsoever. By the end of the series, about 90 torpedoes have been fired.
Glitch #2: Unlimited Shuttles
Being a shuttlecraft on Voyager is like wearing a red shirt in the Original Series; the things regularly crash on planets or explode or disappear into wormholes... and yet Voyager somehow always seems to have more of them. Watching shuttles leave the ship is like watching clowns in a circus, climbing out of a mini-car. To top it all off, in "Alice", Chakotay tells Tom that Voyager has a "full complement of shuttles" onboard... despite the fact that she's lost more than a dozen at that point!
Glitch #3: Harry's Rank
Harry Kim was a model officer who had a reputation for not breaking the rules, and who (in Janeway's words) had exceeded all of her expectations. Given Janeway's willingness to dole out field commissions and promotions, he should have been sporting JG's pips in three years at most, and full LT's insignia in six. Keeping him at ensign is not Voyager's most hated decision, but it seems to be among the most universally hated: nearly all commentators have denounced it, and expressed contempt for the writers responsible. And, there is no rational argument defending it.
EPISODE: "Night"
CHAKOTAY (continuing log): "We're using power cells to stockpile deuterium. The new industrial replicator that we were able to trade for is functioning well. I have directed Lieutenant Torres to assign top priority to replenishing our nearly depleted supply of torpedoes. I have also assigned Harry Kim to overseeing the new shuttle construction team. This additional responsibility has come with a long overdue promotion."
[Briefing room]
TORRES: "This won't be much of a briefing. There's nothing new to report."
CHAKOTAY: "Humor me."
TORRES: "All right, let's see. Warp core's at peak efficiency, just like last week, and the week before that. And my engineering staff is going stir crazy."
CHAKOTAY: "Thanks. Lieutenant Kim?"
KIM: "We have two Class II shuttles ready for service now, and a third should be finished by the end of the week."
CHAKOTAY: "Outstanding work." (to Tuvok) "Anything new on sensors?"
Glitch #4: Voyager is now a Shipyard
At the start of the journey, it was a problem for Captain Janeway to even ask the replicators to produce a cup of joe. That is to say, it can't produce eight ounces of an organic suspension that is 94% water (which the ship presumably recycles rather than creates). But by the start of Year 5, the crew was able to build a 21-meter long shuttlecraft capable of reaching warp 7, pretty much from scratch. A ship, I might add, vastly superior to what the shipyards at Starfleet itself typically produced. Imagine if your high school, which previously couldn't even put out a decent school lunch in your freshman year, suddenly started knocking out brand-new school buses in its automotive shop by the time you graduated... and it did this with a zero-dollar budget increase.
EPISODE: "Extreme Risk"
JANEWAY: "I'm impressed, but how quickly can it be built?"
PARIS: "The new industrial replicator's already been preset to produce the necessary alloys, and programming the design elements should be a piece of cake. If we worked around the clock..."
Glitch #5: Voyager's Top Speed
It's stated that Voyager has a top "sustainable" speed of Warp 9.975, or about 5000c. If she could sustain such a velocity, her trip home would only require 14 years, instead of the stated 70. A vehicle's cruising speed should not be so small a percentage of its maximum... if a typical car can hit 120 mph, it should be able to cruise at around 60 indefinitely, as long as it refuels on the fly. Strangely, however, the ship is often seen dawdling along at warp 6, which is 392c. At this speed, she would need 175 years to cover 70,000 light years.
EPISODE: "Caretaker"
STADI: "That's our ship. That's Voyager." (show ship) "Interpid class. Fifteen decks, crew complement of 141."
PARIS: "Those look like retractable nacelles."
STADI: "That's right. With its variable geometry warp field, Voyager has a standard cruise velocity of warp eight. Most ships only cruise at warp six."
PARIS: "Top speed?"
STADI: "It can sustain warp 9.75 for up to twelve hours. And bioneural circuitry."
Glitch #6: Voyager's Self-Destruct
We see in several episodes that it's possible for any person, including Captain Janeway, to fall under alien influence and become mentally unstable ("Scientific Method" is an example). Ergo, it's highly dangerous for one person to be able to set off the ship's self-destruct sequence (destroying billions of credits worth of Starfleet property and possibly over a hundred crew) alone. All other ships require at least two people to authorize the sequence, and some even require three.
Because Tuvok is dead in "Deadlock" and Chakotay is gone in "Dreadnought", I have decided to allow either of Janeway's main subordinates to provide the second authorization. No changes were deemed necessary for aborting the sequence. It's a reasonable assumption that while blasting Voyager to space dust should require two command-level people to agree, saving it should only need one.
EPISODE: Deadlock
JANEWAY: "Harry, you have five minutes. Get the baby." (Harry tries to protest) "Move it, ensign! That's an order!" (Harry scampers) "Computer, initiate the self-destruct sequence. Authorization Janeway pi one one zero."
COMPUTER: "Acknowledged. Additional command authorization required."
CHAKOTAY: "Computer, confirm self-destruct. Authorization Chakotay gamma three four seven."
COMPUTER: "Self-destruct sequence initiated. Indicate time interval."
JANEWAY: "Set for five minutes and mute voice warnings. Enable."
EPISODE: Dreadnought
JANEWAY: "Computer, initiate the self-destruct sequence. Authorization Janeway pi one one zero."
COMPUTER: "Acknowledged. Additional command authorization required."
TUVOK: "Computer, confirm self-destruct. Authorization Tuvok zeta six four two."
COMPUTER: "Self-destruct sequence initiated. Indicate time interval."
JANEWAY: "Set for twenty minutes. Enable."
Any thoughts from you on what I might have missed?