It's best that way.Never heard of that, the only Perfect Dark I know is on the N64 which I still have
It's best that way.Never heard of that, the only Perfect Dark I know is on the N64 which I still have
My biggest problem with newer games in general is they drastically increased the work-to-fun ratio.
Over the last ten years they gradually made gaming into work. RPGs and sandbox games especially but it’s invaded games like Mario Odyssey too.
Older games were designed to provide a fun challenge that rewarded you on completing a level, or finding treasure. Newer ones replace infrequent, larger rewards with constant smaller rewards. The slow accumulation of minor bonuses attained by either playing longer or paying money instead of getting large bonuses from bigger achievements like beating a boss.
I think the modern term for this is "grinding' and I fucking hate it. AAA game devs turned fun into a chore and they have no fucking idea what fun actually is
Grinding has been around forever, but it's been a thing you voluntarily do because you want to raise your level and make the game easier. Most games in the last quarter century don't actually require it for gamers who don't want to.
This is artificially increasing the length of the game by having you do menial tasks that are usually 'Kill this slightly stronger than usual monster, 'Gather X of these item drops', or 'Walk around to different places talking to people'. At *best* they're boring repetitive filler that make the game longer, at worst they're there to hack addictive players' reward systems to get them to use microtransactions.
I think the modern term for this is "grinding' and I fucking hate it. AAA game devs turned fun into a chore and they have no fucking idea what fun actually is
The Ubisoft conundrum. Each Assassin's Creed game has become more ambitious than the last, crafting bigger and bigger worlds, which of course they feel the need to fill with tasks and collections., often which don't directly have anything to do with the game itself. Then more and more games have started to do the same. The first Assassin's Creed was so tedious. Checkpoint races and flag gathering?? How boring was that?
And as beautiful as Horizon Zero Dawn is, I feel the world is quite empty and devoid of life, one which doesn't feel to have much in the way of significance once the story ends.
A lot of games these days remind me of that bank commercial with the kid on the bicycle in the rectangular box....
advert if you are unsure.
Anything shat out by EA games.
Lolz that they got hacked
That's not good, that means another new password Grrrrrrrrrrrr
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