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Donny's Refit Enterprise Interiors (Version 2.0)

Come to think of it, considering it seriously rather than as a joke, I suppose the lounges and recreation areas were finished first for the benefit of the engineering crew working to refit the ship, so they'd have a place to rest and relax between shifts. Every workplace needs a break room.
The ship's crew, sure.

I know Andy intended there to be on-worksite accommodations in the drydock, and intended there to be some space-office complex type pods attached. We never see the top of the dock, so maybe there's a Dew Drop Inn motel up there. ;)
 
I doubt it's shag, but I will see how the TWOK lounge looks with orange carpeting, but I’m not sure it will work with the rest of the color scheme. Hmm.

Spent my lunch break dialing in the lighting of the TMP observation lounge to be more dramatic and thus in line with the miniature shot we see in the movie:
Wait, how long has there been chromatic aberration in these?
 
IIRC, in one of the original drafts of TMP, all the other characters (besides Spock, McCoy & Scotty) were captains of their own ships and were specifically brought back to serve TDY on the new Enterprise for the V'Ger mission, which would be why the alien crewman didn't question their own presence on the ship.
I haven’t seen this in any of the TMP drafts I’ve got from 1977-1978. Even as far back as The God Thing, everyone was depicted as having been promoted after the 5Y mission, but none are captains.
Agreed. I've never seen such a thing with everyone being captains, promoted, yes, but not that high.
 
The lounge was probably finished sometime in the previous 18 months of redesign and refit.
Look, they had to give Ensign Perez something to do. ;)
Why do you think Starfleet gave the ship back to Kirk? Decker had the work crews focused on decorating rather than anything useful. :)
Headcanoned. :techman:
Before they stopped going in there at all. Not because they weren't allowed, but out of respect of how much less awesome they were than the ones who did. ;)
Oh, Gene. :rolleyes:
"I have been monitoring your communications with Starfleet Command, Captain. I'm aware of your interior design difficulties. I offer my services as decorator."
:guffaw::guffaw::guffaw: Brilliant, sir.
I'm not convinced they were all part of the crew before the emergency. After all, why would Captain Decker have simply inherited Kirk's crew? It's not like they were mere extensions of the ship. My impression was that much of the crew was assembled specifically for the V'Ger emergency and that Kirk requested as much of his old command crew as he could get.
I'm sure that Decker had a mix of people. Sulu, Chekov, Uhura, Chapel, and Scotty all staying on the Enterprise doesn't stretch credulity too much, IMO. After all, that's only four people out of a crew of 400+. And Chapel and Chekov had moved up to new positions. But yeah, maybe a couple of them signed on at a moment's notice.
Sulu..., like Chekov and others, had kept himself on Earth so he’d be available for reassignment to the Enterprise, he’d spent his time working as a test pilot for prototype small craft.
^^ It sounds like this was possibly an homage to Traitor Winds by L.A. Graf, where Sulu was working as a Starfleet test pilot in White Sands, New Mexico during the time before TMP. Is that the case, @Christopher?
In TMP not only does Kirk "use this emergency" but according to Roddenberry's novel Nogura actively tries to shuffle Kirk away from it.
In the 1977 rough draft of "In Thy Image" by Harold Livingston, Admiral Nogura basically browbeats Kirk into realizing that he's the best qualified Captain for the job:
Scott has nodded, exits. Kirk shakes his head, frowning.

KIRK A fine crew on such short notice.

CARSON If we had the right Captain.

KIRK (puzzled) Captain Wah Chen is one of the best.

CARSON The Enterprise leaves in twenty-four hours, Admiral. Captain Wah is still at Star-base Six, three days away at maximum warp.

NOGURA (to Kirk)Who is the next most qualified captain?

KIRK Bar-Lev.

NOGURA He's never commanded more than a light cruiser.

KIRK He's the next qualified available.

NOGURA Kirk! Who is the best qualified available?

28 EMPHASIZING KIRK hesitating a long moment. Then he looks up, meets Nogura eye to eye.

KIRK I am.
I've always thought that that scene worked pretty well, but I guess they decided that the story worked better if Kirk was the motivator of him taking over the Enterprise.
 
The ship's crew, sure.

I know Andy intended there to be on-worksite accommodations in the drydock, and intended there to be some space-office complex type pods attached. We never see the top of the dock, so maybe there's a Dew Drop Inn motel up there. ;)
You can see the docking bays with a travel pod docked in it, right? There's room for the TMP rec deck up there! More room than on the actual Enterprise!
 
Agreed. I've never seen such a thing with everyone being captains, promoted, yes, but not that high.
Again:
Just repeating what Shatner said in that monologue back in '78. No idea what the timeframe was for the actual content. He may have misremembered, or simply regurgitating a brief musing of Roddenberry's when they first met about it during the initial writing process. Shatner's retelling of the account was a bit... stylized and poetic, as he is often wont to do.
 
I've had the chromatic abberation effect on since I was working on Engineering. I'm indifferent about it. It gives a nice effect, but isn't necessary. Does it bother anyone?
I don't think I know what you mean by chromatic aberration, so if you could explain it or point it out to me, I'll let you know if it bothers me or not. ;)
 
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Just repeating what Shatner said in that monologue back in '78. No idea what the timeframe was for the actual content. He may have misremembered, or simply regurgitating a brief musing of Roddenberry's when they first met about it during the initial writing process. Shatner's retelling of the account was a bit... stylized and poetic, as he is often wont to do.

I feel like I've heard the "everyone's a captain now" part, myself. I just looked in the likely place, the old "Lost Star Trek Books" page, and the closest mention is also from Shatner, from his Star Trek Movie Memories memoir, which mentions that Chekov had been promoted to captain of the Enterprise.

I've had the chromatic abberation effect on since I was working on Engineering. I'm indifferent about it. It gives a nice effect, but isn't necessary. Does it bother anyone?

It only really popped for me on the leaves of the plants. I might dial it back a little, so it's only a couple pixels of offset at the most. Seeing the distinct echos is giving me "Life is Strange" flashbacks, but done more subtly it's a fun bit of added realism even if you aren't going for the whole vintage and/or cheap camera look.

I don't think I know what you mean by chromatic aberration, so if you could explain it or point it out to me, I'll let know if it bothers me or not. ;)

It's an optical effect caused by the fact that different colors of lights have different wavelengths. Camera lenses act as prisms, so as you get further from the center, the colors of the spectrum start to separate. If you look at the shot I called out, you can see around the leaves of the plants on the left edge of the frame that there are red, green, and blue "echoes" surrounding them. In real life or offline rendering, it's more of a smudge, but real-time game engines have to do it quick and dirty, so you end up getting that more distinct-looking duplications, though it usually only stands out in high-contrast areas (which is, I guess, why I haven't noticed it for so long).
 
It's an optical effect caused by the fact that different colors of lights have different wavelengths. Camera lenses act as prisms, so as you get further from the center, the colors of the spectrum start to separate. If you look at the shot I called out, you can see around the leaves of the plants on the left edge of the frame that there are red, green, and blue "echoes" surrounding them. In real life or offline rendering, it's more of a smudge, but real-time game engines have to do it quick and dirty, so you end up getting that more distinct-looking duplications, though it usually only stands out in high-contrast areas (which is, I guess, why I haven't noticed it for so long).
Okay, I see what you mean on the flower shape at the bottom left. Thanks for the explanation.

My official answer is now "That's too minor of a thing for me to really notice on its own, so sure, stick with it." ;)

I will say that I really like the shadows you've got going on on the window dividers, Donny. Those look cool and really give the set some life.

https://www.flickr.com/photos/61505200@N02/49717728151/
 
I like it. I think it adds a realistic imperfection.

However, I have a friend who wears powerful glasses who complains about such trickery in video games saying "I already HAVE chromatic aberration, you're just giving me more!" Also (in first person shooters) "It's supposed to be an eyeball! Those don't have (insert an example any number of cool optical effects in video games that are, to be fair, associated with motion picture cameras).
 
However, I have a friend who wears powerful glasses who complains about such trickery in video games saying "I already HAVE chromatic aberration, you're just giving me more!" Also (in first person shooters) "It's supposed to be an eyeball! Those don't have (insert an example any number of cool optical effects in video games that are, to be fair, associated with motion picture cameras).

I do always feel weird when first-person games (or shots in movies, to a lesser extent) have things like lens flares. It feels like we have the technology to make images that flare bright objects the way your eye does, rather than how a camera does. Maybe that'll be a more attractive option as HDR screens become more common in the years to come, and people start to subconsciously think of screens more like a window than a picture.
 
I do always feel weird when first-person games (or shots in movies, to a lesser extent) have things like lens flares. It feels like we have the technology to make images that flare bright objects the way your eye does, rather than how a camera does. Maybe that'll be a more attractive option as HDR screens become more common in the years to come, and people start to subconsciously think of screens more like a window than a picture.
You'll notice that I don't use any lens flares in my renders. I'm not a fan of them at all, except for maybe when looking at the sun or other nearby star.
 
Also (in first person shooters) "It's supposed to be an eyeball! Those don't have (insert an example any number of cool optical effects in video games that are, to be fair, associated with motion picture cameras).

So do you want it to blink? Or saccade? Or have a double image when focusing on something close to your face?
 
In the mintiature shot, we see that there are some multi-colored cups and what appears to be magazines strewn about on the little counter area below the windows, so I've gone ahead and added those in.

Hey Donny, what are they using here for the warp nacelles and impulse engine housing? Is this the 8 foot model composited in somehow? A matte? A smaller model of the section (like the neck and torpedo bay section uses in the TWOK can opener scene)? I was noticing there seems to be some weird scoring or discoloration on the nacelles here.
 
Hey Donny, what are they using here for the warp nacelles and impulse engine housing? Is this the 8 foot model composited in somehow? A matte? A smaller model of the section (like the neck and torpedo bay section uses in the TWOK can opener scene)? I was noticing there seems to be some weird scoring or discoloration on the nacelles here.
AFAIK, that's the 8 foot model. I can't account for the discoloration. Maybe @Maurice knows otherwise?
 
Started working on a 2270s/80s food processor/replicator/whateveryouwanttocallit tonight. A mix between the food slot banks we see in TOS and the refined replicator we see in TNG, heavily inspired by the interpretation modeled many years ago by my friend @Basill. I don't really care for the angles of the food processor we see in MSGTTE, but I may end up modeling that one as a early-2270s version and then have this one as the new, updated mid-2280s version, to further differentiate between the two time periods.

This is just a rough-out, so far without my usual texturing treatment, obviously. It will be recessed into the wall when complete. The large viewscreen will list menu options and have controls for selection, whereas the panels below each slot will contain status readouts of the respective slot, much like the row of indicator lights below the TOS food slots.
 
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