There is still the 1:4105 Moebius BSG kit, which is probably the most accurate mass-produced Galactica model ever made in any size. Not metal, but still worth it. I have three in storage that I hope to one day get to for various projects. 

The same thing happened to the STFC Norway-class model and, apparently, to many of the original Abramsverse background ship models (Armstrong, Mayflower, etc). It sickens me how the people who worked on these things never heard of backup archive best practices.
lolHaven't gotten that one yet. My Specials, so far, are only up to the Scimitar, which is the one before the Son'a Flagship.
Exactly! That's why I think it's simple amateurish carelessness at the end of the day causing most, if not all, of these losses, as opposed to intentional wipe-out.The Star Wars prequel trilogy seems to be a real outlier in this regard: While working on the movies they immediately rendered multi-angle reference pictures of almost every single CG ship and character for future use (in fact there's a huge book with those). And apparently the original meshes were archived as well, since they are still being used when models and replicas and helmets are created. It's probably because they knew it's one of the most merchandise-driven franchises.
But then again, there have also been Star Trek toys and models that could make use of the CG meshes since forever. So I really don't understand why CBS and Paramount were never interested in creating a good (central) archive of these assets.
Given how frequently that happens, I wonder whether that's an intentional business practise. Like scrapping sets when a production is over.
Or, the production team never considered these materials would be needed again. We think of it as normal to have at least some models of Trek ships; yet the movie staff might move from production to production without bothering to keep a copy of, let's say the French Millennium Falcon from City of A Thousand Planets, or the General's ship from Galaxy Quest.
Maybe so. Having had a long 30-year career in the IT field, I learned very early on to make backups of things in case of catastrophic failure, and things can always be re-used for later benefit.
I think it more likely that there is a high turnover rate for these artists, with inexperienced new people coming in, not yet having been burned by the trauma of critical data loss. Either that or they're more "artists" than "computer people" and they simply don't get it - the computer is a little magic box under the desk that never breaks... until it does.
I'm not sure why data loss in VFX is so common (well, I mean, discounting cases where the studio goes out of business, but I don't understand how ILM lost the Kelvin kitbashes, especially since one of them made it into Beyond),
My only guess is that if you don't make data hygiene and organization a priority from the beginning, it's easy for it to fall by the wayside, especially in a high-speed production environment where you can end up being more concerned with just clearing out the last project to make room for the new one than with putting everything away nearly, especially if things are at all disorganized to begin with.
Actually, as of last year, both the main ships from Galaxy Quest were decorating ILM, hanging from the ceiling of their offices. Probably not archival quality storage for using them for a sequel, but at least we know where they are.
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