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What games are you playing currently?

Seems to have become cool to hate on Fallout 3 recently. People forget how fantastic it is!

Incredibly fun and engaging game from my point-of-view. I actually prefer it to Fallout 4. Which has my wife contemplating divorce. :eek:
 
Incredibly fun and engaging game from my point-of-view. I actually prefer it to Fallout 4. Which has my wife contemplating divorce. :eek:

Couldn't get along with F4. Didn't seem to have the same sense of fun. Even New Vegas doesn't match it, IMO.
 
For such an acclaimed game, the writing is often dreadful, but it does have its moments. I never got on with Telltale. The whole illusion of choice thing.

Yeah, I got sick of it so I didn't get far. FYI, Life is strange was done by a company called Dontnod, not Telltale. Telltale on the other hand I generally love, but won't be playing any more of, I guess (RIP Telltale :weep:)

As for games I'm currently playing, I've started Star Trek Legacy and Halo Anniversary's Campaigns on Xbox 360, and they're both entertaining so far. The Trek game can be a bit hard to control, but I like playing as the ships and having audio from the actual captains. I'm not a big Halo guy, but I've been curious about the story and the games are dirt cheap on 360, so I'm playing through on easy just to experience the story.
 
Yeah, I got sick of it so I didn't get far. FYI, Life is strange was done by a company called Dontnod, not Telltale. Telltale on the other hand I generally love, but won't be playing any more of, I guess (RIP Telltale :weep:)

Sorry, I meant I enjoyed Life is Strange but never got on with Telltale games.
 
Sorry, I meant I enjoyed Life is Strange but never got on with Telltale games.

Oh, well I'm the opposite, obviously. Loved a lot of Telltale's stuff (The Wolf Among Us and Tales from Borderlands being my favorites), and I just couldn't stand LiS (I don't like teen dramas, and LiS is basically just a CW/Freeform show in video game form, or at least thats how it feels to me).
 
Oh, well I'm the opposite, obviously. Loved a lot of Telltale's stuff (The Wolf Among Us and Tales from Borderlands being my favorites)

TBF, I've heard those are the best but haven't actually played them, so maybe I just need the best of Telltale. Done GoT and TWD. Just felt like the decisions never really meant anything. They don't mean as much in LiS as the game would like you to believe, but I like how there are a few more game-y elements, and that you're encouraged to dig a little deeper into the characters. Did you finish it?
 
TBF, I've heard those are the best but haven't actually played them, so maybe I just need the best of Telltale. Done GoT and TWD. Just felt like the decisions never really meant anything. They don't mean as much in LiS as the game would like you to believe, but I like how there are a few more game-y elements, and that you're encouraged to dig a little deeper into the characters. Did you finish it?

I didn't bother to finish the first episode. I already loathed everyone at the point that I quit (the main character leaving school in a truck), and if I had to hear any more indy music, generic teen junk, or people losing their minds over artsy photography I was going to break my PS4. I don't like angsty, generic teen stories, and there was nothing in LiS that I haven't experienced and disliked many times before. The rewinding time gimmick isn't interesting if you can't stand the story.

I can see how people who like teen dramas could like the game, its not badly done mechanically, but I just hated everyone and didn't want to keep going.

As for telltale, I don't usually care if my decisions have big consequences, so even though there basically are "good"ish and "bad"ish endings, as long as I enjoyed the story I was never too bothered by some choices not being that important. Mostly the choices effect character dynamics more then the main story, and that always interested me personally.
 
I felt the periodic need to rule a small island and administrate it badly, so I had to break Tropico V back out.
 
To be honest, Telltale was pretty much dead to me once they switched over from point-n-click adventures to interactive storybooks. That whole style was far less appealing to me, and they kept putting games out from IP's I wasn't interested in. The only one of that style that I ended up playing was the GoT game, which I felt was pretty well done in terms of story, but felt the whole structure and gameplay was fairly limited. I guess they found a formula that was easy enough to pump out games with but didn't necessarily generate the returns they were hoping. But I'm surprised they hadn't realized that sooner, especially with the big licenses they were getting, which couldn't have been cheap. If I were them, I'd have reevaluated their direction, cut down on the number of releases and big IPs and go back to their roots of producing compelling content. Instead they kept churning out what clearly didn't work for them. It's interesting to note that aside from early projects, they didn't have an original IP to call their own. Most of what they had were licensed projects where they've had to acquire those licenses in order to make anything. That's just amazingly mindboggling that they could have lasted as long as they have doing that.
 
Fallout 3's been sitting on my Xbox One S hard drive for years, unplayed. I may have to check it out (after I finish Marvel's Spider-man and Red Dead Redemption II, of course :) )
 
To be honest, Telltale was pretty much dead to me once they switched over from point-n-click adventures to interactive storybooks. That whole style was far less appealing to me, and they kept putting games out from IP's I wasn't interested in. The only one of that style that I ended up playing was the GoT game, which I felt was pretty well done in terms of story, but felt the whole structure and gameplay was fairly limited. I guess they found a formula that was easy enough to pump out games with but didn't necessarily generate the returns they were hoping. But I'm surprised they hadn't realized that sooner, especially with the big licenses they were getting, which couldn't have been cheap. If I were them, I'd have reevaluated their direction, cut down on the number of releases and big IPs and go back to their roots of producing compelling content. Instead they kept churning out what clearly didn't work for them. It's interesting to note that aside from early projects, they didn't have an original IP to call their own. Most of what they had were licensed projects where they've had to acquire those licenses in order to make anything. That's just amazingly mindboggling that they could have lasted as long as they have doing that.
I was surprised by what's happened to Telltale, for some reason I was under the impression that everyone played and loved their games. I know I always seemed to see tons of stories about their games on the sites I go to.
 
Well, it's not that people didn't love them. It's more that their business model wasn't sustainable being that they almost entirely relied on big franchises and hadn't had an IP of their own. It's down to shoddy management. Once they found success with the TWD formula they kept on making similar games while pushing their development out with extended crunchtimes even when that model wasn't sustainable. Then you have the fact that most people often waited until the seasons were finished and went on sale before buying them. Combine those problems and I'm amazed they lasted that long.
 
everyone played and loved their games
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diminishing returns, really - I loved a lot of their output (if we ignore for a second their god-awful engine/performance issues), but they kept making the same game for different licenses and they bled a lot of their leading creative talent right after TWD S1

it's a shame, especially because their employees are not receiving severance - hundreds of people, I wish them the best of luck landing on their feet :/
 
I beat Shadow of the Tomb Raider on the Deadly Obsession difficulty last night. And I just got the platinum trophy.
I'll be playing Valkyria Chronicles 4 next.
 
diminishing returns, really - I loved a lot of their output (if we ignore for a second their god-awful engine/performance issues), but they kept making the same game for different licenses and they bled a lot of their leading creative talent right after TWD S1

Pretty much, yeah. It's interesting that in that chart they separate the stats between owners and players, but I'm not entirely sure of the point they're trying to show. Still, it's quite interesting to see the stats broken down per game like that. I wish that they could have caught this early enough to be able to reverse their descent. Another point I've seen discussed is that after players realized their choices didn't matter all that much, people stopped buying them. I think people essentially started to become bored with the format. If you're making the same thing all the time with no kind of backup plan or variations in gameplay, people are eventually going to feel burned-out, especially if the games are priced at what the players feel is too high. I think it's a cycle they unfortunately got themselves into. The writing was on the wall, and it was only a question of when.
 
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